10-30-2007, 09:16 PM | #1 |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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A few newb ?'s
Ok I know these are newb ?’s and please feel free to just link me to any appropriate tutorials for my answer’s, but I tried searching and nothing really answered my question.
First off Lighting…I’m really confused about lighting. Am I supposed to use light_spot with env_sprites and a prop_static? Or just an env_sun and env_sprite? Or both or what the hell! I understand how a light_spot works and how to make one and how to make it look real w/the sprite and prop, but my problem is I see me ending up with like a million light_spots to get my map to be fully lit…is that just how it’s done is with tons of light_spots / sprites and one env_sun / sprite? Mainly what confuses me is that I see all of these maps that seem to be lit all thru, but when I try to do it on a test map the majority of my map is dark and only specific parts are bright. I think I’m just not using enough light_spots but idk… I found a crap load of tut's on how to creat a single one, but nothing that really say's "YES fill your map with millions of these" or "here's how you light a whole map..." Also does anyone know where (if possible) I can get more world models / make my own? b/c I have specific ideas for the lights I want, but the models I currently have just don’t cut it… Finally how is it that you can build the map beyond where the player can go? Like in hunted there are buildings and a road that you can’t get to…I’m assuming it’s just done with a transparent brush so you can see thru it, but can’t pass through it…is this correct? Again sry I know these are newbish, but hopefully they are pretty easy to answer…
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