11-28-2007, 08:19 AM | #11 |
G9-
D&A Member
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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Well didnt know really where to post this but since you guys pretty much the best at scripts and configs, i thought i post my Q here.
ok im using the decent fps config someone posted in the forum, but for some reason all models have this white glow to them. Someone told me changing mat_bumpmap and mat_specular both to 0 or 1 i tried that but no result. So maybe you guys could help me with this. Actually let me just paste what i got in my autoexec i think that will help alot more instead of me trying to explain. I think the sniper and soldier dont have the glow but all other classes do. //Decent Looking FPS Config //---------------------- //Email all questions or concerns to mattdelhey@comcast.net //Re-name this config to "autoexec.cfg" to enable clear echo "***********************" echo "Decent FPS Configuration v1.0 loaded" echo "http://hosted.filefront.com/aosonic" echo "Email any questions or concerns to mattdelhey@comcast.net" echo "***********************" // FPS Settings // ---------------- //Cl_ Commands rate "25000" cl_cmdrate "101" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "0" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_predictweapons "1" cl_pred_optimize "2" cl_phys_props_max "50" cl_ragdoll_physics_enable "0" cl_ragdoll_collide "0" cl_smooth "1" cl_smoothtime "0.01" cl_updaterate "101" //Mat_ commands mat_bloomscale "0" mat_bumpmap "0" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_debug_postprocessing_effects "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_disable_bloom "1" mat_filterlightmaps "0" mat_forcehardwaresync "0" mat_hdr_enabled "0" mat_parallaxmap "0" mat_picmip "0" mat_reducefillrate "1" mat_specular "0" mat_vsync "0" mat_antialias "0" mat_monitorgamma "1.6" mat_texture_limit "-1" mat_fastnobump "1" mat_fastspecular "1" mat_forceaniso "0" mat_trilinear "1" //R_ Commands r_fastzreject "1" r_decals "300" r_decal_cullsize "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawflecks "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_flex "0" r_lightaverage "1" r_lod "0" r_maxdlights "32" r_occlusion "1" r_renderoverlayfragment "0" r_rootlod "1" r_shadows "1" r_shadowmaxrendered "1" r_shadowrendertotexture "1" r_teeth "0" r_waterforceexpensive "0" r_waterdrawreflection "0" r_worldlights "2" r_worldlightmin "0.0002" r_3dnow "1" r_mmx "1" r_sse "1" r_sse2 "1" r_3dsky 0 //Rope_ rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_subdiv "0" rope_wind_dist "0.01" //Miscellaneous fps_max "101" func_break_max_pieces "0" gl_clear "1" jpeg_quality "100" mp_decals "300" net_showevents "0" props_break_max_pieces "0" props_break_max_pieces_perframe "0" snd_flushasync texture_budget_background_alpha "999 texture_budget_panel_height "0" texture_budget_panel_width "0" voice_enable "1" voice_scale "1" voice_modenable "1" violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" Also i made both autoexec and config.cfg read only.
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