[RELEASED] ff_roasted_classic 06/08/2008 Final Version
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Originally Posted by Beta 1 to Final Version Changelog
[ x ] The water system will stay as is - you will not be able to exit out the water
[ x ] Player clipped the yard on the sides so you can no longer see through 3d skybox - it shouldn't matter if you once were able to stand there
[ x ] Fixed a light glitch at the front of the base where it was being distorted on an arch
[ x ] Expanded the battlements to make it easier for building jumpads
[ x ] Fish revamped - now swim naturally
[ x ] Each fish pool now have only one fish in it instead of three fishes
[ x ] Added fish / water sounds
[ x ] Added a ladder in front of the capture point at the bottom for a faster cap
[ x ] Made the crystals look more natural and less solid looking
[ x ] Fixed my mistake on the "control point" decal - made them into "capture point" directions
[ x ] Removed the rocks inside the fish pool - it didn't really belong there
[ x ] Did not expand the height of the skybox due to how the architecture is in this map
[ x ] Made a better looking loading screen which explains the map thoroughly.
[ x ] The enemy's laser on the capture point now kills you - it should add some fun for the soldier and his attempt to push the offense into it
[ x ] Added bubbles in the fish pool to add even more realism
[ x ] Fully tweaked the water color inside the fish tank - it shouldn't make your eyes bleed now
[ x ] Added an entity that dead players will face while in intermission at that point
[ x ] Added about 35 tricks to prevent the map from being decompiled by the casual VMEX user
[ x ] Fixed the lua "control center" location to "main room"
[ x ] Modified the lua's startup functions to have proper working sounds
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Last edited by Gator-; 07-08-2008 at 11:04 PM.
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