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09-13-2007, 09:56 PM | #1 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Fortress Forever basic binds/commands
Here's some help and info for those new to the game or simply needing some help:
Code:
CLASS Slot1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Demoman Crowbar Single Shotgun N/A Grenade Launcher Pipe Launcher Detpack Engineer Spanner Railgun Super Shotgun Dispenser Sentry Gun Hunted Umbrella N/A N/A Tommy Gun N/A Hwguy Crowbar Single Shotgun Super Shotgun N/A Assault Cannon Medic Medkit Single Shotgun Super Shotgun Super Nailgun N/A Pyro Crowbar Single Shotgun N/A Flamethrower Incendiary Cannon Scout Crowbar Single Shotgun N/A Nailgun N/A Sniper Crowbar Sniper Rifle Auto Rifle Nailgun N/A Soldier Crowbar Single Shotgun Super Shotgun N/A RPG Spy Knife Tranq Super Shotgun Nailgun N/A fov - no longer exists. Use default_fov instead. If you can't get to the console, go into Options - Keyboard - Advanced, and tick the "Enable Developer Console" option. Use the ` key to bring down the console. General commands cl_ragdoll_deathview 0/1 - When you die, your view follows your body. For instance, if your head gets blown across the map, your view is too. hud_fastswitch 0/1/2 - Quick weapon changing [can also be set via "Options - Keyboard - Advanced - Fast weapon switch] (1 = keyboard & mouse, 2 = keyboard only) dropitems - Throws the flag/item being carried discard - Drops unneeded ammo packs saveme - Call for Medic (to heal your health) engyme - Call for Engineer (to repair your armor) +medengymenu - Medic/Engy radial menu primeone - Primes one of your primary grenades. primetwo - Prime one of your secondary grenades. throwgren - Throw a primed grenade. toggleone - Primes and throws primary grenade on subsequent touches toggletwo - Primes and throws secondary grenade on subsequent touches +gren1 - Primes primary grenade -gren1 - Throws primary grenade +gren2 - Primes secondary grenade -gren2 - Throws secondary grenade cl_spawnslot slot number - Weapon slot to spawn with cl_classautokill - Die as soon as you change classes cl_grenadetimer - Timer file to use [can also be set via "Crosshairs / Timers - Timers"] cl_autoreload 0 or 1 - Automatic weapon reload changeteam - Brings up the screen to select teams changeclass - Brings up the class change screen class X - Change class : Takes effect upon next death team X - Change team : Takes effect upon next death %a - Shows your Armour %h - Shows your Health %l - Shows your Location %c - Shows your Class hud_centerid 0 or 1 - Sets player info in centre of screen net_graphpos X - Change position of net_graph info (1 is bottom right, 2 is bottom centre, 3 is bottom left) cl_hints 0 or 1 - Toggles Hints Class specific commands ******** Demoman ******** The Detpack weapon is in "slot6" "detpipe" is now gone. You must use "+attack2" to det pipes. detpack time - Sets detpack timer for specified amount of time. ******* Engineer ******* Dispenser is now "slot4" Sentry Gun is now "slot5" dispenser - To build Dispenser sentrygun - To build Sentry Gun dismantlesentry - To dismantle Sentry Gun aimsentry - Aims Sentry Gun in direction crosshairs are pointing. detdismantlesentry - Dismantles or detonate Sentry Gun depending on distance detsentry - To detonate Sentry Gun dismantledispenser - To dismantle Dispenser detdispenser - Detonates the Dispenser The above commands can all be accessed via the Engineer's "Radial Menu": +attack2 ***** Scout ***** "radar" or "+attack2" - Scout radar: Provides a snapshot of the position of enemy and friendly players. ***** Medic ***** Medkit is in "slot1", and "+attack2" can also be used ***** Sniper ***** "+attack2" - Zoom the sniper rifle *** Spy *** disguise team class - Spy disguise : [team can be color, enemy or friendly] eg: bind "x" "disguise enemy soldier" cloak - Cloak - (replaces feign) scloak - Silent Cloak - (replaces sfeign) [You cannot run and jump/bunnyhop whilst cloaked] sentrysabotage - Places sabotage unit on Sentry Gun dispensersabotage - Places sabotage unit on Dispenser The above commands can be accessed via the Spy's Radial Menu using "+attack2" *** Available Binds *** note - props to Aftershock for this. Original page (better formatted): http://www.csnation.net/view.php/csi...indlisting.csn Code:
bind listing -------------------------------------------------------------------------------- Ingame Key Name (Binding) - Out of Game Key Name Notes SPACE - Space Bar CAPSLOCK - Caps Lock ESCAPE - Escape F1 - F1 F2 - F2 F3 - F3 F4 - F4 F5 - F5 F6 - F6 F7 - F7 F8 - F8 F9 - F9 F10 - F10 F11 - F11 F12 - F12 PAUSE - Pause / System Break Key ` - Left Quote Also known as tilde (~) - - Hyphen (-) = - Equals Sign BACKSPACE - Backspace TAB - Tab Key ] - Right Bracket \ - Forward Slash SEMICOLON - Semicolon (;) ' - Right Quote / - Back Slash SHIFT - Shift Key ENTER - Enter or Carriage Return Not Keypad , Comma (,) CTRL - Control Left and Right Control are considered the same keys ingame. ALT - Alt Left and Right ALT are consided the same keys ingame. 