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Old 10-07-2018, 01:28 AM   #11
FF_Team
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squeek502 commented on issue fortressforever/fortressforever#363 ('Makes sabotaged things respect friendly fire setting'):
I'm not really seeing how #327 was happening in the first place. It looks like the previous code was essentially, "if an SG is sabotaged, anyone can damage it," and [`IsSabotaged()` is a prereq of...
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