|
07-24-2008, 10:32 PM | #1 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
Ball Carrier and Allies
So Ruta mention how people are supposed to go after the ball carrier in Murderball but people were not doing that. So it got me thinking.
Is it possible to make Teams that don't have the ball into allies and once the ball is drop then they are not allied no more?
__________________
|
|
07-26-2008, 03:43 AM | #2 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
|
Sure, have two teams.
|
|
07-26-2008, 03:51 AM | #3 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
I'm sure you could hot-swap the Lua code for Hunted? (Red and Blue allies).
The thing is, infighting among the other three teams, accidental kills, etc. are part of the fun of murderball. I know the objective icon can point towards an entity, but can it point towards a player in realtime? That might be nice for murderball. Of course, one could also make the point that that might break the whole gameplay aspect of it. You're already roughly aware of where the ball is, so... yeah.
__________________
Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
|
07-26-2008, 04:40 AM | #4 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
|
but how will it work so they don't become allies once the ball is dropped?
Also this will be tested, if it doesn't work or takes away the fun out of the map then I would revert it back.
__________________
|
|
07-26-2008, 04:56 AM | #5 |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
|
I enjoy the chaos of murderball as much as anyone, but as Geo said, getting fragged mid-field while running to attack the team with the ball is just a buzz kill...
I was thinking something along the lines of when a team touches a ball, the ball acts as a trigger and the hot-swap happens as described above (if green touched the ball, blue, red, and yellow would be allies), place entities at the entrances to every base, i.e. the front doors, the cave, the bats, that turns the hot-swap off and that would allow for the "accidental" kills that happen when bum rushing but would make working with the other teams viable, the ball drop would return everyone back to enemies until it's picked up again...not sure if .lua can work that way...just an idea for Nuk3m. Also, people wouldn't use snipers to pick off people in the mid field...would just shoot at each other. 1. Ball is in middle, everyone is still on opposing teams. 2. Ball gets picked up by green, .lua forces red, blue, and yellow to the same "team" while in mid-field 3. Players from red, blue, and yellow cross the thresholds of the green base, which has an entity trigger that turns off the previous .lua script 4. Chaos ensues in green base...ball is dropped 5. Ball returns to middle which triggers everything back to normal again until ball is picked up again. 6. Ball is picked up by blue, wash, rinse, repeat. Last edited by Rutabeggar; 07-26-2008 at 05:12 AM. |
|
07-26-2008, 05:05 AM | #6 |
Join Date: Sep 2007
Class/Position: O Gametype: CTF Affiliations: mimic- Posts Rated Helpful 0 Times
|
On a more serious note, I don't think its currently possible. Forcing a team switch respawns you I believe.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|