06-27-2011, 06:15 AM | #17 |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
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As stated above, the offense was nerfed and does seem fustrating to play offense on most CTF maps.. This patch made the game completely inbalanced.... For instance, in destroy, if I go button, I usually have to kill a solly just to get to the SG in the flag room. By that time I usually don't have grenades. Then having to reload my nail gun while firing at it is just tedious.. And going ramp and getting hit with that same pressure hit every 8 seconds makes it nearly impossible to get by the hw, if not slows me down and gets me killed everytime before I even get near the flag. If you infect the fatty (somehow, assuming you make it by his pressured attack) you then have to make sure that someone is there to clean up the kill or else his hp will just start to come back again... .. and when you add that with slow fields it's just plain fustrating. You can also use monkey as an example. Anything that goes lower gets fucked by the same shit. I mean the HW could literally just drop down by the medic and pressure his aim off the sg, and because he missed due to that, he has to reload and thus dies in the process.. Plus you can just slow field at the bottom of the pit and anything that concs gets slowed instantly, and the hw can just go back to the lower spawn to get more every time. Annoying... Openfire, the same thing. Drop his shit in a chokepoint, easy kill, prevents sg kills. Stops ramp concing scouts in their tracks everytime... 8 seconds is fucking rediculous. should be more like 30. I'm obviously more proned to play offense, and I'd like a little help in that department ffs.
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