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Old 04-04-2008, 07:25 PM   #1
Dr.Satan
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func_detail

Ok so I have a question

I know that they are used to optimize the map and that they don't block vis, do you can't make a wall a func_detail or it will jack up your map. But what if your walls aren't world brushes?

Like if I have 2 rooms side by side:

Code:
|A|B|
If I make the red wall a func_detail will it fuck shit up?

Also I have a curved jump in my map, so could I take the curves and make them func_detail and then just put a box around it (them) or will that mess things up more then just leaving them world brushes?

Picture that is crappy:

www.dctrs8tn.com/images/FF/func_detail.JPG

Or if I have one room that is a box with another box on top of it like so:

Code:
 ___
|   | - box

 _______
|       |
|       |
|    ___|
|   |   |
|   |   |
Again could / should the red be a func_detail or not?


sorry bout crappy descriptions / pics I'm at work so I have limited time and resources.
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Old 04-04-2008, 07:56 PM   #2
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my general rule of thumb is to make ALL curves/arcs func_detail
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Old 04-04-2008, 08:57 PM   #3
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Quote:
Originally Posted by GambiT
my general rule of thumb is to make ALL curves/arcs func_detail
So then I would need to surround that jump in brushes right?

Also do the surrounding brushes need to be textured, or just the curved walls?
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Old 04-04-2008, 09:37 PM   #4
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func_detail everything that doesn't see into the void :3
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Old 04-04-2008, 10:00 PM   #5
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If the brush is not a necessary part of your vis-blocking, it is safe to make it func_detail. If doing so opens up a leak, seal the leak by adding a new world brush.

Any face that might get rendered, but the player will never see (because it is behind a func_detail or displacement) should be textured in nodraw.
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Old 04-05-2008, 02:43 AM   #6
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awesome ty guys...I pretty much figured that but just couldn't find anything that outright said it.
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