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View Poll Results: Do you want snipers on aardvark? | |||
Yes |
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39 | 60.94% |
No |
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25 | 39.06% |
Voters: 64. You may not vote on this poll |
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#1 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Poll: snipers on aardvark
Simple really do you want snipers on aardvark yes or no. Justify your choice in either case.
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#2 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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no. it encourages new players to anoying behaviour; picking off offense out of the sky. They also stand in your way. Imho its a conc launch deck and not a sniper deck.
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#3 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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Yes, but the map has to be changed for them to be less... annoying. More cover in the midmap would probably do the trick. Add a sniper deck so they won't get in the way is a good idea too.
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#4 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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#5 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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that would give the scout 3 nades inside the enemy base.
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#6 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
Simple solution: Don't have the boost shoot you far. |
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#7 |
Join Date: Jun 2007
Posts Rated Helpful 0 Times
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I don't really understand why anyone ever thought snipers were a good idea for a game like this.
I mean, sniping is only fun for one person: the sniper. Aardvark is the worst. If you're not a medic or a scout you have no hope of crossing the enormous midfield, and even if you are it's a tossup. As a soldier, the instant you step out of the base, bam, 1 shotted or bam, reduced to 6 health/zero armor, at which point you may as well just suicide. Every damn time. I don't know if they're aimbotting or what, but some of these kids never miss. I rocket jump, they one-shot me. I conc jump, they one-shot me. I run around in a random way, trying to fake them out, they one-shot me. I've tried sniping and I can barely land a shot, but maybe I'm just bad at it. Regardless, it isn't good that one good sniper can make the difference between fun and very unfun. Right up there with HW in the "needs nerfed" category, if you ask me. |
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#8 | |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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#9 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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#10 | |
Join Date: Jun 2007
Posts Rated Helpful 0 Times
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#11 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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The problem is also that to leave the base we have to go down an ramp to reach the opening. This allows the snipers to see us before we can see them, since all they have to do is look for the feet, the body will soon follow. Its almost like a wall hack if you think about it, but it gives the sniper a split second advantage which is all most of them need.
Maybe extend the overhang on that opening a bit more to cut down on that angle of view? |
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#12 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Sounds like you just can't mulch an HW. |
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#13 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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i would like it, but make either the sniper or the map more balanced.
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#14 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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greenday5494 please try to remember that most if not all Fortress games have been developed with a single goal in mind ... to offer a balanced class based game in a competitive arena. This unfortunately doesn't really apply to the public server experience due to the very nature of public server gaming. I'd suggest people who have complaints on any specific class base to make a consideration based on clan gameplay for this is what is usually what development is based upon to a large degree.
I'm not discrediting the problems that have been identified when playing in a public gaming format but the general basis of balance is judged on that clan based competitive instance. As caesium has suggested some clans / organisations could limit class numbers to balance the public experience. What you have to be careful of aswell is pushing people away from your server by restricting the classes they wish to play. Afterall the public server is where we all learn how to improve our skill in our preferred class. Last edited by -Xth-AngelDust; 10-12-2007 at 11:16 PM. |
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#15 | |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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Quote:
1. it pretty much means you have no life 2. they have stupid rules like "no fighting in yard" or w/e shit. i like to have FUN, not to be contrainsted by some retarded rules. |
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#16 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
And even though we did play on 'a high competitive level' we sure as hell had a lot of fun. Nobody forced anybody to 'follow rules'. Good players just know mid map action isn't going to win you a war, they don't need clans to tell them what to do. |
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#17 |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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Let the servers manage the classes as they see fit. They can set them by map...
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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#18 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Why only care for clan play then? (curiosity)
Can't be arsed with videos or images (too much time for something so trivial), but I will admit that jumping is not as common as I was thought it was; however, it is not rare as you make it out to be. |
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#19 | |||||
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Posts Rated Helpful 1 Times
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#20 |
When patch will out?
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I say yes, snipers belong in Aardvark, but more cover in the yard couldn't hurt.
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