In TFC and I think FF, if you fall into a teleporter all your inertia is stopped and you arrive at your new destination like a spawn. In Unreal Tournament if you were falling off a cliff and teleport the inertia carrys over and you break your legs on arrival of your new destination. From a mappers point of view the lader proves more interesting... bhoppers could keep bhopping while going through a gate... someone that conc jumps right before a gate would fly out of the new destination... so could you rewrite the code? I know it'd probably take countless hours but I'm patient. Just email me whenever you get around to it.