Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

View Poll Results: What theme would look best to you?
Snowy, slightly foggy(FF_Dropdown style) 25 40.32%
Night but nicely light(CZ2 style) 21 33.87%
Day (SD2 style) 16 25.81%
Voters: 62. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 09-24-2007, 07:05 PM   #1
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
[RELEASED]FF_Redgiant

http://files.filefront.com/FF+RedGia.../fileinfo.html



__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------

Last edited by GambiT; 11-28-2007 at 04:23 AM.
GambiT is offline   Reply With Quote


Old 09-30-2007, 09:06 AM   #2
dkr
 
Join Date: Jul 2007
Posts Rated Helpful 0 Times
I think night

GREAT idea for a FF map btw.. loved playing it in UT
dkr is offline   Reply With Quote


Old 09-30-2007, 10:46 AM   #3
MightyLotu
 
MightyLotu's Avatar
 
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
snow theme at night with teamcolloured lights that light up the walls all over the place
MightyLotu is offline   Reply With Quote


Old 09-30-2007, 12:02 PM   #4
hughJ
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
I've started to find that there's a strong correlation between visibility and enjoyment level in regards to the maps. :P If it must be at night, please make the bases well-lit to make it easy to distinguish classes and teams.
hughJ is offline   Reply With Quote


Old 09-30-2007, 04:41 PM   #5
Fragile
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
thanks for doin' this map. i know i said i would, but due to unforeseen consequences, my free time has withered.
Fragile is offline   Reply With Quote


Old 09-30-2007, 04:43 PM   #6
SizeableSSonic
Joystick Junkie
D&A Member
 
SizeableSSonic's Avatar
 
Join Date: Mar 2007
Location: I know where YOU live!
Class/Position: Engineer or Sniper
Gametype: CTF
Posts Rated Helpful 0 Times
Send a message via AIM to SizeableSSonic Send a message via MSN to SizeableSSonic
Aww, you were doing great too.

Anyway, I don't ever remember Redgiant being in UT, I only remember it in TFC...
__________________
I like chocolate milk.
SizeableSSonic is offline   Reply With Quote


Old 10-29-2007, 08:13 PM   #7
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
The lighting makes everything look flat
Player is offline   Reply With Quote


Old 10-29-2007, 08:17 PM   #8
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
looking great...definitely needs to be fine tuned, but it looks sweet!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 10-29-2007, 10:20 PM   #9
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
wow thats a lot of work to come out of the blue like that... congrats and keep up the good work
barronofhellion is offline   Reply With Quote


Old 10-29-2007, 11:56 PM   #10
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
Quote:
Originally Posted by Player
The lighting makes everything look flat
I actually think the lighting is pretty nice... it seems to give everything a sort of comfortable glow to it. I am ever so sick of the insane lighting in mapping in some games. Subtlety is very underappreciated.
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 10-31-2007, 12:58 PM   #11
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
i dont think anybody noticed and i forgot to mention. if you look at the 3rd SS all the way to the left you'll see a door. i'm planning on having a ladder going up to the top floor/balcony or whatever. it will be like the ladder on well going up to the top of the base only instead of walls it'll be like part of the mountains i plan on having surrounding the map. i am only doing this on the side you spawn from.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 10-31-2007, 03:32 PM   #12
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
lmao ihmhi that comic was great!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 10-31-2007, 05:22 PM   #13
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
On another note: it is possible to overdose on curves.
Player is offline   Reply With Quote


Old 11-27-2007, 08:10 PM   #14
there's nothing here
lol
 
there's nothing here's Avatar
 
Join Date: Mar 2007
Location: Halfway sprawled out of a cardboard box at the bottom of a flight of stairs.
Posts Rated Helpful 2 Times
Quote:
Originally Posted by Ihmhi
I actually think the lighting is pretty nice... it seems to give everything a sort of comfortable glow to it. I am ever so sick of the insane lighting in mapping in some games. Subtlety is very underappreciated.
I think the idea is ambience!

Oh yeah, the map's sexy btw.
there's nothing here is offline   Reply With Quote


Old 11-27-2007, 08:19 PM   #15
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
thanks, and in the country/woods where there are no city lights, yes it will be pitch black and snowy. although you will still see the clouds around where the moon is, lol.

the random snow i wanted to put all over the map, but decided not to as to finish with it and move on, i'm not a patient person.

BUT!!!

if a willing LUA coder/competent person gets with me and helps me with somethings i wanted to do with redgiant, then i may release as a different name, and if so i will also include the locations in it.
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-27-2007, 08:50 PM   #16
Scuzzy
D&A Member
Retired FF Staff
 
Scuzzy's Avatar
 
Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
Setup, Uploaded, Compressed and Fast/DLable. Danke chief!

Scuzzy
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler
"A clan is defined by the nature of it's enemies. - The Llama Wrangler
Scuzzy is offline   Reply With Quote


Old 11-21-2007, 03:44 PM   #17
Scuzzy
D&A Member
Retired FF Staff
 
Scuzzy's Avatar
 
Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
We loaded this a few days ago, I played it for the first time last night. Excellent map, everyone on the server thought it was a blast. VERY well done Gambit.
__________________
"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler
"A clan is defined by the nature of it's enemies. - The Llama Wrangler
Scuzzy is offline   Reply With Quote


Old 11-21-2007, 03:48 PM   #18
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
thank you Scuzzy, i appreciate that. Did y'all wait until i left or what? lol
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-22-2007, 01:31 AM   #19
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
MAX_MAP_DISPINFO!!!!!!!!!!!!!!!!!!


max displacements, son of'ah bitch, gotta start over
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 11-22-2007, 11:16 PM   #20
Player
D&A Member
 
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
Lolcurveoverdose :P
Player is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.