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Old 09-21-2007, 02:10 AM   #1
DarK_TaO
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[Offer] I make your script request!

Yes asq what you want, if its possible I'll try to do it. I'm trying to get some usefull scripts for my FF Config Bible. When it's done, I will post it here and in Fortress Pimp.

I uploaded one in FP, but its not good at all.

Anyway. Asq for, and I'll give!

(If you can come up with an useful script for pyro (to request) it would be awsome)

Spy Script for Hammock:
Code:
alias WC "wait;wait"
alias deaths	"dropitems; discard; scloak"

alias +spyatt	"slot2; WC ;+attack"
alias -spyatt	"-attack; WC ; slot1; deaths"

bind "" "+spyatt"
While holding the button, it will shoot darts, when you release, it will cloak silently.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Spy Speeds + Last Disguise + Sounds + Cloak ^^

Code:
//========================
//------ Disguising ------
//========================

//     ------
//---- Speeds ----
//     ------

alias s_1 	"cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400"
alias s_2	"cl_forwardspeed 335;cl_sidespeed 335;cl_backspeed 335"
alias s_3	"cl_forwardspeed 235;cl_sidespeed 235;cl_backspeed 235"
alias s_4	"cl_forwardspeed 280;cl_sidespeed 280;cl_backspeed 280"
alias s_5	"cl_forwardspeed 320;cl_sidespeed 320;cl_backspeed 320"
alias s_6	"cl_forwardspeed 230;cl_sidespeed 230;cl_backspeed 230"
alias s_7	"cl_forwardspeed 305;cl_sidespeed 305;cl_backspeed 305"
alias s_8	"cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400"
alias s_9	"cl_forwardspeed 285;cl_sidespeed 285;cl_backspeed 285"

//*******************
//---- Disguises ----
//*******************

//    ---------------
//--- Enemy Disguises ---
//    ---------------

alias dis_type1 "disguise enemy scout"
alias dis_type2 "disguise enemy sniper"
alias dis_type3 "disguise enemy soldier"
alias dis_type4 "disguise enemy demoman"
alias dis_type5 "disguise enemy medic"
alias dis_type6 "disguise enemy hwguy"
alias dis_type7 "disguise enemy pyro"
alias dis_type8 "disguise enemy spy"
alias dis_type9 "disguise enemy engineer"

//****************
//---- Sounds ----
//****************

alias "spk_1" 	"speak vox/female/enemy.scout"
alias "spk_2" 	"speak vox/female/enemy.sniper"
alias "spk_3" 	"speak vox/female/enemy.soldier"
alias "spk_4" 	"speak vox/female/enemy.demoman"
alias "spk_5" 	"speak vox/female/enemy.medic"
alias "spk_6" 	"speak vox/female/enemy.heavyweapons"
alias "spk_7" 	"speak vox/female/enemy.pyro"
alias "spk_8" 	"speak vox/female/enemy.spy"
alias "spk_9" 	"speak vox/female/enemy.engineer"

//	 -------------------
//------ Spy Class Disguises ------
//	 -------------------

//--- Last Disguise

alias last_d ""

alias cd1	"dis_type1; s_1; spk_1; alias last_d dis_type1"
alias cd2	"dis_type2; s_2; spk_2; alias last_d dis_type2"
alias cd3	"dis_type3; s_3; spk_3; alias last_d dis_type3"
alias cd4	"dis_type4; s_4; spk_4; alias last_d dis_type4"
alias cd5	"dis_type5; s_5; spk_5; alias last_d dis_type5"
alias cd6	"dis_type6; s_6; spk_6; alias last_d dis_type6"
alias cd7	"dis_type7; s_7; spk_7; alias last_d dis_type7"
alias cd8	"dis_type8; s_8; spk_8; alias last_d dis_type8"
alias cd9	"dis_type9; s_9; spk_9; alias last_d dis_type9"

//===================
//------ Feign ------
//===================

alias death	"dropitems;cloak"
alias deaths	"dropitems;discard;scloak"
alias nodeath	"scloak; wait; wait; last_d"

