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08-06-2009, 07:28 PM | #1 |
Join Date: Jan 2009
Posts Rated Helpful 0 Times
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Rocketspeed in .LUA
I wanted to know if their is a way to change the rocket speed within the .LUA. I found the speed in the script.
"Speed" "1000" // 900 Speed for projectile to travel at, possibly wrong. Old FF value = 800. |
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08-06-2009, 08:11 PM | #2 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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i ve seen in some rocket jump map, that the rockets push was lot bigger, so maybe it is
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08-06-2009, 08:31 PM | #3 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
No, it's not possible.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-06-2009, 08:44 PM | #4 |
FFapper
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Whats stoppin' you or me or all the savory freedom to do this?
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08-06-2009, 08:49 PM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
A conscious design decision that is not going to change.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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08-07-2009, 08:08 AM | #6 |
FFapper
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So that would make leaving the built in hl2 materials wallhack unsolved an unconscious design decision that is not going to change?
Just lookin' for little consistency, by your responses it would seem the reason for disabling one would be the same for other. |
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08-13-2009, 01:14 AM | #7 |
mine is bigger
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well put stryder, your writing is eloquent as always, and your point is sound. Taking power away from the creative in fear of how they may use it leads to mediocrity and decay in the wake of a futile effort to maintain control. Look to 1970's Russia..
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08-16-2009, 03:14 AM | #8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Yeah, look how bland TFC's gametype landscape turned out to be.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-26-2009, 08:04 PM | #9 |
sKeeD
D&A Member
Beta Tester |
Why not set the rockets a tad bit faster though? They do seem slow atm.
My 2 cents |
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09-26-2009, 08:08 PM | #10 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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no.
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01-02-2010, 10:14 AM | #11 |
FFapper
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Took some time, found an avenue of success tho not quite map specific as it would be with it given a simple lua arguement. As it has to be configured now yes the reasons given against is justifiable as the speed it set perma global when the server is started hence why a LUA command should be introduced so it becomes MAP specific and this other way be gotten rid of.
Last edited by StrYdeR; 01-02-2010 at 10:15 AM. |
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