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06-14-2009, 10:17 AM | #1 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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dead link
in "all your mapping needs"
SGware.be Fortress Forever tutorials such as making Loading screens is dead. Looking for tutorial on loading screens and game start camera. thanks. |
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06-14-2009, 04:21 PM | #2 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Loading screen:
1. Make the image at 1365x1024, then resize to 1024x1024. The image will be squashed--that's ok. 2. Save/convert the image to a vtf using vtex, vtfedit, or the photoshop plugin. Use the default settings for a compressed texture, except check "no mipmap" and "no LOD". 3. Create a vmt file. Should look like this: Code:
"UnlitGeneric" { "%keywords" "FF" "$basetexture" "vgui/loadingscreens/default" } 4. Both files should go into FortressForever\materials\vgui\loadingscreens\. They should have the same filename as your map. Game start camera: Place a info_intermission to define the position of the start camera. You'll have to place a info_target at which to point the camera. For a map fly-through, use path_mapguide. |
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06-14-2009, 05:38 PM | #3 |
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Thanks carl!
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06-14-2009, 09:55 PM | #4 |
Pub Allstar!
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what font is used on these screens? I'd like my text to look as uniform as possible.
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06-14-2009, 09:56 PM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
The Fortress Forever fonts can be found in the /resource/ folder in your FF directory.
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