//*****		    *****
//---------Binds---------
//*****		    *****

//************
//Spy Disguise
//************
//-=-=-=TECLA-=-=-=-=-=-Disfraz-=-=-

bind "kp_end"		"cd1"	// Disguises as: Scout
bind "kp_downarrow"	"cd2"	// Disguises as: Sniper
bind "kp_pgdn"		"cd3"	// Disguises as: Sold
bind "kp_leftarrow"	"cd4"	// Disguises as: Demo
bind "kp_5"		"cd5"	// Disguises as: Medic
bind "kp_rightarrow"	"cd6"	// Disguises as: Hw
bind "kp_home"		"cd7"	// Disguises as: Pyro
bind "kp_uparrow"	"cd8"	// Disguises as: Spy
bind "kp_pgup"		"cd9"	// Disguises as: Engy

//-------Cloaking-------

bind "kp_ins"	"death"		// Normal Cloak
bind "kp_del"	"deaths"	// Silent Cloak
bind "kp_enter"	"nodeath"	// Stop Cloaking
Thats an extraction from my cfg. Part of spy .cfg

You should put this at the begining of each class.cfg. Because maybe you use HW speed, and then change class.

Code:
cl_forwardspeed 400
cl_sidespeed 400
cl_backspeed 400
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Auto Reloads

Code:
//============================
//---- Reload when Moving ----
//============================

alias +w "+forward;+reload"
alias -w "-forward;wait;-reload"

alias +s "+back;+reload"
alias -s "-back;wait;-reload"

alias +a "+moveleft;+reload"
alias -a "-moveleft;wait;-reload"

alias +d "+moveright;+reload"
alias -d "-moveright;wait;-reload"

//*******************************
//----------- Discard -----------
//*******************************

//=======================================================
//---- Discard when Moving + Auto Reload when Moving ---- 
//=======================================================

alias +wdr "+forward;+reload;discard"
alias -wdr "-forward;wait;-reload"

alias +sdr "+back;+reload;discard"
alias -sdr "-back;wait;-reload"

alias +adr "+moveleft;+reload;discard"
alias -adr "-moveleft;wait;-reload"

alias +ddr "+moveright;+reload;discard"
alias -ddr "-moveright;wait;-reload"

Last edited by DarK_TaO; 09-22-2007 at 07:14 PM.
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Old 09-21-2007, 02:23 AM   #2
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Sounds pretty useful, I just hope you use spell check in your guide.
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Old 09-21-2007, 04:23 AM   #3
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Make me a script to beat FF please.
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Old 09-21-2007, 04:51 AM   #4
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Are you good with lua? Cause I need a lua expert to finish ff_fatties...
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Old 09-21-2007, 06:23 AM   #5
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Hello DarK_TaO

GJ.
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Old 09-21-2007, 06:37 AM   #6
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Panty remover... NOW!
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Old 10-01-2007, 04:38 AM   #7
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Che sobre lo de las speeds del spy, necesito uno q sea f1 solly f2 engy f3 demo f4 scout f5 hw asi del enemy team pero... vos me pasaste en q automaticamente me cambie la speed, no q si toco tal boton me vuelve a la speed original, tonces es un bajon pq si me fichan no puedo correr posta... haceme si podes uno q sea las speeds y que si toco el + del numpad me vuelva a la original o al finjido, o sino con + y - del numpad como puedas.
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Old 10-01-2007, 10:43 AM   #8
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Quote:
Originally Posted by PorkChopVII
well ya, but was writing for only few bits of of code, works but as progressive testing, seems to cause some abnormalities. but none the less withonly 5 lines of code did accomplish that, just for some reason worked for the pgdn key but when using a differnet key, wouldnt work and freeze movement. but none the less ill figure it out. i like doin things different
Yeah, because of the waits. I'm trying to find the minimum amout of waits, to avoid the movement freeze.

**********************************************

Ok, I know you said you don't like this one, but i finished it, and I'll put it here for ppl.

Code:
//////////////////////////////////////////////////////////////////
//								//
// Spamming Grenades:						//
//								//
// bind "" "sp_1_2"	Throws 2 primary grenades		//
// bind "" "sp_1_3"	Throws 3 primary grenades		//
// bind "" "sp_1_4"	Throws 4 primary grenades		//
//								//
// bind "" "sp_2_2"	Throws 2 Secondary grenades		//
// bind "" "sp_2_3"	Throws 3 Secondary grenades		//
// bind "" "sp_2_4"	Throws 4 Secondary grenades		//
//								//
// bind "" "sp_3_2"	Throws 1 primary and secondary grenade	//
// bind "" "sp_3_4"	Throws 2 primary and secondary grenades	//
//								//
// bind "" "spamall"	Throws all grenades			//
//								//
//////////////////////////////////////////////////////////////////

