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#1 |
Join Date: Dec 2004
Location: Ohio
Posts Rated Helpful 0 Times
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-very- early map pics.
Hey. Although I mapped a lot for HL1, mostly Deathmatch and Action HL, I never got to make a TFC map. FF is looking promising, so I thought I'd start a TF map. I'm still learning Source, this isn't even an 'alpha'... just thought I would toss a couple screenies out, though, because getting a little encouragement helps me along. Since I'm still learning the new editor, and I haven't made a TF map before, I'm going for a small, basic, two-forts style map. I'm working mostly on basic layout and architecture right now, I'll go back and make it pretty later heh.
![]() this is me tinkering with the courtyard area: ![]() ![]() and this will probably be an internal room, maybe the flag room (?) ![]() I'm working on a lower water entry as well, though I haven't taken any pics of that yet. It will be a pretty generic little map, but that's fine for my first Source map. Hopefully by the time I get farther along there will be some TF textures to use ![]() |
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#2 |
Join Date: Jan 2005
Location: Auburn, AL
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looks great! Keep up the good work.
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#3 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
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The arctitecture looks very nice, keep posting shots as the map progresses.
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#4 |
Join Date: Jan 2005
Location: Arkansas
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It definately looks promising.
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#5 |
Join Date: Jan 2005
Location: Boston
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i think i like the courtyard pic the best.. looks fun man.. good stuff
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#6 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
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I love the steps and how they flow into the courtyard.
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#7 | |
Join Date: Jan 2005
Location: Boston
Posts Rated Helpful 0 Times
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Quote:
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#8 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
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Try changing up the textures just a bit. The current ones are a bit concrete-monotonous.
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#9 |
Join Date: Dec 2004
Location: Ohio
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the textures are just fill-in, Toast, I'm worrying about layout and whatnot now for the most part.
yes, I'm reusing those steps in a few places. they just seemed.. neat lol. I'm trying for a certain mix of circles & angles in the map to give it a unique look. thanks for the positive replies everyone, it means a lot ![]() |
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#10 |
Join Date: Dec 2004
Location: Ohio
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The courtyard between the bases was feeling a little cramped, so I 'stretched' it out a bit. Does this seem a little more normal? I'm thinking about having the ramp go back up again in the middle (ie raise the long bunker that's between bases) to add a bit of variety..?
![]() ![]() Working on the water entries a bit, too, though there's not much to show yet. |
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#11 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
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Just stick with it, it's turning out awesome. If something doesn't feel right, just do what you want, in the end it'll be better.
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#12 |
Join Date: Feb 2005
Location: Iceland
Posts Rated Helpful 0 Times
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I bet those stairs are gonna be pain if you're bhopping through there.
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#13 | |
Join Date: Mar 2005
Location: LBKTX
Posts Rated Helpful 0 Times
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Quote:
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#14 |
Join Date: Apr 2005
Location: UK
Posts Rated Helpful 0 Times
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I have to agree with everyone else, its coming along quite nicely, keep posting them pics. What maps did you design for HL1 BTW?
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#15 |
Join Date: Dec 2004
Location: Ohio
Posts Rated Helpful 0 Times
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heh I hope so, I hate bunny-hopping. nothing more stupid than hwguy bouncing around like he's a freaking super-mario bros!
I did maps for Half-Life DM & Action Half-Life mostly. Converted a couple maps to Vampire Slayer, too. You can see pics and download them on my website: http://www.cryotank.net/maps/ and here are a few little pics of my favs: ![]() ![]() ![]() ![]() |
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#16 |
Fear teh crowbar.
Retired FF Staff
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Looks damned good. If you can make those look like that for HL, I bet they'll be better for FF.
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#17 |
Join Date: Apr 2005
Location: Hawaii
Posts Rated Helpful 0 Times
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dude... you like... rawk at this... 'n stuff. I am now nearly impatient for the release of Fortress Forever!
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#18 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
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One thing I noticed, and I know you're not done with the map, but add displacements to those grassy areas.
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#19 |
Join Date: Dec 2004
Location: Ohio
Posts Rated Helpful 0 Times
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I've been working a little more on the center bunker and whatnot, as well as planning out the routes and general layout of the map on scrap paper. Here are a couple more screenies:
![]() Part of the re-built bunker. ![]() Inside the bunker. The hole goes to a lower basement level, pictured below. ![]() This is below the bunker. Still very raw. Will offer a couple different ways into the enemy base, the best of which will require a demo to get through. I'll probably put a couple ladders so you can get on that central pillar- that way soldiers etc. can rocket-jump up if they really want to. Do you guys like seeing pics more frequently, or less frequently? Obviously mapping takes a while, and there's not always going to be any huge changes if I update frequently. I kinda like showing what I have, though. |
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#20 |
Retired FF Staff
Join Date: Dec 2004
Location: cow college
Posts Rated Helpful 13 Times
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If most of the steps are too steep to walk up I think it would detract from the smooth flow of gameplay a bit. Basically, being caught on hundreds of little ledges wherever you go, having to jump up each one individually may prove annoying. That being said, I think the architecture looks great
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