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Old 09-05-2008, 02:36 PM   #1
zE
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Dunno how to fix this





http://dalila.paginas.sapo.pt/meh.jpg
http://dalila.paginas.sapo.pt/meh2.jpg
http://dalila.paginas.sapo.pt/meh3.jpg
http://dalila.paginas.sapo.pt/meh4.jpg

I´ve done the blue base wich is ready, now i copy paste it in the other side of the map, so i dont have to do 2 bases separatly, then i save it, but when i load the file it just shows one base not the other one that i ve copyed.. no idea whats hapening here..
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Old 09-05-2008, 03:15 PM   #2
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nice map! Dunno either
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Old 09-05-2008, 03:47 PM   #3
KubeDawg
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WOW this is probably the sexiest map I've seen you make so far, kudos on getting this issue fixed. I'd ask some of the seasoned mappers, mushy, squeek, etc.
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Old 09-05-2008, 04:20 PM   #4
zE
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ty kubedawg, ill send the vmf, to anyone who can have a look at it to see whats wrong. Maybe its not very clear but its a remake of the tfc map voltage.
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Old 09-05-2008, 05:09 PM   #5
Crazycarl
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Whenever you make a change and the change doesn't show up, it probably means the compile failed. Show your compile log. It's very likely that copying the base put you over the brush/face limits.
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Old 09-05-2008, 06:23 PM   #6
zE
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its not only on compile, when i load the vmf in hammer it just shows one base, i´ve tried other maps, and the same problems happens too. The way i do it by selecting the entire base by clicking on map properties, it automatically selects all the map, then i press shift and drag the base, then i click on flip horizontally and vertically so it have the same positions as the original base. anyway here its on compile that suposly had 2 bases then i went to see it ingame and had just one

materialPath: c:\games\steam\steamapps\SourceMods\FortressForeve r\materials
Loading C:\Documents and Settings\Moi\Desktop\New Folder (3)\meh97f4.vmf
"materials/_rt_FullFrameFB.vtf": cached version doesn't exist
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 4 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Moi\Desktop\New Folder (3)\meh97f4.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/ff_sky_clearblue*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/ff_sky_clearbluert"
Can't load skybox file skybox/ff_sky_clearblue to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (381791 bytes)
Error! To use model "models/lostcoast/fisherman/keys.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/lostcoast/fisherman/keys.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1552 texinfos to 716
Reduced 51 texdatas to 44 (1303 bytes to 1126)
Writing C:\Documents and Settings\Moi\Desktop\New Folder (3)\meh97f4.bsp
4 seconds elapsed



Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
[Reading texlights from 'c:\games\steam\steamapps\ruialmeidasoares@hotmail .com\sourcesdk\bin\ep1\bin\lights.rad']
[45 texlights parsed from 'c:\games\steam\steamapps\ruialmeidasoares@hotmail .com\sourcesdk\bin\ep1\bin\lights.rad']

Loading c:\documents and settings\moi\desktop\new folder (3)\meh97f4.bsp
No vis information, direct lighting only.
4509 faces
4 degenerate faces
1262781 square feet [181840512.00 square inches]
18 displacements
3879 square feet [558616.88 square inches]
101 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0150 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLig htFace Done
4 of 8 (50% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 961/8192 11532/98304 (11.7%)
brushsides 7914/65536 63312/524288 (12.1%)
planes 7094/65536 141880/1310720 (10.8%)
vertexes 12492/65536 149904/786432 (19.1%)
nodes 3999/65536 127968/2097152 ( 6.1%)
texinfos 716/12288 51552/884736 ( 5.8%)
texdata 44/2048 1408/65536 ( 2.1%)
dispinfos 18/0 3168/0 ( 0.0%)
disp_verts 1874/0 37480/0 ( 0.0%)
disp_tris 3072/0 6144/0 ( 0.0%)
disp_lmsamples 12108/0 12108/0 ( 0.0%)
faces 4509/65536 252504/3670016 ( 6.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2347/65536 131432/3670016 ( 3.6%)
leaves 4016/65536 128512/2097152 ( 6.1%)
leaffaces 5367/65536 10734/131072 ( 8.2%)
leafbrushes 3073/65536 6146/131072 ( 4.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 31391/512000 125564/2048000 ( 6.1%)
edges 18953/256000 75812/1024000 ( 7.4%)
LDR worldlights 101/8192 8888/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 501/32768 5010/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8235/65536 16470/131072 (12.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1769136/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 65880/393216 (16.8%)
LDR leaf ambient 4016/65536 96384/1572864 ( 6.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14140 ( 0.0%)
pakfile [variable] 59149/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 381791/4194304 ( 9.1%)
==== Total Win32 BSP file data space used: 3741022 bytes ====

Total triangle count: 12682
Writing c:\documents and settings\moi\desktop\new folder (3)\meh97f4.bsp
37 seconds elapsed
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