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05-05-2008, 07:15 AM | #1 |
Fortress Forever Staff
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An Anti Mirv Thread
I believe that mirvs are a source of skill-less killing, spam, and lag. They equate for a bad time. I feel like they were put in the game of FF just because they were in TFC, and nobody could think of something to improve them, and they came out the same. Why? Nostalgia is not a reason to keep such a destructive element in a game(no pun). Why cant there be a less laggy, less spammy, more skillful grenade 2 for demoman and heavy? Whats the big deal with coming up with something different?
In pickup games, you should see how good demoman abuse mirvs. They spam the shit out of them on flags, kill themselves, and do it again. Not always intentionally. They know people are coming into the base in a few seconds, and they throw 2 mirvs down and watch people die. Its not a good element in a game. Yes, i want the demoman to be able to blow the shit out of stuff, but this nade is doing more harm than good for the game. It turns out in some games that the demo has more kills with mirvs (teamkills too) than they do with their pipelaunchers. I completely disagree with the current grenade, and call for proceedings on brainstorming of new grenades that can make the game more fun. Dying by a randomly thrown grenade that massacres both teams and pcs alike is just something that we shouldnt have to stand for. Dying by spam is annoying, everybody knows it. It can still be a big grenade. I want it to be big, thats what demomen are for. Maybe something that eats less server resources, spreads less, requires more accuracy, and is also really cool. The right ideas can be great for the game. We dont have to settle with half-assed ideas because they are nostalgic. |
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05-05-2008, 07:46 AM | #2 |
D&A Member
Join Date: Dec 2007
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Last edited by battery; 03-31-2011 at 12:54 PM. |
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05-05-2008, 08:06 AM | #3 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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I think he is aiming for something a little more original, though I'm sure that that alone would already be better than the mirv.
Anway, I always thought of something that had a relatively large knockback as this would help the demo in keeping enemies away from the flag. I suppose damage would be upped as well, but only when close to the explosion to be noticable. |
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05-05-2008, 09:18 AM | #4 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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Push grenade for the demo, flak for the HW? EDIT: Or even the reverse for the demo. A pull grenade that pulls people towards it. Throw it on a pipetrap, pull people in and det.
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 05-05-2008 at 09:24 AM. |
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05-05-2008, 09:25 AM | #5 |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
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I liked the old TFC 4 mirv limit. Does anybody here remember those days? Total undiluted-spam and guaranteed many kills!
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05-05-2008, 11:34 AM | #6 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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how about we code the clusters to kick out yet more clusters?
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05-05-2008, 03:39 PM | #7 | |
Hitman 2 1 Actual
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Mooga on Obama: He can cut taxes. Actually do something useful. Punch Nancy Pelosi in the face. Just to name a few. You eventually run out of other people's money to spend. |
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05-05-2008, 01:05 PM | #8 | |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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Quote:
Edit: I just realised, a large knockback would basically make it a conc which I don't think is the idea. So based on that I'd vote for squeek's reverse idea. Last edited by v3rtigo; 05-05-2008 at 01:36 PM. |
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05-05-2008, 02:10 PM | #9 |
Retired FF Staff
Join Date: Sep 2007
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its ironic coming from you because anytime i see you in a server your usually a demoman camping enemy base/respawn
but for your argument, id have to say go play tf2 with no grenades. and spamming mirv on flag to defend is a great strategy. the only thing wrong with mirvs is they can lag server a bit... but the lag is not bad enough for me to want them removed from the game. |
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05-05-2008, 04:01 PM | #10 | |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Brilliant idea! Pulls people twds the explosion of the nade, giving the HW a bit better aim. |
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