|
11-29-2010, 09:35 AM | #1 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
|
Map Compiler Runs but no .bsp
I'm tryint to compile the first version of my map, and instead of getting a .bps, I get a .log with the following content:
Code:
2 threads reading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_cargo_a1.bsp Error opening c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_cargo_a1.bsp Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\reiscool\sourcesdk\bin\orangebox\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_cargo_a1.bsp Error opening c:\program files (x86)\steam\steamapps\sourcemods\fortressforever\maps\ff_cargo_a1.bsp |
|
11-29-2010, 11:32 AM | #2 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
|
Why is it looking in orangebox bin folders for an ep1 engine mod? Did you somehow configure Fortress Forever for use in hammer under the orangebox or something? Lol, I dunno.
|
|
11-29-2010, 05:22 PM | #3 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
|
having same newb bug, = full bright map
Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file D:\Steam\steamapps\ruialmeidasoares@hotmail.com\so urcesdk\bin\ep1\bin\lights.rad. |
|
11-29-2010, 05:22 PM | #4 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
If that's the entirety of your log, it means you aren't running vbsp, which is what creates a bsp file in the first place.
zE, the lights.rad error is not a problem. Post everything in the compile log. Last edited by Crazycarl; 11-29-2010 at 05:24 PM. |
|
11-29-2010, 08:21 PM | #5 | ||
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
|
Quote:
Quote:
I switched everything over to the ep1 folders as per Bridget's post and I still get the same thing. Last edited by Reece202; 11-29-2010 at 08:28 PM. |
||
|
11-29-2010, 10:08 PM | #6 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
|
That's output from vrad. You need to run vbsp, then vvis, then vrad last, if you want lighting.
|
|
11-29-2010, 11:27 PM | #7 |
Join Date: Nov 2010
Class/Position: Civilian Courrier Gametype: Territorial Control Affiliations: Source SDK Posts Rated Helpful 0 Times
|
Well, I put in the same parameters you did, but I still didn't get anything. I think that this has something to do with my hammer set-up for FF because I don't get this problem with anything else. The log just shows the vrad thing.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|