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View Poll Results: What version of daytime do you prefer for amped? | |||
the dark night theme with the moon | 60 | 73.17% | |
the day theme with the sun | 10 | 12.20% | |
nothing , because both sucks. | 12 | 14.63% | |
Voters: 82. You may not vote on this poll |
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Thread Tools | Display Modes |
06-19-2006, 09:51 AM | #541 |
Join Date: Mar 2005
Location: Europe
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It looks nice, but then again, it doesn't have to look nice; you just need to make something that acts like a jump pad :P
Dont forget to open up the holes in which you jump through, don't let people get caught whilst using them. And make them wide enough so that people can drop down without being knocked back up. |
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06-26-2006, 08:19 AM | #542 |
Join Date: Mar 2005
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Those last pictures of amped look awesome. if it plays as well as it looks it will be a favorite.
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08-04-2006, 10:22 AM | #543 |
Join Date: Mar 2005
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It has been a while since i posted information about amped in my thread.
Amped is being reworked to bigger and larger areas with almost the same layout. The flagroom are going to change architecturally from scratch into big wide open space area. Amped in other words will look the same as before in the outside yard. Last edited by o_ambex; 08-04-2006 at 10:30 AM. |
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08-04-2006, 08:07 PM | #544 |
Join Date: Dec 2005
Posts Rated Helpful 0 Times
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Screenshotaroonies!!!!
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08-05-2006, 09:18 AM | #545 |
Join Date: Jul 2006
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Looks great, lets hope the inside is just as good
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10-08-2006, 12:39 AM | #546 | |
Join Date: Jun 2005
Posts Rated Helpful 0 Times
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Quote:
Make sure that the ceilings are high, and there is nothing to stop players like props sticking out from walls. |
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10-10-2006, 07:11 AM | #547 |
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
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too many tight areas. You have to design these maps with concing in mind. These tight areas suck for any offender. HWguys can easily defends these spots. You should look at maps that clans play to see what I mean. Looking at demos helps too.
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10-10-2006, 09:42 PM | #548 |
Useless
Retired FF Staff
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Welcome to "Things pointed out almost a year ago being reiterated by people who didn't read the resurrected thread."
I don't blame you, I blame society.
__________________
Look at all those dead links. |
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10-11-2006, 07:11 AM | #549 |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Welcome to "Things pointed out almost a year ago being reiterated by people who didn't read the resurrected thread, and then pointed out after that again."
I blame you, I don't blame society. I win! Amped! News? |
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10-12-2006, 10:30 PM | #550 |
Join Date: Jan 2005
Location: California
Posts Rated Helpful 0 Times
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it bares repeating...
plus im not reading 27+pages, mmkay? |
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10-13-2006, 12:06 AM | #551 |
Join Date: Jul 2006
Location: Austin, Texas
Posts Rated Helpful 0 Times
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psst...28
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10-13-2006, 07:15 PM | #552 | |
Join Date: Feb 2005
Location: Finland
Posts Rated Helpful 0 Times
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Quote:
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12-17-2006, 04:30 PM | #553 |
Join Date: Mar 2006
Posts Rated Helpful 0 Times
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This map is now on the [o-t] FF community map server.
Scuzzy |
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03-10-2007, 12:18 AM | #554 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I played this a while back some comments if a little overdue:
The interior Layout is very poor, it has ladders on main routes which should never happen ever. Also it resembles a maze and is hard to navigate without getting hopelessly lost. Some general ways to improve this: Simplify in the interior layout making open rooms with platforms to defend from is a plus. Try to use wide (~192 units wide minimum) corridors or wider whenever possible. Avoid ladders, end of dicussion they should not have to be used by the offence. Try to create circular paths inside the base like on 2fort's ground floor. High ceilings add to the feeling of space and allow concing. |
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03-10-2007, 07:44 PM | #555 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Ladders are really easy do defend. Sniper just up there and Hwguy to finish them
I dont remember much of this map from the time I last played it. I wonder if Ambex is working on it... |
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09-20-2007, 09:33 PM | #556 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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/me wonders if Amped is still on works?
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09-20-2007, 10:51 PM | #557 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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dont know but its certainly a good map to be included with ff in next release!
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09-22-2007, 03:33 PM | #558 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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hi..
the map is updated with stuff with ff textures and other stuff.. so hold on.. I'll post some screens soon. definitly soon. |
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09-22-2007, 10:48 PM | #559 | |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Quote:
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09-28-2007, 07:57 AM | #560 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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This was one of the maps I was looking forward to the most. Any chance it gets released now as CTF???
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