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Old 07-01-2008, 07:26 PM   #1
Gator-
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Join Date: May 2007
Location: TX
Class/Position: Scout O, Medic O, Demo D/O, Soldier D
Gametype: CTF 4v4
Affiliations: [milkwood] ( GoodFellas )
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[RELEASED] ff_roasted_classic 06/08/2008 Final Version


Final Version Released 06/08/2008



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SCREENSHOTS

Quote:
Originally Posted by Beta 1 to Final Version Changelog
[ x ] The water system will stay as is - you will not be able to exit out the water

[ x ] Player clipped the yard on the sides so you can no longer see through 3d skybox - it shouldn't matter if you once were able to stand there

[ x ] Fixed a light glitch at the front of the base where it was being distorted on an arch

[ x ] Expanded the battlements to make it easier for building jumpads

[ x ] Fish revamped - now swim naturally

[ x ] Each fish pool now have only one fish in it instead of three fishes

[ x ] Added fish / water sounds

[ x ] Added a ladder in front of the capture point at the bottom for a faster cap

[ x ] Made the crystals look more natural and less solid looking

[ x ] Fixed my mistake on the "control point" decal - made them into "capture point" directions

[ x ] Removed the rocks inside the fish pool - it didn't really belong there

[ x ] Did not expand the height of the skybox due to how the architecture is in this map

[ x ] Made a better looking loading screen which explains the map thoroughly.

[ x ] The enemy's laser on the capture point now kills you - it should add some fun for the soldier and his attempt to push the offense into it

[ x ] Added bubbles in the fish pool to add even more realism

[ x ] Fully tweaked the water color inside the fish tank - it shouldn't make your eyes bleed now

[ x ] Added an entity that dead players will face while in intermission at that point

[ x ] Added about 35 tricks to prevent the map from being decompiled by the casual VMEX user

[ x ] Fixed the lua "control center" location to "main room"

[ x ] Modified the lua's startup functions to have proper working sounds

Last edited by Gator-; 07-08-2008 at 11:04 PM.
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