Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-28-2015, 11:58 AM   #1
Dylstew
 
Join Date: Dec 2012
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
Damage on soldier and heavy.

With the Super Shotgun I came to this conclusion for the amount of hits needed to kill someone:

The Super Shotgun does 54 damage, I have 8 shots.

scout=2 (75 health 30% armor= 16.2 absorbed = 37,8 damage)
Sniper= 3 (90. 30% armor=16.2% absorbed, 37,8 damage)
Soldier= 10 ( 100 health, 80% armor = 43.2 absorbed, 10,8 damage. Technically 9,2 hits.)
demoman= 5 (90 health, 60% armor = 32.4 absorbed, 21,6 damage. Technically 4,1)
medic= 5 ( 90 health, 60% armor = 32.4 absorbed, 21,6 damage. Technically 4,1)
hwguy= 10 (100 health, 80% armor = 43.2 absorbed, 10,8 damage. Technically 9,2 hits.)
pyro= 5 ( 100 health, 60% armor = 32.4 absorbed, 21,6 damage)
spy= 5 ( 90 health, 60% armor = 32.4 abosbred, 21,6 damage)
engineer= 3 ( 80 health, 50% = 27 absorbed. 27 damage)

With most the number are fine, especially considering you have a super nailgun as well, but damn, almost 10 for heavy and soldier? Which I could get for heavy, but also soldier? I get that the soldier has 4 shots with high reload time and is slow but his rockets are pretty easy to use. I have grenades, but so does the soldier. I guess that wouldn't be too much of a problem if there were like, 2 soldiers, but there's usually a lot of them. The grenade made me wonder, if I throw a frag grenade at a soldier or heavy, how many mid range Super Shotgun hits would I need to do to kill them?

So 80% damage reduction, and a 145 damage grenade would be 29 damage.
100 - 29 = 71 health. 71 : 10,8 = 6,5. So that's 7 hits with the shotgun. That's still pretty high. I know I'm a newbie, but It just doesn't seem right to me.

So what damage does a soldier do to me?
He has 4 rockets, each 102 damage. as a medic my armor is 60%. I absorb 61.2 damage. 102- 61.2 = 40,8 damage. I have 90 health. 90: 40,8 = about 2,2 so let's say 3 hits, 2 if I'm already damaged. If he misses there's still splash damage.

so for the classes we have:
Scout : Offense, but can't really DM
Sniper: Defense/Support
Soldier: Defense/Hybrid
Demoman: Defense/hybrid
Medic: Offense/Support
Heavy: Defense
Pyro: Hybrid
Spy: Offense
Engineer: Defense

So the DM classes are:
Soldier, Demoman, Medic, Heavy, Pyro and Spy.
I think Heavy's weapon is really boring.
Pyro is less interesting than the rest imo, but the canon makes
him pretty fun.
The Medic has the thing with the damage I just explained.
I get he's Offense/support instead of Defense/hybrid, but like I said it just doesn't seem right.
Spy has the cloak/disguise/backstab stuff, making it a different type of DM.
Because of this, the most fun I had in the game was either with Demoman or Soldier. Spy is also really fun, but like I said in a different way.
It just kind of makes me wish Medic was at least a little bit stronger against Soldiers and Heavies. Do they really need an 80% damage reduction on 100 health?

I realize this game's been out for a long time and that it's based on TFC and QWTF so major changes would be difficult, but as an outsiders perspective, it's rather strange, and I think the majority of newbies will find it strange. I get people don't want it to be TF2 where classes can feel too similar in terms of power, but this is a bit much imo. Maybe this stuff is not an issue in comp, but it is in pubs, at least to me.

Last edited by Dylstew; 03-28-2015 at 12:52 PM.
Dylstew is offline   Reply With Quote


 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.