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05-10-2005, 11:24 AM | #1 |
Join Date: Jan 2005
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First concmap for FF
I think? anyways I decided to put DNA on the back burner for a while since conmaps are easy to make, these screenshots are still 'WIP' but wont take long to polish it off, about 14 jumps so far which will prolly end up to be about 25, progressing from very easy for the Player new to FF and wishing to learn conc jumping through to intermediate standard toward the end.
Even if the concs dont react exactly the same the map can be easy adjusted to suit Other news Im remaking smurfescape for ff too but it will take a while due to physics, instead Im just having fun trying to our run hot glowing boulders and getting crushed. |
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05-10-2005, 11:40 AM | #2 |
Join Date: Mar 2005
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ohnoes! teh big bad headzie si back to work again
looks wuberly Hea|)zeh only thing ur missing now is the TP mapping logo and the unrealconcers one lol Oh wait and the abitlity to conc ? ps: why does it looks so much like concheadz4 tho? ;o u porting concheadz4 over to source or u also making new sections? |
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05-10-2005, 11:47 AM | #3 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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I remember the map rotation at TPC skillz server were somit like concmap_r concjumptfc and rjump2 lol, my skill is a lil abouve concquest_r only reason I stopped cus 95% of all skillz maps are big noob box rock 'n' grass boxes pooly lit and overscaled textures, oh wait in the last year some mappers have used sand texture as well lol
Not going to spend too long on this map, just a few weeks, cus I want to divert my attention and focus on smurfescape then DNA, but yer will get all the logos in the map |
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05-10-2005, 01:03 PM | #4 |
Join Date: Dec 2004
Location: Ohio
Posts Rated Helpful 0 Times
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look beautiful, fantastic use of color
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05-10-2005, 02:39 PM | #5 |
Join Date: Mar 2005
Location: Lyon, France
Posts Rated Helpful 0 Times
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concmap_r or concspirit are good to learn basics conc
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05-10-2005, 03:06 PM | #6 |
Join Date: Feb 2005
Location: United States
Posts Rated Helpful 0 Times
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Looks really great. It used to piss me off that concmaps looked terrible. I know that the objective doesn't require you to conc through nice looking areas, but it sure as hell didn't make me happy to have to conc through 25 boxes that were all textured the same horrible cliffs and grass.
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05-10-2005, 04:28 PM | #7 |
Join Date: Jan 2005
Location: England
Posts Rated Helpful 0 Times
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Looking good as usual headz
I'm definatly looking forward to seeing smurfescape:s to that will be awesome |
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05-10-2005, 06:06 PM | #8 | |
Join Date: Mar 2005
Location: Down here
Posts Rated Helpful 0 Times
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Quote:
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05-10-2005, 06:52 PM | #9 |
Join Date: Feb 2005
Location: United States
Posts Rated Helpful 0 Times
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conc_speed was the only map of that texture type that looked good. I think because the author knew how to use lighting well. And the textures were good.
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05-10-2005, 07:04 PM | #10 |
Fortress Forever Staff
Join Date: Dec 2004
Location: Cape Town, SA
Posts Rated Helpful 8 Times
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very nice looking
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05-10-2005, 07:33 PM | #11 |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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hmm little bit confusing on what to do at the map.
prolly it will be more clear when you walk the map but the maps looks good at colors it realy looks good at details and stuff |
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05-10-2005, 09:25 PM | #12 |
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
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Lets hope concs fit your map when they release the mod, but I guess it's just a matter of editing some brushes to have it working if it doesn't at first.
Awsome work tho, I hope it fits. |
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05-10-2005, 09:34 PM | #13 |
Join Date: Mar 2005
Location: Tennessee
Posts Rated Helpful 0 Times
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<3 your maps Headz. Looking good.
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05-10-2005, 09:38 PM | #14 |
Join Date: Mar 2005
Location: Down here
Posts Rated Helpful 0 Times
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The fog turns me off to be honest .
Never liked fog, it's good for creating atmosphere, but in my opinion it really shouldn't be used in arcade-ish worlds like FF's. |
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05-10-2005, 10:45 PM | #15 |
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
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Seems much more motivating to complete. It would be more fun to conc jump than just practice.
I like it. How did you learn the concing dimentions though? Just used the same as the old ones? |
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05-11-2005, 12:22 AM | #16 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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Looks good headz, cant wait |
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05-11-2005, 01:07 AM | #17 |
Join Date: Mar 2005
Posts Rated Helpful 2 Times
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Looking great Headz. I'm looking forward to it .
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05-11-2005, 01:17 AM | #18 |
Join Date: Apr 2005
Posts Rated Helpful 0 Times
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looking great, was never to great w/ medic, but i'll probably try to give it a go.
btw. how are you getting 150+ fps?! i'm lucky i get 50 fps XD. what card do you have? |
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05-11-2005, 01:46 AM | #19 | |
Join Date: Jan 2005
Location: Sweden
Posts Rated Helpful 0 Times
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And he's probably got a descent rig to boot. |
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05-11-2005, 02:40 AM | #20 |
Join Date: May 2005
Posts Rated Helpful 0 Times
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CIVSAW!
Hehe (O.o i think this is my first post!) Looks great I hope for some great DTB or CTF or KOTH games to come out of that map |
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