1 - One 2 - Two 3 - Three 4 - Four 5 - Five 6 - Six 7 - Seven 8 - Eight 9 - Nine 0 - Zero A - A B - B C - C D - D E - E F - F G - G H - H I - I J - J K - K L - L M - M N - N O - O P - P Q - Q R - R S - S T - T U - U V - V W - W X - X Y - Y Z - Z UPARROW - Up Arrow Not Keypad DOWNARROW - Down Arrow Not Keypad RIGHTARROW - Right Arrow Not Keypad LEFTARROW - Left Arrow Not Keypad INS - Insert Not Keypad HOME - Home Not Keypad PGUP - Page Up Not Keypad PGDN - Page Down Not Keypad DEL - Delete Not Keypad END - End Not Keypad KP_HOME - Keypad Home, 7 Keypad KP_UPARROW - Keypad Up Arrow, 8 Keypad KP_PGUP - Keypad Page Up, 9 Keypad KP_LEFTARROW - Keypad Left Arrow, 4 Keypad KP_5 - Keypad 5 Keypad KP_RIGHTARROW - Keypad Right Arrow, 6 Keypad KP_END - Keypad End, 1 Keypad KP_DOWNARROW - Keypad Down Arrow, 2 Keypad KP_PGDN - Keypad Page Down, 3 Keypad KP_ENTER - Keypad Enter Keypad KP_INS - Keypad Insert, 0 Keypad KP_DEL - Keypad Del, '.' Keypad KP_SLASH - Keypad Back Keypad KP_MINUS - Keypad Hyphen, - Keypad KP_PLUS - Keypad Plus, + Keypad * - Keypad Star, * Keypad MOUSE1 - Mouse Button 1 MOUSE2 - Mouse Button 2 MOUSE3 - Mouse Button 3 Middle button, if you have a 3 button mouse and it isnt working, try installing the latest drivers for your mouse and if your mouse software allows it, assign middle button to 'default' or 'middle button'. MOUSE4 - Mouse Button 4 You may need to either install or uninstall mouse drivers for this button to work. MOUSE5 - Mouse Button 5 You may need to either install or uninstall mouse drivers for this button to work. MWHEELUP - Mouse Wheel Up MWHEELDOWN - Mouse Wheel Down Last edited by mervaka; 09-18-2007 at 06:14 PM. |
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09-13-2007, 09:59 PM | #2 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
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Nice! being able to have the SG aim towards where your crosshair is awesome!
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09-13-2007, 10:05 PM | #3 |
Join Date: Sep 2007
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Thanks, nice to have some commands for FF without having to use the horrible source GUI.
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09-14-2007, 01:01 AM | #4 |
Join Date: Sep 2007
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How do I get a bind to work with commands that have spaces in them? I was trying to do bind [ disguise enemy soldier
but it gave me binding instructions, because it had spaces in it.. Thanks for help |
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09-14-2007, 01:07 AM | #5 |
Join Date: Sep 2007
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bind [ "disguise enemy soldier"
or disguise "enemy soldier" (not sure, can't check) |
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09-14-2007, 02:20 AM | #6 |
Fortress Forever Staff
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Nice work Goovyf. That is 1000% more readable than the stuff I threw together in the beta forums. You just saved a lot of people some work and confusion.
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09-14-2007, 11:50 PM | #7 | |
Join Date: Jul 2007
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Quote:
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09-14-2007, 11:57 PM | #8 |
Useless
Retired FF Staff
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Yeah, +medengymenu calls for health/armor/ammo.
Engineer's build/destroy menu is +attack2.
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Look at all those dead links. |
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09-15-2007, 12:27 AM | #9 | |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Quote:
Will update post. Last edited by groovyf; 09-15-2007 at 01:22 AM. |
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09-17-2007, 03:04 PM | #10 |
FORUM ADM!N
Join Date: Mar 2007
Location: The Sun
Class/Position: O/D D/O - For life or death Gametype: 2fort Spectating Llama GD Ex. TALOS Sniper Affiliations: FF God, The Yellow Brotherhood Posts Rated Helpful 13 Times
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Binding.........
I would actually like to see people playing the game without the use of binding. Yeah, it may be cool and easier to put some kills out there but since there are many newer members playing I do not see the advantage to vets having to gain more advantages over beginner players. I see tons of pubs and people binding and even though it is a big part of the game it kind of makes me sick. I do not bind and will not ever bind and I have no problems whatsoever in playing to my uptmost ability.
dh
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If you come across a great Yellow entity offering a yellow pill, take it. Its sunshine will grow in you stomach like a bowl of Sea Monkeys - The Great Yellow Book Page 8765 Ch. 194 -Section 3 |
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09-17-2007, 05:28 PM | #11 | |
Join Date: Sep 2007
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Quote:
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09-17-2007, 08:40 PM | #12 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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I agree Ballanor.
