Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Lua

Reply
 
Thread Tools Display Modes
Old 07-24-2008, 10:32 PM   #1
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
Ball Carrier and Allies

So Ruta mention how people are supposed to go after the ball carrier in Murderball but people were not doing that. So it got me thinking.

Is it possible to make Teams that don't have the ball into allies and once the ball is drop then they are not allied no more?
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 07-26-2008, 03:43 AM   #2
Tsukasa
 
Join Date: Sep 2007
Class/Position: O
Gametype: CTF
Affiliations: mimic-
Posts Rated Helpful 0 Times
Sure, have two teams.

Tsukasa is offline   Reply With Quote


Old 07-26-2008, 03:51 AM   #3
Ihmhi
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff
 
Ihmhi's Avatar
 
Join Date: Mar 2007
Location: Newark, NJ, United States
Class/Position: A little bit o' everythin'
Gametype: Also a little bit o' everythin'
Affiliations: [AE] Asseater, *SJB Straight Jacket Brigade
Posts Rated Helpful 3 Times
Send a message via AIM to Ihmhi Send a message via MSN to Ihmhi Send a message via Yahoo to Ihmhi
I'm sure you could hot-swap the Lua code for Hunted? (Red and Blue allies).

The thing is, infighting among the other three teams, accidental kills, etc. are part of the fun of murderball.

I know the objective icon can point towards an entity, but can it point towards a player in realtime? That might be nice for murderball.

Of course, one could also make the point that that might break the whole gameplay aspect of it. You're already roughly aware of where the ball is, so... yeah.
__________________
Support FF:
Anime: The Thread: Reloaded
The one and only anime thread on these here forums.

Select the pistol, and then, select your horse.
Ihmhi is offline   Reply With Quote


Old 07-26-2008, 04:40 AM   #4
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
but how will it work so they don't become allies once the ball is dropped?

Also this will be tested, if it doesn't work or takes away the fun out of the map then I would revert it back.
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 07-26-2008, 04:56 AM   #5
Rutabeggar
D&A Member
 
Rutabeggar's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 0 Times
I enjoy the chaos of murderball as much as anyone, but as Geo said, getting fragged mid-field while running to attack the team with the ball is just a buzz kill...

I was thinking something along the lines of when a team touches a ball, the ball acts as a trigger and the hot-swap happens as described above (if green touched the ball, blue, red, and yellow would be allies), place entities at the entrances to every base, i.e. the front doors, the cave, the bats, that turns the hot-swap off and that would allow for the "accidental" kills that happen when bum rushing but would make working with the other teams viable, the ball drop would return everyone back to enemies until it's picked up again...not sure if .lua can work that way...just an idea for Nuk3m.

Also, people wouldn't use snipers to pick off people in the mid field...would just shoot at each other.

1. Ball is in middle, everyone is still on opposing teams.
2. Ball gets picked up by green, .lua forces red, blue, and yellow to the same "team" while in mid-field
3. Players from red, blue, and yellow cross the thresholds of the green base, which has an entity trigger that turns off the previous .lua script
4. Chaos ensues in green base...ball is dropped
5. Ball returns to middle which triggers everything back to normal again until ball is picked up again.
6. Ball is picked up by blue, wash, rinse, repeat.

Last edited by Rutabeggar; 07-26-2008 at 05:12 AM.
Rutabeggar is offline   Reply With Quote


Old 07-26-2008, 05:05 AM   #6
Tsukasa
 
Join Date: Sep 2007
Class/Position: O
Gametype: CTF
Affiliations: mimic-
Posts Rated Helpful 0 Times
On a more serious note, I don't think its currently possible. Forcing a team switch respawns you I believe.
Tsukasa is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:18 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.