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Old 04-19-2017, 10:02 AM   #1
caesium
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Quake Champions

Anyone tried the beta?
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Old 04-19-2017, 09:45 PM   #2
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Signed up and waiting on a email, however I'm wondering, as my old PC might not be up to it
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Old 04-20-2017, 09:41 AM   #3
caesium
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I really hope they release proper mapping tools, ideally with enough flexibility to create custom gamemodes. Doesn't need to be full on "modding" - a limited high-level interface like FF's lua would be ideal.

I think I read ages ago that they have no plans to do so, but for me games need the community content, including the weird stuff, to stay interesting in the longrun. So long as it's clearly labelled as community/custom and kept relatively hidden to new-comers (so they don't end up playing it by mistake and thinking that was the intended experience) I don't see much argument against it other than their time to release the tools.
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Old 04-24-2017, 05:43 PM   #4
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I was really hoping for it at the start. Now I just highly doubt it.

QC is pretty dope. In terms of mapping and openness though, we'd probably be better off making a quake mod in ue4.
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Old 04-27-2017, 02:53 PM   #5
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Is dope good?
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Old 04-28-2017, 10:59 AM   #6
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I played some yesterday. I wasn't overly impressed. The speed is still there.

Straight away the anime style irritates me. Since TF2, any FPS that isn't set in realistic war has defaulted to the polar opposite. Bright, colourful, goofy characters with their own personalities and annoying lines. It's like watching the Power Rangers.

Their unique abilities will likely make it too annoying to play. MOBA/MMO feel, stats, looting, all games must come with this these days...

If I can get over these cons maybe it will grow on me.

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