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Old 09-15-2007, 08:16 AM   #1
PHISH
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Class Guide: Spy

Weapons
slot1: Knife
slot2: Tranq
slot3: Super Shotgun
slot4: Nailgun

Grenades
Grenade 1: Frag
Grenade 2: Gas

Health 90
Armor 100

Combat

The Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. Stealth and subterfuge are the Spy's best friends. The Spy's Knife can instantly kill an enemy player if they are stabbed from behind. Backstab kills are silent. The Spy's Tranq allows them to slow down enemies and reduce their vision. Gas grenades can induce hallucinagenic effects on enemies, confusing teamcolors and reducing their awareness on the battlefield.

Special Abilities

The Spy's special command (+attack2, right mouse button by default) brings up the spy Quick Menu.
  • Disguise
    Spies can disguise themselves as any other class and team that is available on the current map. If there are two teams on the map, the disguises will be listed as either "Friendly" or "Enemy". If there are three or four teams on the map, the disguises will be listed by team color.
    A Spy's disguise is removed whenever they attack with one of their weapons. (Spies are still able to prime grenades and throw them while disguised.) There is one exception to this rule (see "ID Theft" below).
    A Spy's currently equipped weapon is reflected in their disguise, so if a Spy disguised as an Engineer has his Knife out the disguise will show the Spanner out.

    Tip: running backwards while disguised towards the enemy base will be more subtle to the opposing team, as they may think you are teammate simply retreating.
  • ID Theft
    Normally, when the Spy attacks with a weapon they lose their disguise. However, if the Spy successfully backstabs an enemy from behind with their Knife on the first hit (which is an instant kill), they assume the team color and class of the enemy as a disguise.

  • Cloaking
    There are two options for cloaking: Cloak and Silent Cloak. If a Spy cloaks normally, a Corpse showing their model (be it the Spy themselves or their cloak) falls as if it had died. This is a functional and useful replacement for feigning death, and can be done on the move.

    If a Spy cloaks silently, the Spy simply fades into their cloaked form, but it must be performed while standing still. Friendly players will see a partially cloaked Spy by their icon over their head, but enemies will have to rely on keen eyesight. A Spy moves slower when cloaked, and any increases in speed (such as being hit by a Concussion Grenade and subsquently being pushed away) will remove the cloak.

    The other aspect to keep in mind is that the cloak effect will become more "turbulent" and visible while moving, and be less visible while standing still.
    Use this to your advantage by taking care to make your cloaked movements while enemies are distracted or looking the other way. Hunting your prey is fun :P

    Sentryguns will detect and shoot any cloaked spy, so the use of a disguise in conjunction with cloak is necessary to penetrate the enemy base.

  • Reduced Falling Damage
    Spies must fall 50% as far as other classes to receive fall damage, and they receive 50% less damage than other classes when they sustain fall damage.


  • Sabotage
    Spies can sabotage enemy Sentry Guns and Dispensers and turn them against the enemy team. The Spy must stand next to and face a Sentry Gun or Dispenser while disguised. Sabotaging a Sentry Gun or Dispenser takes 3 seconds.

    Once you have sabotaged the sentrygun or dispenser it doesn't immediately "Activate". When the time is right pull up the spy quickmenu (+attack2 or right mouse button by default) and select Sabotage Sentry/Dispenser.

    When activated, then Sentry Gun will fire on its own team, giving all kills to the Spy. When the activated Sabotage ends, the Sentrygun will explode.

    Multiple guns can be sabotaged and turned in succession. Keep this in mind the next time you run into a team with 4 sentry guns in one room :P.

    Sabotaged Buildables can not be detonated or dismantled. (However, they can still be destroyed by weapons fire as usual.) The Sabotage effect is removed after the Spy is killed.

    "Activating" a Dispenser sabotage will cause the dispenser explode.

  • Stealth
    Spies do not make footstep sounds like the other classes do. However, they will make footsteps while disguised so as to not ruin the illusion of the disguise.

    If a Spy is crouching when he lands from a fall, he will make less noise.

