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07-24-2006, 10:14 PM | #1 |
Join Date: Jul 2006
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How about using "Portals" Portal System
I know the trailer is not released yet, but I am sure alot of you have seen the videos of Portal. If not check out youtube, or the xbox website for the HD trailer. Anyways, what do you guys think about having the "Portal" portal system. Where instead of it being like a light/ or a wall that you run into, that you can see whats on the other side. I mean if you think about it, in a portal light would be transfered anyways, so it makes sense. Personally I think this would be very cool addition, although it is not likely as 1. Portal might be based off a different source engine. 2. Too much extra work for the devs.
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07-24-2006, 10:33 PM | #2 |
Join Date: Jul 2006
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3. That would rape the gameplay more than Michael Jackson, his horse, and a little boy at Neverland Ranch.
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07-24-2006, 10:36 PM | #3 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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That screams TF at me.
Remember the teleporter fiasco? Think about it... |
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07-24-2006, 11:30 PM | #4 | |
Useless
Retired FF Staff
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HOWEVER! The idea of having in-game portals simply appear as pathways to the area they connect to, sounds very cool. I don't see how it'd rape the gameplay at all if it were used in maps with existing portals only. What "different" source engine could Portal be based on?
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07-24-2006, 11:44 PM | #5 | |
Join Date: Jun 2006
Location: NY
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Quote:
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07-24-2006, 11:59 PM | #6 |
Useless
Retired FF Staff
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It'd be an addition to the Source engine but it's not a new or different Source engine.
In the recent dev journal the trepids mentioned wanting Portal-esque portals for Hunted. Good sign?
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07-25-2006, 12:01 AM | #7 |
Join Date: Jul 2006
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They're just making it even harder for my most favorite class of all, the civilian. *sigh*
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07-25-2006, 02:42 AM | #8 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I've been waiting for portals to reappear in games like this for a long time. I really hope that, at least at some point in the future, we can use them in maps. I've already got some kickass ideas...
The source engine sure is expandable. First HDR, then relief mapping (although this wasn't done by valve) then motion blur, depth of field and portals. What's next? A particle engine? Ray-trace rendering? |
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07-25-2006, 02:57 AM | #9 | |
Join Date: Dec 2005
Location: Puyallup, Washington
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Quote:
EDIT: Found one, http://youtube.com/watch?v=7JzXE3_T-...=gmod%20portal |
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07-25-2006, 03:11 AM | #10 |
Join Date: Jun 2006
Location: NY
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the next big benchmark a new physics engine will have to overcome is density. If they add that objects can have true weight and properties, also you can add acual gasses and liquids (imagine water that can fill a container without having to define the walls of the liquid. shoot a hole in the side and it drains out, etc.
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07-25-2006, 03:15 AM | #11 |
Join Date: Mar 2005
Location: California
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edit: making a new thread
Last edited by o_alligator; 07-25-2006 at 03:31 AM. |
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07-25-2006, 04:18 AM | #12 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I've always thought that someone has to get around to real-time fluid dynamics eventually.
Then again, people can't even animate water in non-real-time worth crap so I'm not holding my breath. |
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07-25-2006, 04:29 AM | #13 |
Join Date: Dec 2004
Location: Melbourne
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07-25-2006, 08:19 PM | #14 | |
Join Date: Jan 2005
Location: Sweden
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For one the resolution of the cameras that show what's behind the portals seem to have majorly increased. Two there seems to be more clipping involved in portals, you transcend the surface between the portals more then just touching the entry portal and then popping up next to the exit portal, I sure hope that made any sence because I nearly confused myself there. |
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07-25-2006, 09:11 PM | #15 | |
Join Date: Jun 2006
Location: NY
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Portal acually links the 2 spots like you said, gmod's weapon does nothing more then warp you like the manimod admin warp does (sept you control the points now, which is ultra cool) |
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07-26-2006, 02:18 AM | #16 | |
Join Date: Jan 2005
Location: Orion Arm
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Quote:
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07-25-2006, 11:58 PM | #17 |
Join Date: Feb 2005
Location: Due West, SC
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Belongs in Neo-FF, not FF.
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07-26-2006, 02:03 AM | #18 |
Join Date: Jan 2005
Location: Pennsylvania
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I wonder if this weapon will be adapted for the rest of the aftermath series...
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