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#1 |
D&A Member
Join Date: Jun 2007
Posts Rated Helpful 0 Times
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Max Player Discussion
I would like to pose a question to the community, primarily those who run their own servers. Obviously this is the viewpoint of one player, but I would encourage others to weigh in on the matter.
I have noticed that many maps designed for FF are not designed with the 22 max player allowance in mind. Most maps have very cramped flag rooms and or bases in general. In most servers, CTF turns in to a OvD affair and combating an 11 man defense, half of which sits in the flag room is an impossible task. I was wondering why does it have to be a 22 max player allowance? Why not lower it to say...16? You could populate more servers, especially during peak hours, it would lower FPS lag problems in large large LARGE spammy DM battles, and it may be more conducive to the community selecting different servers to play on and populate. With this, you could even have specialty servers that play ADZ or AvD maps only, CTF only, or on a rotation. Anyway, just a suggestion I'd throw out there for discussion. |
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#2 |
1-800-UNAGIPOWA
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I've been wondering why there aren't MORE slots. Hardcoding a 22 player limit seems weird as hell to me, especially on a 4 team map. 6/6/5/5? I'm sure this has been brought up before.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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#3 |
Join Date: Jun 2009
Location: CONUS
Class/Position: No thankyou Gametype: AvD Posts Rated Helpful 0 Times
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I've been thinking about this a lot recently, and seems like a really good idea. For the reasons stated above and from the stand point of a new player looking at his server browser and instead of seeing 2 or 3 servers, he sees 5 or 6. I think a small detail change like this would allow for better game play and an improvement to the community.
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#4 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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CTF maps aren't really an appropriate map for a pub.
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Last edited by GenghisTron; 11-25-2009 at 06:15 PM. |
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#5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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this is something I'm actually quite interested in...what do people think? Would lowering the servers to max 16player count so that maps are played how they were designed to be played "kill the game?" Or do you think it would be more fun?
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#6 | |
1-800-UNAGIPOWA
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Quote:
I dream of massive matches with large teams battling relentlessly for one flag. Epic battles.
__________________
" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) |
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#7 |
Join Date: Jun 2007
Posts Rated Helpful 0 Times
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#8 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Hm, maybe i changed my opion is this subject. Maybe there should be a lower limit in servers, i had several dudes that went talk with me sayng lower ur server max slots, tbh i think its a good idea, but that would kill a bit my server because people just join the server that have + people on it.
Good things about lowering server slots maybe to 18 max > + fps > less lag > better gameplay > + servers with people instead of 1/2 populated servers, u would have 3/4 populated servers so would give the impression that ff have + players playing it > + servers too choose from > + server competition = better quality offered I´ve noticed that when theres + server competition server owners try to run in maprotations + popular maps. I remenber playng in a populated us server some 5 months ago and i had all alphas and betas on the map vote options,like alquimy a1/blitz/conc course/roasted_classic/2mesa3clasic that was really bad, nowadays they run a lot of good maps in their server. > maybe gives room for specific servers like avd only or clan-style to grow, instead of having newbies and clanners all mixed up. this from a server owner point of view might be bad, but from a player/ member of the community its a good thing : ), and i think just servers owners in general gonna be against this. ps* i would say max it to 18 slots : ) Last edited by zE; 01-21-2010 at 05:22 AM. |
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