|
03-17-2008, 07:27 PM | #1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Warpath being made
So yeah, I was browsing the server list as I do occasionally to either check what servers have players in em, or to see what new custom maps are being tested so I can test em. Well, sure enough I saw ff_warpath_b2 on a server the other day. I can't remember the IP or who was in it, so I fail on that, but I about peed my pants when I saw it. So yeah, umm, warpath = being made.
|
|
03-17-2008, 09:11 PM | #2 |
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
|
|
03-17-2008, 09:43 PM | #3 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
:O
*dies* |
|
03-17-2008, 09:54 PM | #4 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
|
oh em G-sus
You freeking rock! seriously I think I love you...I love this map!!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
|
03-17-2008, 10:28 PM | #5 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
|
One of my favorites. Hurry please so I can grab myself inappropriately.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL. |
|
03-17-2008, 10:28 PM | #6 |
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
LOL
Thanks guys |
|
03-18-2008, 02:51 PM | #7 | |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
Quote:
Siggy'd |
|
|
05-19-2008, 09:48 PM | #8 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
Quote:
I cant wait.. |
|
|
03-18-2008, 06:47 PM | #9 |
Annoying people since 1986
|
|
|
03-21-2008, 03:35 PM | #10 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
Mmmm... warpath....
|
|
03-21-2008, 03:59 PM | #11 |
Nothing left to believe in
Join Date: Nov 2007
Posts Rated Helpful 0 Times
|
update?
|
|
03-24-2008, 03:23 PM | #12 |
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
I'll make my own thread once I've detailed at least one area to the point where I'm happy with showing it.
I'm taking a break to finish up some paid work so that won't be for at least a week. |
|
06-17-2008, 05:32 PM | #13 |
Tealeaf
Beta Tester
Join Date: Dec 2007
Location: Scotland
Affiliations: fo! Posts Rated Helpful 1 Times
|
Looks good, can't wait to play it.
|
|
06-18-2008, 01:48 AM | #14 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Needs random tumbleweeds blowing around.
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
|
|
06-18-2008, 02:16 AM | #15 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
|
That would actually be pretty cool.. we need more stuff happening in our maps..!
|
|
06-22-2008, 06:16 AM | #16 |
Join Date: Mar 2007
Location: UK
Posts Rated Helpful 0 Times
|
If people are requesting more ambience and feel, you could (rather than adding excessive props, or anything industrial, or vegatation - if you don't want them) try heightening the cliffs, and fiddling with the lighting.
I think if you heighten the cliffs in places and keep the architecture nice and fortress-like where possible it'll be a winning remake. Also with warpath it might be easy to accidentally let players rocket jump etc. into places you don't want them to, so keep in mind invisible borders and put walls/clip brushes in where necessary. Well done so far, the displacements are great. |
|
06-24-2008, 05:59 AM | #17 | |
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
|
I'd like your guys opinion on something, right now I've replaced the ladders with jump pads because I hate ladders. Opinions...?
Also I don't like it when people rudely take health/ammo/etc. from spawn when others need it more. I was planning on putting in regeneration pools rather than backpacks. Opinions...? The theme is set..I've made dozens of textures and models Areas will be clipped off of course, there's actually alot of nooks and cr annies that are fun to get to right now that people might not want clipped off tho! I should explain what I meant about the technological stuff. I'm going to model monitors popping out of crates for the spawns and nearby the capture points that indicate who own's what and which way people should move. Also, at the cp1/5 entrances there will be these sort of ribbon like things hooked to monitors that are the source of the "enemy in our base!" warning. i.e., enemy runs over it and alarm sounds out of it. But I'm definitely open to input on this. The 3D skybox hasn't even been started (won't take long). There will be more cliffs and buildings happening on the outside/high areas of the map. I haven't touched the lighting, (it doesn't take me long). I just needed to be able to see the map! Quote:
|
|
|
06-24-2008, 06:17 AM | #18 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
|
i cant wait
FINISH ZAT MAP, MIZTER HAPPY! RAUS, RAUS! |
|
06-28-2008, 01:26 AM | #19 | |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
|
Quote:
__________________
Oh, man... More armor for the win, yeah? |
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|