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10-06-2008, 03:33 AM | #1 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
FF Steamworks/Orange Box/etc. Discussion
Since we've had a lot of discussion about FF and the Orange Box etc., all of the discussion should now go in this thread.
Here's the basics. Five mods were brought onto Steamworks. Steamworks is basically what Valve promised Steam would be doing five years ago - allowing mods to update via Steam just like supported games. Fortress Forever hopes to one day be on Steamworks so its easier to improve and update the game. Steamworks would solve a whole bunch of our problems, like a stats system, getting patches out, etc. For now, we're not. Proceed with conspiracy theories and such herein.
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10-06-2008, 03:48 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
As an aside (not really), it's likely we need to be on the OB engine before we get Steamworks support.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-06-2008, 03:59 AM | #3 | |
sKeeD
D&A Member
Beta Tester |
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10-06-2008, 04:47 AM | #4 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Honestly, I don't think this mod is quite ready for a release like that, despite how badly I'd like to have it on Steamworks. There are key quirks with almost every class that are IMO still being messed with to hopefully come to a compromise that is fit for most players.
Without getting into a huge list of what a lot of people think needs to be improved, I think the few most important things to make this mod better is to get decent and seasoned modelers/animators on the dev team so we can improve the player models/skeletons. Having more options, better usability, would greatly improve this mod. Who wouldn't want to be able to customize their HUD or add a cool custom lightning effect to their conc blast when it goes off? Player/world customization is what all HL based games have been about, and unlocking the ability to do such things will be better for people on all sides. The third and probably most important thing I think this mod needs to improve overall gameplay, is the release of a training map or in depth training guides to get people more familiar with how to play. This could also break down a lot of barriers where some people complain about newcomers not doing their objectives. On a final note, I think FF has great potential to have a ginormous player base, I just hope everyone is willing ad able to do such things to take it to that next step. Oh and we need better servers out there. It seems like a full server of 20 people lags quite a bit. I know about all the explosions and such, but I honestly believe Gameservers and other companies should provide options to upgrade to higher fps servers, 500fps, 1000fps, etc. |
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10-06-2008, 02:37 PM | #5 | |
The guy you love to hate.
Join Date: Mar 2007
Location: Under your bed
Posts Rated Helpful 1 Times
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10-06-2008, 09:24 PM | #6 |
sKeeD
D&A Member
Beta Tester |
Shadows are bad at the moment.
You can see them through the floors for the most part, and it looks very cheaply done. Imo shadows were better off disabled |
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10-06-2008, 10:10 PM | #7 | |||||
Useless
Retired FF Staff
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If it seems like I'm picking on you, it's because I am.
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10-16-2008, 06:30 PM | #8 | |
FF God
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and YES! It would help the community grow...I'd expect hundreds of pubbers 24/7 when this happens. If not thousands.
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10-16-2008, 10:03 PM | #9 | |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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10-17-2008, 06:34 AM | #10 |
Join Date: Mar 2007
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As a total OB noob, in what way will the transition to OB influence mapping? What's the main differances and will there be problems with EP1 maps?
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10-17-2008, 07:24 AM | #11 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Ask GigaByte, he seems to be angry at OB Hammer mapping ;D
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10-17-2008, 07:28 AM | #12 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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GiGaByTe was furious because he got some weird error whenever he had angled brushes, but I think only a minority of people get that error. EP1 maps will still be 100% valid, but I've heard they might have some minor water issues (?).
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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10-06-2008, 06:54 AM | #13 |
Retired FF Staff
Join Date: Jul 2007
Class/Position: D Eng Gametype: Griefing/Spawn Camping Posts Rated Helpful 5 Times
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There are motions in the works to start getting on the track for this.
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10-06-2008, 09:40 AM | #14 |
Join Date: Sep 2007
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This would really help the mod out
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