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03-06-2008, 11:36 PM | #1 |
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Basic concing techniques everyone needs to know!
Ok guys I need to get a list of the most basic techniques every person should know when playing on a concmap...
Think if you had never played a concmap before and you jumped in one, what kind of jumps would be good to know? What I have:
What else?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 03-07-2008 at 12:31 AM. |
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03-07-2008, 12:22 AM | #2 |
get off my lawn
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Air control is essential for many concmaps, and new players can't be expected to know or figure it out on their own.
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03-07-2008, 12:50 AM | #3 |
Wizard of Milk
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I pretty much never conced before, have tried it some ages ago but only short amounts of time. I'd like to jump in soon and start trying to build up skills to a decent level, nothing pro-like I'm after. So if I were to jump in to a conc map, the kind of jumps I'd be looking forward to doing would be the ones I encounter in league maps, the ones that I'd spend most of my time, hoping to achieve better skills that I can take and use on those maps.
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03-07-2008, 01:31 AM | #4 | |
Stuff Do-er
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 03-07-2008 at 01:39 AM. |
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03-07-2008, 02:04 AM | #5 |
get off my lawn
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fantastic!
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That means that either you are an American, or you are NOT an American. There is no hyphenated exception. -Iggy |
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03-07-2008, 03:07 AM | #6 |
Holy shit, thats kerrigan!
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go squeek!
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03-07-2008, 01:02 PM | #7 |
Another thing is to tell them that they're not REQUIRED to jump for the effect to happen, you'd be surprised how many people in TFC didn't realise you could just stand in front of the conc to have it push you around :S
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03-07-2008, 02:47 PM | #8 |
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Strafe jumping, air hand-held conc (more advanced version than that listed originally; not exactly basic, either), pre-primed conc (timing and placement; again, not a basic skill), juggling (vertical and horizontal; horizontal being the more challenging of the two)
Spectating helps; timing is essential and comes with practice--this applies to conc placement, too; asking questions / requesting help is also very helpful. Experience with concmaps helps with ctf-based conc movement; it does not matter what type of jump; it builds your timing, your knowledge of what is and what is not possible with the amount of concs possible, conc placement and so on. Playing conc maps is benefical to league-style play, people! |
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03-07-2008, 03:57 PM | #9 |
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Great thank you guys! Keep it up please...
He's my idea...I'm going to post it in the mapping section once the map has made more progress, but I'm making a concmap that is just easy, not made for skill or anyone with any skill whatsoever, but made to be simple for a newb to join. I'm going to put a help button at every jump that can be pressed. When it's pressed I want it to read to the player how to do the basic technique being done there. Step by step through all of the basic techniques I can do. I've got about 10 or so jumps already done, but there aren't any textures in it yet and i'm not quite ready to show SS's. I'll post a list of the jumps I have when I can get home and go over the map again!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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03-07-2008, 09:44 PM | #10 |
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I need a description of most these cause i learned ingame how to do 'em. I assume drop conc is unprimed, toss it, and jump on it? And air conc... is that where you jump off a ledge and drop it under you while you fall?
Theres what I like to call a crouching conc where you put a conc on the ground and while running past it, crouch right before it goes off so you get a nice low flying push. What do you call a conc where you shove yourself into the floor with 2 health and manage to kill yourself from the force? |
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03-07-2008, 09:51 PM | #11 |
I got some bread, bitch
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I don't know but that one is definetly getting added to the "100 stupid ways to die" thread..
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03-07-2008, 09:57 PM | #12 | |
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but yeah I'll go over what I'm using to define those.
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03-08-2008, 11:40 AM | #13 |
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Drop conc
method 1 (Basic): prime conc, jump off a ledge and drop it beneath you; the core of juggling, only performed mid-air. Air hand-held conc method 1 (a) (Basic): drop two concs with a short delay between the two. Now prime a third conc quickly and hold on to it. As the first conc is about to explode, jump. The second conc will explode shortly after, increasing your vertical / horizontal speed (depends how you angle yourself to the force of the conc); the third conc will then propel you even further. The third conc is the air hand-held conc. Useful for passing long horizontal jumps, clearing large proportions of vertical jumps and so on. This method can also be reduced to two concs where a ledge is available, as explained below: method 1 (b) (Basic): drop a conc off the ledge, prime and hold a second shortly after. Now drop down onto the first to receive its push force; the second conc will then explode enabling you to travel great distances. method 2 (a) (Advanced): mid-juggle, prime a conc near the top of your height (as you are travelling upward), then shortly before you start to fall again, you need to throw the conc above you and very quickly prime another conc--hold this conc. If done right, you will now start to drop above your conc (your conc should start to drop before you begin your descent), and continue to drop above your conc (hopefully with a decent gap between the two of you for maximum push); when the time comes, the first conc will explode shortly followed by the second conc allowing you to reach great heights. method 2 (b) (Advanced): this alternative is the opposite of (a) in that you do it as you drop, so to speak, and is used more for travelling large horizontal distances rather than vertical distances. Mid-juggle, you would prime and drop a conc forward / down (whatever works for you (forward is harder than straight down)) then prime and hold a second quickly after; you will now target your class so that it is near the first conc when it explodes, followed by the second for the hand-held conc. Method 2 is a show-off skill, perhaps, but is required in some maps (TFC) where there are conc limitations (conc_arsemeh jump 2, for example; you are required to use two air hand-held concs to complete the jump...you can only complete the jump with air hand-held concs). There are other ways the advanced method can be applied, but I wont list them...you need to figure that out yourself :P I hope that explains the differences in a coherent manner (I doubt it :P) |
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03-08-2008, 07:21 PM | #14 | |
Nade Whore
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03-08-2008, 08:45 PM | #15 |
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Another alternative to that suggestion: make the jumps combinable.
How it works: team 1 does each jump as a singular task team 2 combines a number of jumps as a singular task (combine jump 1, 2 and 3, for example; you land at j2, you are sent back to j1) Essentially you could have it set up as such: team 1: single jumps (easy) team 2: combine two jumps (intermediate) team 3: combine four jumps (advanced) team 4: combine six jumps (expert) or team 1: single jumps (easy) team 2: combine a set number of jumps; jump 1, 2 and 3; jump 4 and 5; jump 6: 7 and 8; jump 9, 10, 11 and 12 for example. Look at tfc maps such as conc_groove2 / 3 for ideas (intermediate) team 3: combine all jumps (advanced) team 4: reverse; single jumps; collect ball and combine reverse jumps (easy / intermediate & advanced) Make the map appeal to a broader range of players (new / experienced etc), that way you get multiple skill levels playing one map so experienced players can teach the new players and watch them progress onto harder combinations :P |
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03-08-2008, 08:47 PM | #16 | |
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I'm also tossing around the idea of making a teleporter room so you can go to whichever jump you want to try out instead of having to get thru the whole map, but idk I kinda was to keep it really basic and that could potentially confuse someone... POST IS UP IN MAPPING SECTION.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 03-08-2008 at 09:15 PM. |
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03-08-2008, 08:53 PM | #17 | |
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From all my years playing on skill maps, not one person has ever been baffled by a teleporter room... |
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