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07-10-2011, 08:22 PM | #1 |
Wiki Standards Team
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Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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HW with MIRVs on TALOS?
Does TALOS have some kind of mod that gives the HW Guy MIRVs? I also noticed his overpressure was a bit different...
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07-10-2011, 11:31 PM | #2 |
Gets tickled by FF
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Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I bloody hope not.. I believe it is possible that they can do that using the config files. It's about time we put all our player config in code rather than in files so theres no discrepencies between servers.
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07-11-2011, 12:16 AM | #3 |
Everyones favorite FreaK
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Location: England
Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
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Yeah I was on Talos earlier, I was a Heavy trying to defend the flag, and I dropped a "slow grenade" at my feet, to then realise it was a MIRV after it blew up ¬_¬
I hope they change it back, otherwise new people are just going to get confused between servers.
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07-11-2011, 02:59 AM | #4 | ||
Heartless Threadkiller
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Quote:
I have no problem with locking the actual abilities.... that should be done anyway. In fact, I thought it was.
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07-11-2011, 03:09 AM | #5 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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ff_playerclass_hwguy.txt
Code:
PlayerClassData { "slot" "6" "classname" "hwguy" // Text "printname" "#FF_PLAYER_HWGUY" "description" "#FF_HELP_HWGUY" // Model "model" "models/player/hwguy/hwguy.mdl" // Health & Armour "max_armour" "300" "initial_armour" "150" "armour_type" "8" // this means 0.8 "health" "100" "speed" "230" //5% add was 241 // Weapns to automatically equip the class with ArmamentsData { "weapon" "ff_weapon_crowbar" "weapon" "ff_weapon_shotgun" "weapon" "ff_weapon_supershotgun" "weapon" "ff_weapon_assaultcannon" } "primary_classname" "ff_grenade_normal" "primary_initial" "2" "primary_max" "2" "secondary_classname" "ff_grenade_slowfield" "secondary_initial" "1" "secondary_max" "2" // Ammo amounts for the player AmmoData { "AMMO_SHELLS" "200" "AMMO_NAILS" "0" "AMMO_CELLS" "30" "AMMO_ROCKETS" "0" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } MaxAmmoData { "AMMO_SHELLS" "200" "AMMO_NAILS" "200" "AMMO_CELLS" "50" "AMMO_ROCKETS" "25" "AMMO_DETPACK" "0" "AMMO_MANCANNON" "0" } } |
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07-11-2011, 04:35 AM | #6 |
QUAD ROCKET
Server Owner
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I'm pretty sure he's talking about the configs like Carl posted above and not the clients config.
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07-11-2011, 05:22 AM | #7 |
Stuff Do-er
Lua Team
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Yeah, he meant script not config. This has nothing to do with the /cfg/ folder at all.
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07-12-2011, 07:32 PM | #8 |
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well on there server they got rid of the slow-field, (put the mirv back.) added the spy gass back in. super buffed the lazer grenade (2 hit kills).
i told them i didn't think the devs were gonna like this. back when it was just he spy gass they added back in. they said they don't give a fuck what the devs think. (one of the admins i can't remember who.)
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