Last edited by mervaka; 09-15-2007 at 11:08 AM.
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Old 09-15-2007, 09:03 PM   #2
DrFire
 
Join Date: Sep 2007
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Also, cloak and water go very well together. And I staying near walls is effective as well.
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Old 09-15-2007, 10:25 PM   #3
psycos1s
 
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FYI i was playing spy just goofing around i was disguised as enemy engy on monkey and cloaked the sg will shoot oyu no matter what when cloaked it knocks off cloak then stops when it sees your disguised duno if its supposed to though but it did.
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Old 09-16-2007, 01:09 AM   #4
Thunderknight
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PROTIP: Part of being a spy is not only knowing how to infiltrate an enemy base, but also knowing how to get out of one safely:

1) Know the routes in and out of the base

This is a given. Know where you're going and don't get lost. Otherwise, you may find yourself on the wrong end of a well-placed SG while trying to escape with the flag!

2) Use secondary routes as opposed to main ones

Also a given. Marching out the front door with the flag is usually a bad idea seeing as how the enemy team is more than likely to be using that route as well.

3) Make it a pain in the ass to follow you

Grabbing the enemy flag is like smacking a hornet's nest with a stick. You're going to get swarmed unless you run the fuck away. Do whatever it takes to slow down any pursers that are chasing you: Shoot them with a tranq to slow them down, throw down grenades/gas grenades to deal damage and disorent them, whatever. Just run and slow them down.
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Old 09-16-2007, 12:23 PM   #5
TwoTired
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Protip : Whatever weapon you're holding right now as a spy while disguised, will be the same weapon in that slot.

To rephrase : You're a sneaky spy who's disguised as a soldier, having just migrated from TFC you know that the weapon you're using right now has no effect, right? After all, you'll be holding the default weapon amirite????

RONG!

in FF, your disguise will "change weapons" too!

Ex. : Disguised as soldier, if you hold the nailgun, they see you as holding the RPG. etc.r

Hence, for best effects and least suspicion, use the weapon that most people of that class use.

No soldier is going to be walking around with a friggen' crowbar!

Protip #2 : Non-silent cloaking is best used right before entering water or falling off a ledge.

Especially in maps like aardvark where there's usually a sniper looking around in the middle or maps like well where you can cloak right before falling in the water to throw most people off your tail.

Protip #3 : Silent cloak can extend your career in the enemy base, if you ever get shot at and are able to outrun said shooter then do find a nice, unsuspectable corner where you can stop for a second, cloak silently and watch them pass away!

Disclaimer : won't work against an alert guy who's not too far off your tail.

Protip #4 : The tranq is a wep that's worth to master, it's effects are nice and are best in situations such as "rival spy steals flag which is in the water right now".

And now, time for captain obvious :

#1 : Don't spam the knife, make sure you're going to hit 100% and then backstab, this allows you to steal the enemy's clothes, extending your career if the recently-deceased is a class which the enemy has plenty of.

Note : only works when you're disguised in the first place - whether enemy or friendly disguise, hence the 100% part.

#2 : Take the backdoor. The front door will get you killed by a 300 pound fatty with an exposed bellybutton wielding a gigantic gun.

#3 : Act like the class you're playing. A soldier waiting in the flag room is a repeatedly occurring scene. A medic waiting in the flag room is not.

#4 : For the love of god, don't uncloak when somebody's around.

And finally :

If you intend to play spy, do stock up on patience.
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Old 09-16-2007, 10:01 PM   #6
PorkChopVII
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Quote:
No soldier is going to be walking around with a friggen' crowbar!
Thats really funny because i was playing well last night and the spy, im not goin to name any names because hes been with tfc sense the beginning like i was. Would run around with his crowbar, i didnt have the heart to tell him how i could tell it was him everytime
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Old 09-17-2007, 06:09 PM   #7
Desyphur
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What if I'm holding a weapon that they don't have (a weapon slot.)

Like with the Pyro, what if I'm holding the SS?
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