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04-26-2005, 01:32 PM | #1 | |
Join Date: Jan 2005
Location: Halifax, UK
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Natural Selection II to cost money
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I wonder if NSII will actually get anywhere. Not that I care as I don't play NS |
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04-26-2005, 02:15 PM | #2 |
Join Date: Jan 2005
Location: Boston
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ya who knows if it will ever get off the ground.
NS is a great mod and team. I havent played in a while but it was fun when i did. In addition to making NSII they are also working on plans for a port over to source, which should be prety damn sweet. NS had to hack a lot of code in order to get there stuff working, this is the cause of the huge amount of bugs theyve had. The source engine will offer them possibilities they only dreamed of. gl ns! |
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04-26-2005, 03:02 PM | #3 |
Join Date: Jan 2005
Location: Pennsylvania
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I skimmed over before reading, and for some reason thought that it said the game will cost 50,000 dollars.
I promptly read the entire thing. I'm sure they can make a mod worth the money they'd charge.... but all this mod charging thing is slowly becoming aggrivating. Originaly, you could download any game you wanted and just add it on, or just download it. now you've got to throw out 50$ for every new idea someone comes up with? |
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04-26-2005, 03:22 PM | #4 |
Fear teh crowbar.
Retired FF Staff
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With the complexity and the quality of the original, I can only imagine how well their second try would be, especially if they got enough funding to make it as good as they possible can.
If they make a stand alone game, then they can develop their own bots for single player games, perhaps add Starcraft style IRC channel and game selection. I don't think it would be prudent to create more than 2 teams, i.e. additional marines attacking a Kharaa base, but that would be another option. Of course, you can imagine the horse of a server a 32 man game would require. I think that Soldat had a 128 player limit, the largest I've ever seen. That would be a massive game of NS, no doubt about it. |
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04-26-2005, 03:37 PM | #5 | |
Join Date: Jan 2005
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Reason i'm asking is that for my own mod I wish to alter the phys_timescale commands that are embedded in hl2 differently for each player on a server. I.e. to allow some form of multiplayer bullettime with everyone moving slowly and some people not in the sphere queries influence, still moving normally. I've been trying to pitch my problem to VALVe but still await a decent answer. The problem is that the code for all the timescale commands is embedded in the dll's that make up the hl2 source engine and thus I have no access to modifying these parameters and variables to my dismay... But you say the NS team managed to hack the code which intruiges me.. Anyway soz that went a bit off topic there lol. |
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04-26-2005, 03:42 PM | #6 |
Join Date: Mar 2005
Location: Down here
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I'm a bit pessimistic about this one (surprise surprise!). Mostly the fact they still haven't decided wether or not they'll port NS to Source: "We will look into it" "We're investigating" "We're planning to", is very annoying to NS players. Nothing like having a lil certainty your community is going to exist for another couple of years.
I have to admit they did a good job creating NS, but unfortunatly, it went downhill from there. The unreasonably long waits between patches, and the complete turn-around each patch just hurt the game so badly. Not to mention the addition of Combat at 3.0, which in my opinion was just the latest of bad decision making on the developer's end. And seeing as how very long it takes for the developer team to make but the smallest changes, I really doubt we'll see an NS:S within 1 year at least. |
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04-26-2005, 04:10 PM | #7 |
Join Date: Feb 2005
Location: Iceland
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I agree that combat completely sucks bollocks, but it's great for pubs (kind of like dustbowl sucks for serious clans but rocks for noobs/pubs).
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04-26-2005, 06:34 PM | #8 |
Join Date: Jan 2005
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NS is getting CS'd
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04-27-2005, 11:55 AM | #9 |
Join Date: Feb 2005
Location: A Small Box
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How are they going to design their own gaming engine for NS2!?
I personaly play NS every now and then. It's a great mad, but they were working with a pre-made engine. Making your own engine is NOT easy work, you need tons of experiance! If this is real, I have douts about if NS2 will ever come out... |
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04-27-2005, 08:51 PM | #10 | |
Join Date: Mar 2005
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04-27-2005, 09:31 PM | #11 |
Join Date: Feb 2005
Location: A Small Box
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Dust bowl is a fun map but it doesn't has too much stratagy to it. I mean, sure a well played Spy on off can cause pure caose and a Demo on de can pipe the flag but it doesn't require as much teamwork as a map like 2fort does (even though tons of people tend to hate 2fort for it being over played).
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04-28-2005, 01:23 PM | #12 |
Join Date: Mar 2005
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Strategy on pub servers? I never see such thing unless its clanstyle pub server. Pub servers are just for casual fragging, of course you dont see any well though strategies in there. As for dustbowl dont need strategy (talking bout clan games here)...it needs TONS of more strategy than freaking 2fort where you just got those 3 sollies and engy on def and rest offies (such a STRATEGY++!), where in dustbowl you need to think def places for every 8 guy and it changes everytime flag moves etc and there is MUCH more strategy involved on offy too. AvD maps are far so much more strategy involved maps than ctf maps.
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04-28-2005, 03:12 PM | #13 | ||
Join Date: Jan 2005
Location: Boston
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04-28-2005, 03:39 PM | #14 |
Join Date: Feb 2005
Location: Ontario, Canada
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The first time i played NS I found it very confusing. I didn't know what I was doing and the evolutions thingy just made me more confused so i deleted it.
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04-28-2005, 04:40 PM | #15 | |||
Join Date: Feb 2005
Location: A Small Box
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I personaly use hack/er/ing in both ways. |
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04-28-2005, 11:32 PM | #16 |
Join Date: Jan 2005
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Ta for clearing up that.. except i'm still stuck on my question
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04-30-2005, 01:55 PM | #17 | |
Join Date: Mar 2005
Location: Down here
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But I don't think there's much they can do if you live in a foreign country... |
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04-30-2005, 02:43 PM | #18 |
Join Date: Feb 2005
Location: A Small Box
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Reverse-engineering is legal, the problem is that companies tend to sue people with the DMCA even though they technicly can't. I can post some links on the DMCA and reverse-engineering if you want, I wrote a paper a few years back on the DMCA...
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