11-01-2005, 03:12 AM | #1 |
Join Date: Mar 2005
Location: Arkansas
Posts Rated Helpful 0 Times
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Community Map (Updated: December 20, 2005)
Map origionally inspired by: click here
I have had the idea of starting an opensource type map for awhile now, but never really got around to it now. I wanted to do this because I am not the best mapper in the world but I have always wanted to create a map. This is a good way for the FF community to give ideas and suggestions to what they think would be a cool map. So why not? RULES: (these rules are not final, just trying to get the feel on how this will work before more guidelines are added) Editing: 1. Everything you add or edit must be put into a visgroup with your name as the visgroup. 2. If you edit someone else's work, add the modifications to your visgroup without removing the other checks. Posting: 1. Upload your .vmf in .zip format. 2. Explain what you have added/edited in a list. (make it as detailed as possible) 3. Screenshots are a plus but not required. Current list: Send me a private message if you want your name added. 1. Completed 10/31/05 - Sugii 2. Completed 11/02/05 - Sh4x 3. Completed 11/08/05 - Sugii 3. Completed 11/09/05 - Sh4x 5. Completed 12/20/05 - Ickby Update: December 20, 2005 Created some basic structure for ramps between the upper and lower levels on the right hand side of the base. Created a few windows and some lights. Placed one env_cubemap to help with aesthetics for the compile. Paced all my work in a new vis-group. Compiled and built cubemaps, included the .bsp so you can have a look round. Update: November 18, 2005 (Page 4) Posted progress screenshots of the lower level, no alpha release. Update: November 9, 2005 (Page 4) Put the basic map layout in paint Built the 2 upper corridors on respawn's sides to enter/escape the base Built part of the front of the base touching the upper corridors Update: November 8, 2005 Reconstructed my part of the map for textures and brush fixes. Made a simple flag room for people to work off of. Update: November 2, 2005 Sh4x started work on the flagroom respawn. Screenshots on page 2. Update: November 1, 2005 New rules, and the alpha 1 release now has personal visgroups. Update: October 31, 2005 First release. The map is a securty style map, if you don't like this idea please speak up. This is just to get things started off, nothing is set in stone. The name of the map is still yet to be decided. Please don't laugh at my mapping skills! |
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