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05-01-2006, 12:17 AM | #1 |
Join Date: Mar 2006
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returning the scout's scanner ?
how about returning the scout's special function, a scanner that pointed a thunderbolt beam to where an enemy or a teammate is ?
You could combine it and use green and red beams or something... It's a really nice feature that'd help the scout decide which way to go but it's not uber-powerful like his grappling hook (the spy had one, too. Don't know about other classes...) Maybe even return the flashbang, since the caltrops are so useless... |
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05-01-2006, 02:12 AM | #2 |
Join Date: Mar 2006
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caltrops aren't that useless... just depends on if you know how to use them
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05-01-2006, 02:18 AM | #3 |
Join Date: Apr 2006
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i read a bunch of the dev journals and it sounded like they were coming out with a new function for the scout that was going to replace caltrops.
supposedly the idea is extremely unique and the devs are excited to test out the idea. they said it will need alot more tweaking and testing before its perfected and then they might tell us about the idea |
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05-01-2006, 03:33 AM | #4 | |
Join Date: Jan 2005
Posts Rated Helpful 0 Times
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Quote:
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05-01-2006, 03:42 AM | #5 |
Useless
Retired FF Staff
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Wish I knew what that technique was.
__________________
Look at all those dead links. |
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05-01-2006, 04:58 AM | #6 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Caltrops are more useful in US matches, since the standard teamplay setting makes it so friendly caltrops don't hurt anyone on the team but the person who put them down.
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05-01-2006, 09:20 AM | #7 |
Join Date: Mar 2006
Posts Rated Helpful 0 Times
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*cry* I added the caltrop question only as a remark... this topic is supposed to be about the scanner o_O
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