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Old 09-16-2007, 09:42 AM   #1
A1win
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OnStartTouch, OnEndTouch and OnEndTouchAll

These are outputs of a trigger_multiple and they also seem to be implemented for trigger_ff_script in the FGD file.

But is there a way of accessing these through the lua script? The capture points are made with the "ontrigger" function in the script, but I need a way to detect when a player enters an area and when the player leaves the area. When I try to make onstarttouch function etc. it still gives me "unhandled event" in console.

Or can't we just get a (documented) list of all the forwards and functions available?
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Old 09-16-2007, 11:34 AM   #2
Sidd
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The functions you want are called:
ontouch( touch_entity )
onendtouch( touch_entity )
oninactive()

Have a look at example_concmap.lua for a working example
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Old 09-16-2007, 01:15 PM   #3
A1win
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Thanks, works perfectly
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