|
07-12-2015, 07:57 PM | #1 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
|
Shoop!
Hi guys.
As an original Team Fortress fanatic i have taken it upon myself to convert some of the better ctf maps from qtf to ff. The process of conversion is simple enough:
So heres my take on the classic map shoop: Basically the idea of the map is to "shoop" around using the push triggers, theres one in the respawn that will send you across the map and another just inside the base to the left. Textures aren't final, and models / signage will be added in next release. I also took it upon myself to modify some brushes that slow down the flow of the game, eg there were walls which would get in the way of down trimps etc. Links to current release: http://suzysworld.site.nfoservers.co...11_130.bsp.bz2 http://suzysworld.site.nfoservers.co...11_130.lua.bz2 Thats all for now. -Suzy Last edited by Fat-Suzy; 07-15-2015 at 08:30 PM. |
2 members found this post helpful. |
07-12-2015, 09:46 PM | #2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
Nice job. You should try to do this with Vidars from TFC.
|
|
07-12-2015, 11:14 PM | #3 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
|
I thought vidars was on your to do list.
PS.. Can u plz upload shoop to your server? Lope was keen to play snipey on it Last edited by Fat-Suzy; 07-13-2015 at 01:40 AM. |
|
07-15-2015, 08:28 PM | #4 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
|
Ok quick update:
Added signs, light models, crates, barrels, cages etc. Added hazard striping and other textures. Redesigned midmap water to include docks. Other minor changes. Screens: Im a couple of modifications away from calling this a final. When it is final ill rename to ff_shoop. Also i'd like opinions on the ramps... Are the ramps too steep? Thanks -Suzy |
|
07-12-2015, 09:52 PM | #5 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
|
Not a fan of the grey/default white lighting color scheme, but I've played shoop in Enemy Territory Fortress and it's fun.
Good to see more maps. Thanks for porting.
__________________
˙·٠•●My customs●•٠·˙ |
|
07-12-2015, 11:02 PM | #6 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
|
I haven't even touched lighting so the lights that are there are straight from quake
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|