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10-16-2007, 05:07 PM | #1 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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Beta release: ff_startecb1
Hi,
i decided to the first beta to my map,since i want to get it finnished its a CTF fast paced league map. still to do: - Work on yard - noclip the cliffs outside - some texture errors (fr, outside) - add a possible gren bag - add more detail to respawn/etc - add zones - mapoverview - change pos of CP - change respawn teleport(telefragging) Screens: Download: http://geenie.inx-gaming.co.uk/ff_startecb1.zip (extract to /maps) tell me what u think im gonna put it on 85.234.148.5:27045 server rotation for now Last edited by Geenie; 10-16-2007 at 06:53 PM. |
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10-16-2007, 05:46 PM | #2 |
Join Date: Sep 2007
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It looks nice
And its a small map i like it. A great spot for sg's and alot ways to attack and defend very nice |
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10-16-2007, 06:00 PM | #3 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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so far i need to add func_nobuilds /grens in spawns and change the teleports in spawns
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10-16-2007, 06:13 PM | #4 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
You should not be able to phase through the tree in the center of the yard.
The grate textures in the flag room (over the water) are hard to see (probably because I am on low settings). From far away they do not even look like they are there. It would be nice if there was a bit more detail in the yard. Along the walls and stuff. Lights or something I guess. Anything to break up those walls. All in all though this is a good map. +1 to the map choices for 5v leagues.
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10-16-2007, 06:50 PM | #5 |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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yea, im gonna work more on the yard, not realyl done anything with yet.
the grate thing, don't nkow how to make it more visible , its prolly a source thing. and for the tree , i might make the trunk of it blocking , but ithink making it all blocking, it would get annoying |
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10-19-2007, 06:08 AM | #6 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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Love the Mayan theme. Add a bit more realism like monkey_l and you got a winner.
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