05-17-2006, 01:02 AM | #1 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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ff_anticitizen (not cacti anymore)
I'm making a dustbowl-ish map.
I've got the first stage sort-of done: Here's the doors that open leading to the first area: Here's the attackers spawn room: Here's some defensive structures: The map is of course in 3 stages. The first is this wide open sandy area you see, and it's designed to be a bit easy for the attackers. The second is all inside some sort of giant dessert facility. The thrid area is back outside and will be an uphill battle for the attackers. I know attacking uphill in an AvD map is a recipie for boredom so I'm going to try to balance it out by making the section relitively short and allow the attackers to gain access to grenades relitively easily. The original Dustbowl had problems where too many/too few people would always make the map unbalanced. By making the begining of my map easy and the end hard I'm trying to make it so that there is an apropriate challenge somewhere along the course of the map for a wider variety of team sizes. Hopefully I can do this without making it so that there's no ammount of players that is balanced for the whole map. So, for now, I'm working on the second stage but it's turning out to be a bitch. I'll update as things go on (but I may not get to work on this very often) |
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