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09-14-2007, 01:20 PM | #1 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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connection problems... sending client info...
when i try to connect to an server with the cornfield (and with others too...) map it just wont connect... wtf!? (dustbowl for example works great...)
btw in the console it gives me no errors... just some normal warings that certainly is equal for everybody... (about valve textures support and stuff like that...) Last edited by vartaxe; 09-27-2007 at 11:02 PM. |
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09-14-2007, 02:33 PM | #2 |
SourceMod User
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Hit ctrl+alt+delete and see if your steam.exe is up at 99% CPU usage or somewhere thereabouts.
Close Steam, and you should get an error message thrown. It happened to me for a little while with the text prior to that. |
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09-14-2007, 11:12 PM | #3 |
Join Date: Sep 2007
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omfg
now i cant even connect to any server... i have those ports forwarded anything wrong? maybee it my new isp that sucks!!! i have 2mb (2048/256) adsl powered by tele2.lu (previously i had telepac.pt) someone said to me that tele2.lu has some upload compression technology maybee thats the problem!? please help me i want to play |
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09-15-2007, 02:33 PM | #4 | |
Join Date: Sep 2007
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ok nothing done
i have my firewall off, ports forwarded, winsock reset! and i can't still not play... when i try to connect it hangs up at sending client info and in the console i get: Quote:
i'm now downloading lastest directx (august redist...) and lastest nvidia drivers... i hope it's gonna work!!! |
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09-15-2007, 03:14 PM | #5 |
Guest
Posts Rated Helpful 1 Times
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I get the exact same problem, Let me know if you find a solution.
cheers |
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09-15-2007, 06:20 PM | #6 |
Guest
Posts Rated Helpful 1 Times
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I find that I can normally connect to a server first time without any problem, but when the server changes to another map, it freezes at "sending client info".
I have 1GB of RAM. How much RAM does everyone else here have? It is my suspicion that it's a case of the system running out of RAM or something. |
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09-16-2007, 03:49 PM | #7 | |
Guest
Posts Rated Helpful 1 Times
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Quote:
Does anyone have a solution yet? Thanks Y |
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09-16-2007, 03:52 PM | #8 |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
Posts Rated Helpful 0 Times
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Well I had a problem similar to this yesterday. I didn't hang but I did load after about 5-15 minutes. I was trying to fix my server filter problem (FF not showing up in the server filter outside of game) and after I ran the Source SDK and then did the stress test I load within minutes. I'm running a slower computer so thats normal for me. Try that?
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09-16-2007, 04:54 PM | #9 |
Fear teh crowbar.
Retired FF Staff
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Have any of you tried creating a listen server? Maybe some shit didn't get installed properly, and a quick reinstall would fix.
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09-16-2007, 07:53 PM | #10 |
Join Date: Sep 2007
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hum i found this page that can maybee help (stuff about rates...) http://files.w3k.mbpv.org/rates.php
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09-16-2007, 08:55 PM | #11 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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omfg... i used the driver cleaner .net to remove my nvidia drivers to install the last ngodrivers and now my screen res is fucked up :O i normaly use 1440*900 but now if i do that i'll have to scroll from one side to the other side of the screen to view the entire desktop... like if i had an 4:3 screen with an 16:10 res... im now using 1024*768 on a 16:10 screen... (its streched and looks ugly)
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09-19-2007, 02:49 AM | #12 |
Resident QWTF God
Join Date: Mar 2007
Location: Richmond, VA
Posts Rated Helpful 0 Times
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This seems to be the place to post this so FYI I got this just a few minutes ago. The map loaded fine, but this was in the console so I figured I would copy and paste it for you guys.
Fortress Forever Map: ff_dustbowl Players: 18 / 22 Build 3224 Server Number 53 No pure server whitelist. sv_pure = 0 CAsyncWavDataCache: 369 .wavs total 0 bytes, 0.00 % of capacity Begin loading faces (loads materials) End loading faces (loads materials) Initializing renderer... SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/shrub_01a.mdl) Warning! Encountered old format VTF file; please rebuild it! Error reading in file "materials/models/grenades/napalm/napalm_glass.vtf" Warning! Encountered old format VTF file; please rebuild it! Error reading in file "materials/models/buildable/detpack/detpack_glass.vtf" |
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09-23-2007, 02:43 PM | #13 | |
Guest
Posts Rated Helpful 1 Times
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Quote:
and how to change it |
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09-24-2007, 10:43 AM | #14 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
Last edited by vartaxe; 09-24-2007 at 05:00 PM. |
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09-24-2007, 05:00 PM | #15 | |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
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09-26-2007, 10:42 AM | #16 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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btw if anyone wants to undo it just type:
connection bind application=GAME(UDP) port=27010-27011 or whatever ports it was... |
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09-27-2007, 10:11 PM | #17 |
Guest
Posts Rated Helpful 1 Times
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ummmm everyone who is connected to the internet has a public IP, highly doubt this problem is solved. I too am still having this problem to a degree, when i join a server after i turn my comp on i can play 1-2 maps before all fails and goes to hell. The stupid thing just wont get off of retreiving server info no matter how long i let it sit. The hl2.exe just crashes at this point and i need to restart my comp
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10-08-2007, 02:56 PM | #18 |
Guest
Posts Rated Helpful 1 Times
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Hi All,
I've been looking forward to this mod like many for a long time... as I was a big fan of the original TFC - and liked the idea of what you guys want to achieve with this.... also, alot time for some of the developers here... whom I sometimes knew a little in the old days Looks like a good job btw Unfortunately IM having some issues like others... hey it's new... it's going happen AMD athlon 4000 2 gig ram geforce 7800gtx BT openworld ADSL 8mg Avast Anti virus Ran the source SDK test and 89fps - source games play fine for me Problem: Connect - sometimes as described by others i get hung up on client info... but thats about 25% time Problem is quickly after connection i lost connection. Turned off firewalls and antivirus - nothing like that helps Once... but only once I managed to get a game.. where I signed out after the map closed (p.s. very much enjoyed) IM no techie.. far from it, and alot of what i read goes over my head... but would really appreciate any help... I'll get in someone with more than 2 brain cells to try impliment what you suggest. cheers for the time [MDB]Rag[TsK] (just read a little of the steam post above thansk for the link Vartaxe... I'll try the things listed there) Not sure why this happens, turned of |
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