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Old 09-14-2009, 05:38 PM   #1
Bridget
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Share your Strategy

I can't game right now because of some stupid fucking Vista errors with my display drivers. So, I am working on a huge beginner guide to Fortress Forever that will be released in PDF format, sometime and hopefully, in the future. Here's your chance to help me write it. Pick your favourite class, try to do as many classes as you want, or do them all. I need you to write tips on how to play these classes, what to avoid doing as these classes, how to effectively use their nades, and so on. Make it noob-friendly.
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Old 09-14-2009, 06:30 PM   #2
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Sniper guide is already made by Undesirable so I guess no one needs to do a new one

http://forums.fortress-forever.com/s...t=sniper+guide
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Old 09-14-2009, 06:32 PM   #3
Bridget
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It isn't about making guides. I need people to provide me with small suggestions for howto/hownotto play each class and utilise their weapons. I want multiple people to give their suggestions, regardless of whether or not someone else gave suggestions to the same class.
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Old 09-14-2009, 06:35 PM   #4
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Everyone plays each class differently, I don't see this working and I don't see any noob actually reading it. Alot of it would speak for itself really, e.g

1. Grenades: when throwing grenades as medic make sure they are as close to the enemy as possible for maximum damage.

yeh?
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Old 09-14-2009, 06:40 PM   #5
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Quote:
Originally Posted by wakka View Post
Everyone plays each class differently, I don't see this working and I don't see any noob actually reading it. Alot of it would speak for itself really, e.g

1. Grenades: when throwing grenades as medic make sure they are as close to the enemy as possible for maximum damage.

yeh?
Haha. +1.

I just thought you could pick up something from that guide, but if it's not what you're looking for then fine. Nvm.
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Old 09-14-2009, 07:20 PM   #6
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Once 2.4 comes out, I will make an avi that amounts to the same purpose. It will be supercool and render your pdf useless.

good luck though

Last edited by Mikael_hs; 09-14-2009 at 07:21 PM.
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Old 09-14-2009, 07:21 PM   #7
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Nevermind, obviously not everyone is capable of understanding what I am asking for. I'll do it myself. Yeah no shit people play classes differently, but they use strategy that is general to the class. Also, reread what I said. How to use grenades effectively. Tur hur "Make sure da grenade iz close 2 da playur" no shit, I'm asking for you to provide more advanced usage of the grenade. EG you could say something stupid like "Throw da emp grenadz into da crowd 4 da damgz" or give me a more effective suggestion like "You could try tossing a few bags toward the enemy to increase the damage of the EMP."

But, nevermind.

Last edited by Bridget; 09-14-2009 at 07:24 PM.
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Old 11-11-2009, 11:12 AM   #8
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Quote:
Originally Posted by Bridget View Post
I can't game right now because of some stupid fucking Vista errors with my display drivers. So, I am working on a huge beginner guide to Fortress Forever.....
Quote:
Originally Posted by Bridget
It isn't about making guides.
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Old 11-14-2009, 04:36 PM   #9
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Medic : try and get a plan of what you're going to do in your head before hand. If you're going to attack water on monkey, go for it...If the T soldier see's you go back, or scatter your attack so you're not toally predictable.

Get the sg down first. You're the medic, your scouts aren't going to do alot vs 3 fr defence on monkey for example. Get the sg down, then worry about the demo.

Give comms for sg posistions, if you didn't get it down at least let someone know where it is for their run at it.

Don't be a dm whore, if you're good at dming fair enough but if theres an availible gap to go through and the soldiers on 30 hp just go... don't kill him, you'll be passed and leave the soldier on 30 hp for someone on the next run rather than you killing him and the next guy to run into a 100 hp soldier.

Be unpredictable, learn different ways to attack on each map. You can edge the flag out inch by inch using concs or completely obliterate the fr. Find a style that best suits your "skills"

Learn something else other than scout, yes you may be a leet scout but scout is too fucking easy in this game, being good at scout in FF isn't saying alot. If your 3 other medics aren't getting the sg down enough for you to scout then go medic. So learn how to be flexible.

Soldier :
This really depends on whether you want to be a FL/BL soldier.
I'll use monkey T for example: You can play this posistion in two ways.

Defensively : Hang back in the T you'll keep offy out of the fr from T for longer, but you'll be missing comms to water/lower

Offensively : I prefer this way, you can give comms to water and lower which in turns helps out your fr def alot. Also you can be suprising to offence on your posistion. Hide just before the ramp on fd stay still and listen to bhop sounds and pre shoot.

