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08-18-2009, 01:31 AM | #1 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
2.4 Status Update
It's definitely about time we tell you what has been going on.
The 2.4 patch has been coming along nicely. All that is left to do is a few small tweaks and some more testing. However, no release date has been set just yet. Here are some screenshots of four (that's right, four) new maps that will be included in this upcoming patch. Genesis (Type: Attack and Defend the Zone) Brand new map and gametype. One team tries to get to and stay in the zone while the other tries to keep them out. Teams switch roles 3 times (4 quarters) Ksour (Type: Invade/Defend) Remake of a TFC map by Zouave of the same name. Fusion (Type: Invade/Defend the Zone) Brand new map and gametype. Similar to Attack and Defend the Zone, but with multiple zones. Teams switch roles after one team captures all 3 zones. Napoli (Type: Invade/Defend) Complete re-imagining of a CS:S map of the same name. Last edited by squeek.; 08-18-2009 at 01:49 AM. |
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08-18-2009, 04:10 AM | #2 |
Spirit Studios
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delicious
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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08-18-2009, 05:42 AM | #3 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Great, finally going to play these maps outside the beta
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08-18-2009, 05:55 AM | #4 |
Join Date: Jun 2008
Location: MA
Class/Position: Medic Affiliations: Goodfellas Posts Rated Helpful 0 Times
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No CTF.
Ksour looks good tho |
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08-18-2009, 07:16 AM | #5 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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there have been many updates to MANY existing CTF maps to improve playability
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08-18-2009, 07:38 AM | #6 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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give us 2.4 features : P
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08-18-2009, 10:16 AM | #7 |
Fortress Forever Staff
Join Date: Mar 2007
Location: europe
Class/Position: anything Gametype: everything Affiliations: #teamfail Posts Rated Helpful 27 Times
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looking at the wip changelog there have been updates to 8 official CTF maps for 2.4, ranging from admittedly minor tweaking to a complete rebuild. new CTF maps would be nice, yeah, but fixing/improving the current ones to get the most out of them and the work that's gone into them is also important.
ultimately it's about focusing our limited manpower where it can make the biggest difference, and while there are ideas that we think might significantly help existing maps (that are far quicker to do than making a completely new map and ofc all the risks that come with that) that's a good use of time imo. when there are no more blatant things like that to try for existing maps, then i'm hoping to have time to make some new maps though yeah Last edited by Elmo; 08-18-2009 at 04:29 PM. |
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