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Old 09-18-2008, 04:13 PM   #1
MonoXideAtWork
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REQ: Aids Hide and seek

Requesting a Last Man Standing Gameplay map where 1 player starts as a medic and tries to infect other players (civies). When he successfully infects them, they switch teams and they can join the medic in infecting people. the last person left wins and becomes the medic next game.
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Old 09-18-2008, 04:28 PM   #2
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actually sounds pretty fun
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Old 09-18-2008, 04:38 PM   #3
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lol yeh sounds funny
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Old 09-18-2008, 05:30 PM   #4
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I was thinking of something along the lines of this. One player starts out as SPY , everyone else is whatever(Pyro and Engy would be restricted). SPY gets you, your switched to spy also, until everyone is a spy or the round timelimit runs out( 5 - 10minutes ?) Works kinda like Hidden:Source's Overrun gametype.
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Old 09-18-2008, 06:08 PM   #5
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Is it possible to change team limits and force players to join teams etc. using lua?
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Old 09-18-2008, 06:31 PM   #6
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There's a Last Man Standing lua for zE's ff_agoraz map that forces players into spec mode after they die, so I guess you could force a team change too.
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Old 09-18-2008, 06:51 PM   #7
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Sounds fun... I want to be the medic
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Old 09-18-2008, 07:00 PM   #8
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Just so you can give me aids. I know. =P
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Old 09-18-2008, 07:20 PM   #9
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How big area were you thinking of? Lots of places to hide? I might try something, but can't test properly until I get my working video card back in about 2-4 weeks (computer might crash if I run HL2 on this broken one).

I've been having a long pause from mapping and getting some withdrawal symptoms already

Oh and how to solve the problem that the dead players will know where the others are hiding? Maybe give the hiding places lots of exits to escape through?

Last edited by A1win; 09-18-2008 at 08:22 PM.
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Old 09-18-2008, 07:39 PM   #10
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perhaps make it more like "tag" than hide and seek.


Also, I am always down to help test, I run 2 pub servers.
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Old 09-18-2008, 08:04 PM   #11
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Quote:
Originally Posted by A1win
Oh and how to solve the problem that the dead players will know where the others are hiding? Maybe give the hiding places lots of exits to escape through?
Just make the dead players scream across the map, so the hiders know that someone died and they may have to change locations.

Also, if you look at the h&s TFC map, you'll know that people usually works in pairs or groups of three - meaning that if one is caught, the other have left the area, most probably.
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Old 09-18-2008, 08:13 PM   #12
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Since this involves team switching, scoring will obviously be player based. This way when a player dies and gets to the seeker team, he doesn't neccessarily want to tell the others where his friends were since he'll want the score for himself.

Big hide and seek maps take a lot of time to create, so "more like a tag" might be better. Also medics vs civs idea sounds a bit boring if the only way to kill would be by inflicting the disease... Spies as seekers sounds a lot more tempting, and since it's possible to modify damage of different classes, it might be reasonable to give the hiders some very weak guns too so they wouldn't be completely defenseless. The seekers might even just respawn so killing them would only slow them down.

Except that it wouldn't be very fun if the hiders could do spy checks with their guns... dunno.

From another thread:
Quote:
Originally Posted by Nezumi
Yea, ditto on the hide'n'seek.

Everyone keeps talking about it, but no one does it.
Still... let's talk some more first

Umm... I need an idea for the architecture/theme :E

Last edited by A1win; 09-18-2008 at 08:57 PM.
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Old 09-18-2008, 09:27 PM   #13
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Quote:
Originally Posted by MonoXideAtWork
Just so you can give me aids. I know. =P
Mono! sssschhh... don't tell anyone ffs!
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Old 09-18-2008, 09:49 PM   #14
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Hmm I'm thinking too massively again. It could just be a smallish arena with some corridors around/above/under it and some obstacles in the middle. I'll try to come up with something

And yeah, medic vs civs should be fun in a small map.

Last edited by A1win; 09-18-2008 at 09:56 PM.
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Old 09-18-2008, 10:16 PM   #15
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just make a Hospital with medics and blood everywhere haha
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Old 09-18-2008, 10:19 PM   #16
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Actually I already figured out a better place for spreading aids
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Old 09-18-2008, 10:47 PM   #17
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Whore house?
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Old 09-19-2008, 02:39 PM   #18
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Quote:
Originally Posted by GeoKill----->
Whore house?
Not just a "house", was thinking of something more like an expensive mansion with a swimming pool in the middle, some bedrooms that'd make good hiding places, maybe some hidden rooms with peeking holes and so on. But if you don't like it, I'll just think of something else...

...maybe Black Mesa, haha- nevermind.


The last man standing lua uses Spectate function to force the player to spectate:
Code:
player:Spectate ( SpecMode.kRoaming )
player:SetRespawnable( false )
I doubt there is a function to change a player's team...

Although the Spectate command isn't listed in the Lua commands thread either... maybe they've added something usable?

One way to do it would be to force them as spectators and not allow them to spawn as civs anymore, so they'd had to switch the team manually. But that'd be quite annoying for the players.

Another solution would be to just make them spectators and let there be only one medic... In either case, it wouldn't be possible to force the last survivor to be the medic in next game.


Oh and here's the pool: ff_aids0002.jpg

But there's no point continuing if I can't get the gameplay to work, so please halp...

Last edited by A1win; 09-19-2008 at 03:02 PM.
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Old 09-19-2008, 03:14 PM   #19
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Playboy mansion sounds like a great idea!
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Old 09-19-2008, 03:35 PM   #20
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You could harass Squeek. or any other LAD member. It's his duty to try to bring up solutions to things like this ;D

LADs official HQ thread
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