03-08-2008, 09:14 PM | #1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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conc_school (9.12.09)
Code:
conc_school changelog 9/12/2009 * final version released * removed the interest and overview images being blurry for some players * fixed top floor of juggle missing lighting * fixed the water not showing up in previous final versions * added numbered signs to all jumps * removed some cubemaps (had way too many in the map) Known issues: * players can get stuck in an infinite loop of hitting water on certain jumps + this is a physics issue that would mess up the mobility of the jumps if I fixed it. It has been left alone on purpose. * prop_physics in final_room do not show up like they do in the .vmf + I kinda like the effect this makes, so I've decided to leave it in. _b3 changelog 6/27/2009: * fixed welcome_slate * fixed points_of_interest and overview fly through * fixed interest and overview image missing * added signs at each jump Known issues: * top floor of juggle missing lighting * players can get stuck in an infinite loop of hitting water on certain jumps _b2 changelog 6/2/2008: * fixed map overview * fixed prop_static in end room not touching floor * fixed location_jump7 - '¿' is not recognized by the game * fixed location_jump15 - triple was spelled wrong (tripple) * added missing chalkboard model texture Known issues: * welcome_slate says "coresponds with the jump..." should be spelled corresponds * points_of_interest fly through is not working (need to add a new path_mapguide entity and tie it to "1" and tie "15" back to it) * chairs in finish room don't show up like in the .vmf (finish board would need changing and props need lifted up to be mesh with the floor) Credits: * Jester for compiling and testing _b2 * A1win for allowing me to use his map (ff_juggle_this) in mine * Squeek, pon, Jester, Crazy Carl, Sh4x for all their help with the .lua and other mapping issues I had * [AE] 82694 for compiling this for me when my computer couldn't handle it! * GambiT for help with optimizing this! * geokill, jester, firefox11, and others for pointing out issues with _b1 * Anyone else I missed!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 04-20-2015 at 11:31 PM. Reason: broken links/old info |
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