//***************************
//---------- Waits ----------
//***************************
alias "WC"	"wait; wait"	// 0.02 Secs
alias "WM"	"wc; wait"	// 0.03 Secs
alias "WL"	"wm; wc"	// 0.05 Secs
alias "WEL"	"wl; wl"	// 0.1 Sec
alias "MW"	"WEL; WEL"	// 0.2 Secs

alias "0.5s"	"MW; MW; WEL"


//************************
//------- Grenades -------
//************************

alias n1	"+gren1; WM; -gren1"
alias n2	"+gren2; WM; -gren2"

alias swait	"0.5s"

//======================
//---- Primary Gren ----
//======================

alias sp_1_2	"n1; swait; n1"
alias sp_1_3	"n1; swait; n1; swait; n1"
alias sp_1_4	"n1; swait; n1; swait; n1; swait; n1"

//========================
//---- Secondary Gren ----
//========================

alias sp_2_2	"n2; swait; n2"
alias sp_2_3	"n2; swait; n2; swait; n2"
alias sp_2_4	"n2; swait; n2; swait; n2; swait; n2"

//=====================
//---- Mixed Grens ----
//=====================

alias sp_3_2	"n1; swait; n2"
alias sp_3_4	"n1; swait; n2; swait; n1; swait; n2"

alias spamall 	"sp_1_4; swait; sp_2_4"

************************************************** **********

Quote:
Originally Posted by GhostBuster
Che sobre lo de las speeds del spy, necesito uno q sea f1 solly f2 engy f3 demo f4 scout f5 hw asi del enemy team pero... vos me pasaste en q automaticamente me cambie la speed, no q si toco tal boton me vuelve a la speed original, tonces es un bajon pq si me fichan no puedo correr posta... haceme si podes uno q sea las speeds y que si toco el + del numpad me vuelva a la original o al finjido, o sino con + y - del numpad como puedas.
Code:
alias +solly	"cl_forwardspeed 235; cl_sidespeed 235; cl_backspeed 235"
alias -solly	"cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400"

bind "" "+solly"
manteniendo apretado te moves como solly, cuando soltas vas normal.

Last edited by DarK_TaO; 10-01-2007 at 09:46 PM.
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Old 10-25-2007, 06:39 PM   #9
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Could you make a script that allows engineers to quickly detonate and aim turrets?
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Old 10-25-2007, 08:15 PM   #10
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Quote:
Originally Posted by Arganius
Could you make a script that allows engineers to quickly detonate and aim turrets?
I have one...i will post it tonight for ya when i get home. Let me know what keys you want assigned to:

Build / dismantle / det Sg
Build / dismantle / det dispenser
Aim Sg
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Old 10-26-2007, 12:31 AM   #11
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Aim turret should be V

and det can be anything i guess. Doesn't matter much seeing as i don't det much
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Old 10-26-2007, 12:44 AM   #12
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Here you have my friend. Select any of theese, or both of them, and paste them in your engineer.cfg

First alias:

bind "key" "+aimsg"

Instructions:

hold "key" + mouse1 = detonate sentry
hold "key" + mouse2 = detonate disp
hold "key" + mouse3 = aim sg

Fill the "m1,m2,m3" aliases, with your current mouse config.

Code:
alias +aimsg	"bind mouse1 detsentry; bind mouse2 detdispenser; bind mouse3 aimsentry"
alias -aimsg	"m1; m2; m3"

alias m1   "bind mouse1 +attack"
alias m2   "bind mouse2 toggletwo"
alias m3   "bind mouse3 toggleone"
Second but this is not an alias, just put the keys you want.

Code:
bind "key" "detsentry" 	  // Detonate Sentry gun.
bind "key" "detdispenser" // Detonate Dispenser.
bind "key" "aimsentry"	  // Aim Sg towards the crosshair
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Old 10-26-2007, 06:09 AM   #13
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Lol he always beets me to it...
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Old 10-27-2007, 12:10 AM   #14
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Quote:
Originally Posted by Arganius
Aim turret should be V

and det can be anything i guess. Doesn't matter much seeing as i don't det much
Use the one you like, but the first one is more complete.

How to:

.-Go to your Fortress Forever Folder
.-Inside it, go to "Cfg" Folder.
.-Open Engineer.cfg file with notepad (not wordpad, not microsoft word, notepad)

paste the script.

