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View Poll Results: What theme would look best to you? | |||
Snowy, slightly foggy(FF_Dropdown style) | 25 | 40.32% | |
Night but nicely light(CZ2 style) | 21 | 33.87% | |
Day (SD2 style) | 16 | 25.81% | |
Voters: 62. You may not vote on this poll |
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09-24-2007, 07:05 PM | #1 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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[RELEASED]FF_Redgiant
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- Last edited by GambiT; 11-28-2007 at 04:23 AM. |
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09-30-2007, 09:06 AM | #2 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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I think night
GREAT idea for a FF map btw.. loved playing it in UT |
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09-30-2007, 10:46 AM | #3 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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snow theme at night with teamcolloured lights that light up the walls all over the place
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09-30-2007, 12:02 PM | #4 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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I've started to find that there's a strong correlation between visibility and enjoyment level in regards to the maps. :P If it must be at night, please make the bases well-lit to make it easy to distinguish classes and teams.
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09-30-2007, 04:41 PM | #5 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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thanks for doin' this map. i know i said i would, but due to unforeseen consequences, my free time has withered.
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09-30-2007, 04:43 PM | #6 |
Joystick Junkie
D&A Member
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Aww, you were doing great too.
Anyway, I don't ever remember Redgiant being in UT, I only remember it in TFC...
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10-29-2007, 08:13 PM | #7 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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The lighting makes everything look flat
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10-29-2007, 08:17 PM | #8 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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looking great...definitely needs to be fine tuned, but it looks sweet!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-29-2007, 10:20 PM | #9 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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wow thats a lot of work to come out of the blue like that... congrats and keep up the good work
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10-29-2007, 11:56 PM | #10 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
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10-31-2007, 12:58 PM | #11 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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i dont think anybody noticed and i forgot to mention. if you look at the 3rd SS all the way to the left you'll see a door. i'm planning on having a ladder going up to the top floor/balcony or whatever. it will be like the ladder on well going up to the top of the base only instead of walls it'll be like part of the mountains i plan on having surrounding the map. i am only doing this on the side you spawn from.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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10-31-2007, 03:32 PM | #12 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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lmao ihmhi that comic was great!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-31-2007, 05:22 PM | #13 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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On another note: it is possible to overdose on curves.
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11-27-2007, 08:10 PM | #14 | |
lol
Join Date: Mar 2007
Location: Halfway sprawled out of a cardboard box at the bottom of a flight of stairs.
Posts Rated Helpful 2 Times
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Quote:
Oh yeah, the map's sexy btw. |
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11-27-2007, 08:19 PM | #15 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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thanks, and in the country/woods where there are no city lights, yes it will be pitch black and snowy. although you will still see the clouds around where the moon is, lol.
the random snow i wanted to put all over the map, but decided not to as to finish with it and move on, i'm not a patient person. BUT!!! if a willing LUA coder/competent person gets with me and helps me with somethings i wanted to do with redgiant, then i may release as a different name, and if so i will also include the locations in it.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-27-2007, 08:50 PM | #16 |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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Setup, Uploaded, Compressed and Fast/DLable. Danke chief!
Scuzzy
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11-21-2007, 03:44 PM | #17 |
D&A Member
Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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We loaded this a few days ago, I played it for the first time last night. Excellent map, everyone on the server thought it was a blast. VERY well done Gambit.
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"Player Quality, not Quantity, is what we strive for." - The LLama Wrangler "A clan is defined by the nature of it's enemies. - The Llama Wrangler |
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11-21-2007, 03:48 PM | #18 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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thank you Scuzzy, i appreciate that. Did y'all wait until i left or what? lol
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-22-2007, 01:31 AM | #19 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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MAX_MAP_DISPINFO!!!!!!!!!!!!!!!!!!
max displacements, son of'ah bitch, gotta start over
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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11-22-2007, 11:16 PM | #20 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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Lolcurveoverdose :P
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