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Old 05-10-2005, 11:24 AM   #1
o_headz
 
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First concmap for FF

I think? anyways I decided to put DNA on the back burner for a while since conmaps are easy to make, these screenshots are still 'WIP' but wont take long to polish it off, about 14 jumps so far which will prolly end up to be about 25, progressing from very easy for the Player new to FF and wishing to learn conc jumping through to intermediate standard toward the end.

Even if the concs dont react exactly the same the map can be easy adjusted to suit

Other news Im remaking smurfescape for ff too but it will take a while due to physics, instead Im just having fun trying to our run hot glowing boulders and getting crushed.














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Old 05-10-2005, 11:40 AM   #2
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ohnoes! teh big bad headzie si back to work again

looks wuberly Hea|)zeh only thing ur missing now is the TP mapping logo and the unrealconcers one lol Oh wait and the abitlity to conc ?

ps: why does it looks so much like concheadz4 tho? ;o u porting concheadz4 over to source or u also making new sections?
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Old 05-10-2005, 11:47 AM   #3
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I remember the map rotation at TPC skillz server were somit like concmap_r concjumptfc and rjump2 lol, my skill is a lil abouve concquest_r only reason I stopped cus 95% of all skillz maps are big noob box rock 'n' grass boxes pooly lit and overscaled textures, oh wait in the last year some mappers have used sand texture as well lol

Not going to spend too long on this map, just a few weeks, cus I want to divert my attention and focus on smurfescape then DNA, but yer will get all the logos in the map
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Old 05-10-2005, 01:03 PM   #4
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look beautiful, fantastic use of color
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Old 05-10-2005, 02:39 PM   #5
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concmap_r or concspirit are good to learn basics conc
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Old 05-10-2005, 03:06 PM   #6
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Looks really great. It used to piss me off that concmaps looked terrible. I know that the objective doesn't require you to conc through nice looking areas, but it sure as hell didn't make me happy to have to conc through 25 boxes that were all textured the same horrible cliffs and grass.
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Old 05-10-2005, 04:28 PM   #7
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Looking good as usual headz

I'm definatly looking forward to seeing smurfescape:s to that will be awesome
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Old 05-10-2005, 06:06 PM   #8
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Quote:
Originally Posted by Headz
I remember the map rotation at TPC skillz server were somit like concmap_r concjumptfc and rjump2 lol, my skill is a lil abouve concquest_r only reason I stopped cus 95% of all skillz maps are big noob box rock 'n' grass boxes pooly lit and overscaled textures, oh wait in the last year some mappers have used sand texture as well lol
m000! I thought the conc_speed themes (green grass n yellow rocks) were absolutely smashing, and I honestly hope they'll be remade for FF.
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Old 05-10-2005, 06:52 PM   #9
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conc_speed was the only map of that texture type that looked good. I think because the author knew how to use lighting well. And the textures were good.
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Old 05-10-2005, 07:04 PM   #10
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very nice looking
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Old 05-10-2005, 07:33 PM   #11
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hmm little bit confusing on what to do at the map.
prolly it will be more clear when you walk the map
but the maps looks good at colors
it realy looks good at details and stuff
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Old 05-10-2005, 09:25 PM   #12
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Lets hope concs fit your map when they release the mod, but I guess it's just a matter of editing some brushes to have it working if it doesn't at first.

Awsome work tho, I hope it fits.
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Old 05-10-2005, 09:34 PM   #13
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<3 your maps Headz. Looking good.
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Old 05-10-2005, 09:38 PM   #14
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The fog turns me off to be honest .

Never liked fog, it's good for creating atmosphere, but in my opinion it really shouldn't be used in arcade-ish worlds like FF's.
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Old 05-10-2005, 10:45 PM   #15
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Seems much more motivating to complete. It would be more fun to conc jump than just practice.

I like it.

How did you learn the concing dimentions though? Just used the same as the old ones?
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Old 05-11-2005, 12:22 AM   #16
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Quote:
Originally Posted by Buckshot Enema[x7
]conc_speed was the only map of that texture type that looked good. I think because the author knew how to use lighting well. And the textures were good.
Koochy just owns.

Looks good headz, cant wait
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Old 05-11-2005, 01:07 AM   #17
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Looking great Headz. I'm looking forward to it .
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Old 05-11-2005, 01:17 AM   #18
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looking great, was never to great w/ medic, but i'll probably try to give it a go.

btw. how are you getting 150+ fps?! i'm lucky i get 50 fps XD. what card do you have?
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Old 05-11-2005, 01:46 AM   #19
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Quote:
Originally Posted by unburdened
btw. how are you getting 150+ fps?! i'm lucky i get 50 fps XD. what card do you have?
He's not looking at anything remotely demanding, a maximum of 60-90 polys at a time, on a few brushes.

And he's probably got a descent rig to boot.
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Old 05-11-2005, 02:40 AM   #20
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CIVSAW!

Hehe (O.o i think this is my first post!)

Looks great

I hope for some great DTB or CTF or KOTH games to come out of that map
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