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07-12-2010, 12:56 PM | #1 |
WhenNailGrenWillOut?
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Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Defending SGs against mirvs
Are there any ways to defend my sentry gun while a mirv explodes near it? I keep hammering the fucker but I get fucked up from the mirv. Is there any way at all? Or is it like 1 mirv and my sg is guaranteed gone.
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07-12-2010, 02:14 PM | #2 |
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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It all comes down to placement. If the grenade is far enough away, you can sometimes crouch and maneuver around the gun so that each or most of the smaller successive explosions are absorbed by the front (relative to your position) of gun and not your face allowing you time to tank the gun with your wrench. However, if the grenade lands right at the base of your gun, there's no point trying to save it. The MIRV is terribly overpowered, but the development team so far doesn't give a shit.
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07-12-2010, 05:33 PM | #3 |
Gets tickled by FF
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Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Your post has a point, fine. But will you please stop with this stupid attitude towards the development team you have acquired.
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07-12-2010, 08:47 PM | #4 |
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Posts Rated Helpful 31 Times
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We give a shit. We give a huge shit.
EDIT: The initial explosion, and each bomb that comes out, is as powerful as a frag (they used to be stronger pre-2.4), so there's no hope if it lands right on top. If some of the bombs are far from your sg, you might be able to repair right in the middle of the explosions and keep it alive. Most likely, you and the gun are going to die if you try it. Last edited by Crazycarl; 07-12-2010 at 08:55 PM. |
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07-12-2010, 10:34 PM | #5 | ||
Heartless Threadkiller
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07-13-2010, 02:23 AM | #6 |
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Yes, the MIRV is supposed to be powerful. I'm well aware. Instead, it's too powerful. I am going to offer the same suggestion I gave a long time ago. Fragmentation grenades need to be made into Anti-Personnel grenades. They should do 100% damage to players and 25% damage to buildings. MIRVS can then be made into Anti-Structure grenades. They do 100% damage to buildings but 25% damage to humans. Get rid of the bomblets. Keep the initial explosion.
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07-13-2010, 03:28 AM | #7 | |
QUAD ROCKET
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This is a really interesting idea. Though I think the bomblets should be kept and the damage of the initial explosion + bomblets should be tweaked. |
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07-13-2010, 06:58 AM | #8 | |
Nade Whore
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07-13-2010, 07:52 AM | #9 |
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Yeah bro, because realism is really what's fueling this game.
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07-14-2010, 02:19 AM | #10 | |
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07-14-2010, 04:18 AM | #11 |
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Everything's good in theory.
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11-06-2010, 02:09 AM | #12 | |
Join Date: Oct 2007
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If you sit between your sg and the demoman, you can weaken, if not kill the demoman before he gets close enough to your sg to drop a mirv. Obviously, this is a different situation when you have three medics also trying to kill ur sg at the same time, but for 1 vs 1's (engie/SG vs demoman, a proactive engie should always win). When it comes to demoman, emp and space are ur friend |
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11-07-2010, 04:20 PM | #13 | |
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Demomen can come in pretty rapidly and ones that are out for your sentry usually have their mirv primed ahead of time, so you usually won't have a chance to use an EMP before he's already delivered it. What I've seen happen most of the time is he'll come in, the engineer and the sg start firing on him, but it's usually not enough to push him back and prevent him delivering his mirv, although he'll probably die shortly afterwards. |
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04-17-2011, 03:41 PM | #14 |
Join Date: Mar 2011
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Defending SGs against mirvs
As has been said, are there no police where you live?
Either way, in the situation of a physical altercation, with your training, you should be able to control him without injury, right? _________________ The goose gabbles amid the melodious swans. http://www.chung-sim.com/asus.p4c800-e.deluxe.html |
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04-18-2011, 01:00 AM | #15 |
Everyones favorite FreaK
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Personally, I think the SG is fine as it is, if anything, instead of lowering the damage of the mirv, increase the health of the SG, to the highest possible health so that a perfect mirv will still kill it, but ones that aren't quite perfect, the SG can be saved by an Engineer, And there's nothing stopping a fully charged sniper shot killing it. If a sniper can wait 5 seconds to unleash a powerful shot, it should be able to take out a level 3 SG.
If that change was made, it would be harder to kill from rockets, normal pipes, and other weapons. But the Engineer still needs to fear some weapons, hence how a perfect mirv, detpack and sniper shot can still one shot it. But it would have more survivability in general. Also, I think a soldiers nail grenade should not be able to one shot it when an engineer is hitting it, nail grenades are another one shot SG weapon, if the health was higher, I think it should be high enough for an engineer to save the SG if a nail grenade is right on the other side. Otherwise of course a nail grenade should one shot it if no engineer is around. It's just nails and a grenade after all... So I'd be up for an SG health improvement. |
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05-28-2011, 07:17 PM | #16 |
[Caleb]
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If a MIRV class is able to get within throwing range of an sg on a "normal" (normal as in not a/d or quick cap maps) map, there is a problem.
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05-28-2011, 10:45 PM | #17 | |
Everyones favorite FreaK
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Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
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Jump Pads, pipe jumping, grenade jumping, bhopping skill, trimping skill and fighting ability all take hand, and often enough a defense has its hands full with other classes attacking, such as scouts and medics. So it isn't hard to get to a flag room or close to an SG as a Demo. If you're going to add something to a thread, try to make it productive instead of basically saying anyone who has trouble defending an SG against Mirvs aren't very good. |
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