I started this thread with the sole intention of removing some of the mystery about binds and such for new players. Let new players have as much information as possible to help them |
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09-24-2007, 10:01 PM | #13 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
//--* Zoom alias ZoomIn "ZoomIn1" alias ZoomIn1 "fov 80; alias ZoomIn ZoomIn2; alias ZoomOut ZoomOut1; dv1; echo nOthing: Zoom Level 1; dv0" alias ZoomIn2 "fov 70; alias ZoomIn ZoomIn3; alias ZoomOut ZoomOut2; dv1; echo nOthing: Zoom Level 2; dv0" alias ZoomIn3 "fov 60; alias ZoomIn ZoomIn4; alias ZoomOut ZoomOut3; dv1; echo nOthing: Zoom Level 3; dv0" alias ZoomIn4 "fov 50; alias ZoomIn ZoomIn5; alias ZoomOut ZoomOut4; dv1; echo nOthing: Zoom Level 4; dv0" alias ZoomIn5 "fov 40; alias ZoomIn ZoomIn6; alias ZoomOut ZoomOut5; dv1; echo nOthing: Zoom Level 5; dv0" alias ZoomIn6 "fov 30; alias ZoomIn ZoomIn7; alias ZoomOut ZoomOut6; dv1; echo nOthing: Zoom Level 6; dv0" alias ZoomIn7 "fov 20; alias ZoomIn ZoomIn8; alias ZoomOut ZoomOut7; dv1; echo nOthing: Zoom Level 7; dv0" alias ZoomIn8 "fov 10; alias ZoomOut ZoomOut8; dv1; echo nOthing: Zoom Level 8; dv0" alias ZoomOut "ZoomOut1" alias ZoomOut8 "fov 20; alias ZoomOut ZoomOut7; alias ZoomIn ZoomIn8; dv1; echo nOthing: Zoom Level 7; dv0" alias ZoomOut7 "fov 30; alias ZoomOut ZoomOut6; alias ZoomIn ZoomIn7; dv1; echo nOthing: Zoom Level 6; dv0" alias ZoomOut6 "fov 40; alias ZoomOut ZoomOut5; alias ZoomIn ZoomIn6; dv1; echo nOthing: Zoom Level 5; dv0" alias ZoomOut5 "fov 50; alias ZoomOut ZoomOut4; alias ZoomIn ZoomIn5; dv1; echo nOthing: Zoom Level 4; dv0" alias ZoomOut4 "fov 60; alias ZoomOut ZoomOut3; alias ZoomIn ZoomIn4; dv1; echo nOthing: Zoom Level 3; dv0" alias ZoomOut3 "fov 70; alias ZoomOut ZoomOut2; alias ZoomIn ZoomIn3; dv1; echo nOthing: Zoom Level 2; dv0" alias ZoomOut2 "fov 80; alias ZoomOut ZoomOut1; alias ZoomIn ZoomIn2; dv1; echo nOthing: Zoom Level 1; dv0" alias ZoomOut1 "fov 0; alias ZoomIn ZoomIn1; dv1; echo nOthing: Zoom Off; dv0" bind "MWHEELDOWN" "ZoomOut" bind "MWHEELUP" "ZoomIn" |
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09-24-2007, 10:18 PM | #14 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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be able too but take out the developer stuff and change fov to default_fov , i havnt tested mine thought didnt want it in there. but test it and try it
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09-24-2007, 10:24 PM | #15 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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I can't test it until I can actually play the game and I can't do that until I figure out wtf is going on! (haven't been able to play FF yet it sucks![not being able to play not the game itself])
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09-24-2007, 10:51 PM | #16 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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Other than sniper zoom (45) I think, I think also that FOV changes are locked between 70 and 110 (may be 80-120)
Last edited by groovyf; 09-25-2007 at 12:18 AM. |
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09-24-2007, 10:52 PM | #17 |
The "other" white meat....
Join Date: Sep 2007
Location: Tulsa, Ok
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ill test it later whne i get home from work.. you have hl2 or counterstrike:source?
if so should be able to just update the sdk base and should work for ya |
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09-25-2007, 04:44 PM | #18 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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ok i'm going thru and setting up my cfg fiels today and i have a question.
What are the "built in scripts" that the devs have made? I know there is a built in auto reload script as well as a bhop script. I saw something in the opt. window that looked like a double press nade script (press 1 Primes / press 2 tosses) is that for real? What else, if anything, have you guys built in? Also once I have some good scripts set up where is the appropiate place to post them...do i do it in this thread or should i create a new thread for each or what? |
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09-25-2007, 05:45 PM | #19 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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The gren tosses are listed in my first post on page 1
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09-25-2007, 08:46 PM | #20 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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