Fortress Forever

Go Back   Fortress Forever > Off Topic > Other Games

Reply
 
Thread Tools Display Modes
Old 04-19-2017, 10:02 AM   #1
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Quake Champions

Anyone tried the beta?
__________________
Support FF:
caesium is offline   Reply With Quote


Old 04-19-2017, 09:45 PM   #2
Bully
Beta Tester
Fortress Forever Staff
 
Bully's Avatar
 
Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating
Gametype: British Bulldogs
Affiliations: ®™ ^
Posts Rated Helpful 67 Times
Signed up and waiting on a email, however I'm wondering, as my old PC might not be up to it
__________________
®™
Support FF:
Bully is offline   Reply With Quote


Old 04-20-2017, 09:41 AM   #3
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
I really hope they release proper mapping tools, ideally with enough flexibility to create custom gamemodes. Doesn't need to be full on "modding" - a limited high-level interface like FF's lua would be ideal.

I think I read ages ago that they have no plans to do so, but for me games need the community content, including the weird stuff, to stay interesting in the longrun. So long as it's clearly labelled as community/custom and kept relatively hidden to new-comers (so they don't end up playing it by mistake and thinking that was the intended experience) I don't see much argument against it other than their time to release the tools.
__________________
Support FF:
caesium is offline   Reply With Quote


1 members found this post helpful.
Old 04-24-2017, 05:43 PM   #4
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
I was really hoping for it at the start. Now I just highly doubt it.

QC is pretty dope. In terms of mapping and openness though, we'd probably be better off making a quake mod in ue4.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


1 members found this post helpful.
Old 04-27-2017, 02:53 PM   #5
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
Is dope good?
__________________
Support FF:
caesium is offline   Reply With Quote


Old 04-28-2017, 10:59 AM   #6
Paft
Beta Tester
 
Paft's Avatar
 
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med
Gametype: CTF/Skills
Posts Rated Helpful 67 Times
I played some yesterday. I wasn't overly impressed. The speed is still there.

Straight away the anime style irritates me. Since TF2, any FPS that isn't set in realistic war has defaulted to the polar opposite. Bright, colourful, goofy characters with their own personalities and annoying lines. It's like watching the Power Rangers.

Their unique abilities will likely make it too annoying to play. MOBA/MMO feel, stats, looting, all games must come with this these days...

If I can get over these cons maybe it will grow on me.

Last edited by Paft; 04-28-2017 at 11:00 AM.
Paft is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.