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01-09-2008, 11:43 PM | #1 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
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Medkit anims
Well after a long XSI preparation period of adding bones and weightmapping etc. [i r noob], i'm just about ready to do the animation work for the medkit, and this is where it'd be cool to have some input/suggestions on animation cycles.
The model is pretty much the same as ever. 2 hands, one medkit. All finger joints are movable, i'll be making the red and green buttons on the medkit movable soon, and the round buttons would be 'twistable'.. (although that looked funny in my first tests) Anyway, here are the in-game animation sequences i seem to remember from the decompiled medkit model. The sequences that have several instances are probably cycled through randomly? Draw - nothing fancy. hands pull out medkit. Idle1 Idle2 Idle3 - at least one of these would have a hand pushing buttons and generally acting busy. though it'd be tempting to have stuff going on in all the idle sequences, i think that it'd be annoying quickly. Hit1 Hit2 Hit3 - obviously the hands would be pushing the medkit forward.. maybe one of the sequences would include a short slap with the kit (or even a strike with a fist), not sure how that'd look though Miss1 Miss2 Miss3 - these are tricky.. semi-random movements to the side to show the miss? dunno.. (i think that was it, posting from work so cannot check for sure - i also can't look up the fps and length of each animation right now. Aftershock to the rescue! ) Input appreciated! Last edited by pF; 02-19-2008 at 01:20 PM. |
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01-10-2008, 02:02 AM | #2 |
How about some sort of error message for one of the misses?
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01-10-2008, 05:24 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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yeah...like make the red button flash ERROR or something. That would be cool.
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01-10-2008, 06:48 PM | #4 |
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Can't wait to see how it comes out
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01-11-2008, 06:56 AM | #6 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Hiya pF,
Firstly, thanks for helping out Looks like you're doing a good job so far. Secondly, looks like you're planning to do 10 anims. Getting one of each type is probably a good idea first (a total of 4). Thirdly, could you expand on exactly what you need in terms of information about 'fps and length' of the anims? (or is that literally it?) As i'll put a message in the dev forum for you. Thanks again, and good luck! |
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02-20-2008, 10:15 AM | #7 | |
Annoying people since 1986
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Quote:
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01-18-2008, 08:40 PM | #8 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
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02-06-2008, 02:32 AM | #9 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Draw anim done, Idle1 nearly done.
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02-18-2008, 07:38 PM | #10 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Finished. Not sure they'll be included though?
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02-18-2008, 10:15 PM | #11 |
Holy shit, thats kerrigan!
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Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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put em up for upload.
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02-18-2008, 11:05 PM | #12 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Won't do you much good.. they need to be installed server-side as well
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