Instructions:

bind "key" "+aimsg"

hold "key" + mouse1 = detonate sentry
hold "key" + mouse2 = detonate disp
hold "key" + mouse3 = aim sg

Fill the "m1,m2,m3" aliases, with your current mouse config.

Example_

If you have "+attack2" with mouse 2, put:

alias m2 "+attack2"

PD: +attack2 is the special attack, such ass, blow up pipes, zoom the sniper rifle, etc.

Code:
alias +aimsg	"bind mouse1 detsentry; bind mouse2 detdispenser; bind mouse3 aimsentry"
alias -aimsg	"m1; m2; m3"

alias m1   "bind mouse1 +attack"
alias m2   "bind mouse2 toggletwo"
alias m3   "bind mouse3 toggleone"

Last edited by DarK_TaO; 10-27-2007 at 02:06 AM.
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Old 10-28-2007, 12:54 PM   #15
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Hello

*first post on FF forum^^*

i have a question, is it possible to make an "Incoming Script"
where i can define the "ways of Incomings" like this.

F1 = "Incomings via X1"
F2 = "Incomings via X2"

but i want to define x1 and x2 ingame, when i press F1 i could typ "plank" and if i press F2 i could typ "ramp". So when pressing it again it will look like:

F1 = "Incomings via Plank"
F2 = "Incomings via Ramp"

is that possible?
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Old 10-20-2009, 08:05 AM   #16
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cba to find it for you, but if you look thru this thread, I know that either myself, or porkchop or DarK_TaO did a script like that already.

Edit: sorry, I lied...it was not in this thread nor was it any of us. But there is a similar script on the wiki page for the sniper, however since that doesn't really do what you wanted here's an edited version for you:

You need to put this into your sniper.cfg:
Code:
//put this at the very TOP of your sniper.cfg (underneath "exec userconfig.cfg")
//this will keep you from getting stuck in attack mode if you get killed while charging or zooming
-attack
bind mouse1 +attack

// place this anywhere in your sniper.cfg EXCEPT before the above command
alias zooming "+attack2; wait; -attack2"
alias charge "zooming; wait; +attack; wait; bind mouse1 discharge"
alias discharge "-attack; wait; zooming; wait; bind mouse1 +attack"

bind alt "charge"
then, you will need to add this to your cleanup.cfg

Code:
-attack
bind mouse1 +attack
//this is only needed if you use alt for anything else with another class
unbind alt
if you don't have a cleanup.cfg, you will need to make one. There is a nice tutorial on the wiki page, cleanup.cfg(click). Be sure you follow all of the steps outlined in that wiki page, or this script will make you shoot continously until you are out of ammo if you change classes at the wrong time.

Edit2: just noticed you wanted alt to zoom and charge, so I changed the above. It should work, but it's not been tested at all so idk for sure. If it doesn't work lemme know and I'm sure i can get something going for you.
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Last edited by Dr.Satan; 10-20-2009 at 08:44 AM.
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Old 10-22-2009, 02:31 AM   #17
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thanks for the script ill try it right now
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Old 10-25-2009, 11:20 PM   #18
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hey, i really want a script thats for demo:

lets say you are putting some green pipes onto the flag, and you switch to blues and go dm a bit

you see someone conc at the flag, and you det the greens,

now what i want, is so once you det, and you have the blue pipelauncher equipped, you switch to the greens again,

so basically: bind mouse2 greenpipeluancher
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Old 10-26-2009, 12:47 AM   #19
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Quote:
Originally Posted by Carrots View Post
hey, i really want a script thats for demo:

lets say you are putting some green pipes onto the flag, and you switch to blues and go dm a bit

you see someone conc at the flag, and you det the greens,

now what i want, is so once you det, and you have the blue pipelauncher equipped, you switch to the greens again,

so basically: bind mouse2 greenpipeluancher
In userconfig.cfg
bind mouse2 +attack2

In demo.cfg
bind mouse2 "+attack2; slot5"
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Old 10-27-2009, 03:37 AM   #20
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Quote:
Originally Posted by Raynian View Post
In userconfig.cfg
bind mouse2 +attack2

In demo.cfg
bind mouse2 "+attack2; slot5"
nothing seems to happen when i press mouse 2

this is what the tfc script is:

//quickdet:
bind mouse2 "+fdet"
alias "+fdet" "+attack; tf_weapon_gl; detpipe; tf_weapon_pl; -attack; detpipe; wait; +attack2"
alias "-fdet" "-attack2"

Last edited by Carrots; 10-27-2009 at 03:39 AM.
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