Fortress Forever

Go Back   Fortress Forever > Off Topic > Other Games

Reply
 
Thread Tools Display Modes
Old 12-29-2010, 11:56 AM   #1
episkopos
D&A Member
Beta Tester
 
Join Date: Jun 2010
Class/Position: anything but Sniper and Spy
Posts Rated Helpful 6 Times
Team Fortress 2

http://forums.steampowered.com/forum....php?t=1687161

Maybe if Team Fortress 2's feature creep gets to a certain point, FF might not look so bad.

On a more serious note, this is why FF needs a good tutorial.
episkopos is offline   Reply With Quote


Old 12-29-2010, 02:18 PM   #2
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Team Fortress 2's beginner integration is intimidating because the game offers so much. Fortress Forever's beginner integration is intimidating because the game offers so much unintuitive bullshit. In Team Fortress 2, the standard is pretty low. Doing something like a Rocket Jump is exceptional due to its difficulty. In Fortress Forever, difficult mechanics are not exceptional. They are accepted as the standard. This is why people don't give two shits about playing this game. It's purposely difficult to appeal to people who think they're pros because they grow a tolerance to bad design choices. It's really comparing apples to oranges.
Bridget is offline   Reply With Quote


Old 12-29-2010, 05:27 PM   #3
stray kitten
mjau
D&A Member
 
stray kitten's Avatar
 
Join Date: Apr 2009
Class/Position: kittens are sneaky, spy
Gametype: Capture the mouse
Posts Rated Helpful 2 Times
TF2 Rocket Jump
Aim down, jump/fire rocket, direction you go depends on movement speed and angle of projectile along with splash effect from in game objects.

FF Rocket Jump
Aim down, jump/fire rocket, direction you go depends on movement speed and angle of projectile along with splash effect from in game objects.

Exceptional?

The timing is a little harder in TF2 to be consistent plus you take more damage until you get a damage reduction item. Wait I wouldn't say harder, just different. They do use different engines after all.

just sayin' However the main point of this thread is missing. New FF players aren't pros. Any assistance that can receive to enjoy the game is welcome. Any good game on the market comes with a tutorial to orient the new player to the environment. In fact it's not just considered standard. It's now expected and reviews of the game can suffer within the industry when it's lacking or not sufficient.
__________________
6 of the 10 richest counties in America now surround Washington D.C. Our "capitol" edged out Silicon Valley as the nation's richest metro area. Reality Distortion Field = 1. Stream the distractions: One percent, hoodies, and kony oh my.
stray kitten is offline   Reply With Quote


Old 12-29-2010, 05:45 PM   #4
Raynian
D&A Member
 
Raynian's Avatar
 
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO
Gametype: Ragequitting
Affiliations: [PMS]. [Shiney]
Posts Rated Helpful 26 Times
Bridget's probably QQing about stuff like bhop and conc jumps again - things which are OMGSOHARD to do.

Yep, hold down space (or jump queue if you want) and strafe+turn the mouse. It was a lot harder in TFC, but in FF it's so easy you can teach a newbie how to do decently well in 10 minutes, provided there's a tutorial.

Which we need, of course.

Concing is easy as well when you have a tutorial (jump as your conc goes off - for added boost, swing your mouse like a baseball bat!), as is trimping and and other movement skills.

Honestly learning all the shit in TF2 is aggravating as hell, but nowhere near the frustration of having to GET all of it. There's a huge skill curve in TF2 I see all the time. Experienced players will rock the shit out of pubs, and I have no clue how they manage it. Clearly there must be SOMETHING to strive for. I'm certain newbies to FF get the same feeling, but at least the barrier isn't "you can't do this until you play 500 hours or spend $50", it's instead "you can't do this until you ask someone how to do it (or watch a tutorial)".

I'd go with FF's style any day of the week.
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves
7:00 PM - zE: like watching fox news
7:00 PM - zE: its like wtf
Raynian is offline   Reply With Quote


Old 12-29-2010, 06:04 PM   #5
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
The only problem I have with TF2's unlocks is with the spy. It's confusing as hell until you figure out exactly what gear the spy is using, and then if your team doesn't catch on you're still screwed.

FF's problem is we are balancing the game specifically for skilled players and the skills they've been honing for years. I mean, if we assume that people can reliably circle sentries and conc scoop the flag, and we buff defense with that in mind, we risk making things prohibitively hard for new players. You should be able to play without ever bhopping or aircontrolling, just less effectively.
Crazycarl is offline   Reply With Quote


Old 12-30-2010, 07:25 AM   #6
Majesty
D&A Member
Fortress Forever Staff
 
Majesty's Avatar
 
Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout
Gametype: CTF
Posts Rated Helpful 0 Times
I like FF, although my dev tag is like wearing an FF t-shirt, I initially enjoyed it. There are so many good players and not so many on my level which I consider intermediate: I can RJ/ Bhop/ Conc, etc, but I'm still learning the ins and outs of the levels. The main cause of displeasure is getting ratios like 20 to 1 because of bastards like skeed, chef, elmo, to name a few. Elmo telling me he is bored of medic because he played it for 8 years, lol. My jaw dropped and I thought of soul calibur's intensive learning curve.

TF2's new items did feel refreshing. Now after reading the OP's thread about TF2 items, I'm somewhat intrigued as every solution seems to create some type of problem, eventually. Although, the ops friend quitting after 3 hours seems a bit, well, lame. I agree with the points about MMO(item based games/my loot is better than your loot)-- an aspect that shouldn't be in TF2.

The thing is, whether we like it or not, most of the gaming population are not very good at gaming. Movement has become drastically simplistic to accommodate new gamers and the console controllers. And now adept gamers(oldschool PC gamers) have to wait for the rest of society to play catch up. Halo(crouch), COD(sprinting/proning), Black Ops (leaping), Mirrors Edge(parkour), Brink (Combines black ops, mirrors edge, TF). It seems console games are progressing, but then what happens when the next generation of players who pick up the controller and can't understand what to do? Thoughts?
Majesty is offline   Reply With Quote


Old 12-30-2010, 02:21 PM   #7
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Quote:
Originally Posted by Crazycarl View Post
The only problem I have with TF2's unlocks is with the spy. It's confusing as hell until you figure out exactly what gear the spy is using, and then if your team doesn't catch on you're still screwed.

FF's problem is we are balancing the game specifically for skilled players and the skills they've been honing for years. I mean, if we assume that people can reliably circle sentries and conc scoop the flag, and we buff defense with that in mind, we risk making things prohibitively hard for new players. You should be able to play without ever bhopping or aircontrolling, just less effectively.
Have you ever considered that new players might not have a rough time learning how to play? I learned to play TFC all those years ago just by playing and learning how the game works. What ever happened to that? I think a training map is probably the best way to give newcomers an idea just how complex and exciting this game can be.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:21 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.