One of the biggest problems I've seen with almost every soldier in this game is they exhaust all of their rockets and then fire a shotgun. Big no no, for any decent medic if you're just shooting rockets first it's very easy to predict your rpgs and move accordingly, switch it up, fire a rocket then a shotgun or two then back to rpg.

Try and time your resupplys, look at the death scrolls when 3 players are down resupply this means only a possibility of one person can get through where as if you resupply at any given time you may have 3 in without a call.

Backline : I'll use sd2 fr for an example. You've got to play really smart in the fr, you don't want to get drawn down into needless dm. Hang back fire maybe 1/2 shots down into the fr to tempt the medic into thinking you're dming him, then retreat into the actual fr to escape his nade, he's just wasted a nade on nothing. Now go out and dm him. This applys to all maps really, you want to get medics to waste their nades so use the enviroment provided. On maps like 2fort bsp perhaps stay at the very bsp for a few of the medics runs then go up onto the first curve for a few... so he primes his nades late/early. Backline is all about keeping your health, the more unpredictable you can be, the more health you're going to keep.

For the most part soldier is just keeping a level head and knowing what to do when, if you've let 3 in fall back. Just use your noggin'

Hope this helps.

Last edited by Elmo; 11-15-2009 at 01:29 AM. Reason: he meant monkey but said monday :D
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Old 11-15-2009, 01:07 PM   #10
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gr3mlin u have to write a book mate
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Old 11-15-2009, 01:20 PM   #11
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Quote:
Originally Posted by Gr3mLin View Post
Medic : try and get a plan of what you're going to do in your head before hand. If you're going to attack water on monkey, go for it...If the T soldier see's you go back, or scatter your attack so you're not toally predictable.

Get the sg down first. You're the medic, your scouts aren't going to do alot vs 3 fr defence on monkey for example. Get the sg down, then worry about the demo.

Give comms for sg posistions, if you didn't get it down at least let someone know where it is for their run at it.

Don't be a dm whore, if you're good at dming fair enough but if theres an availible gap to go through and the soldiers on 30 hp just go... don't kill him, you'll be passed and leave the soldier on 30 hp for someone on the next run rather than you killing him and the next guy to run into a 100 hp soldier.

Be unpredictable, learn different ways to attack on each map. You can edge the flag out inch by inch using concs or completely obliterate the fr. Find a style that best suits your "skills"

Learn something else other than scout, yes you may be a leet scout but scout is too fucking easy in this game, being good at scout in FF isn't saying alot. If your 3 other medics aren't getting the sg down enough for you to scout then go medic. So learn how to be flexible.

Soldier :
This really depends on whether you want to be a FL/BL soldier.
I'll use monkey T for example: You can play this posistion in two ways.

Defensively : Hang back in the T you'll keep offy out of the fr from T for longer, but you'll be missing comms to water/lower

Offensively : I prefer this way, you can give comms to water and lower which in turns helps out your fr def alot. Also you can be suprising to offence on your posistion. Hide just before the ramp on fd stay still and listen to bhop sounds and pre shoot.

One of the biggest problems I've seen with almost every soldier in this game is they exhaust all of their rockets and then fire a shotgun. Big no no, for any decent medic if you're just shooting rockets first it's very easy to predict your rpgs and move accordingly, switch it up, fire a rocket then a shotgun or two then back to rpg.

Try and time your resupplys, look at the death scrolls when 3 players are down resupply this means only a possibility of one person can get through where as if you resupply at any given time you may have 3 in without a call.

Backline : I'll use sd2 fr for an example. You've got to play really smart in the fr, you don't want to get drawn down into needless dm. Hang back fire maybe 1/2 shots down into the fr to tempt the medic into thinking you're dming him, then retreat into the actual fr to escape his nade, he's just wasted a nade on nothing. Now go out and dm him. This applys to all maps really, you want to get medics to waste their nades so use the enviroment provided. On maps like 2fort bsp perhaps stay at the very bsp for a few of the medics runs then go up onto the first curve for a few... so he primes his nades late/early. Backline is all about keeping your health, the more unpredictable you can be, the more health you're going to keep.

For the most part soldier is just keeping a level head and knowing what to do when, if you've let 3 in fall back. Just use your noggin'

Hope this helps.
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Old 11-15-2009, 10:34 PM   #12
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The best advice you can give any newbie is, "calm down, damnit!" Once you are able to control your mind and body, you can control your opponent.

Zen, baby.
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