Fortress Forever

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Old 01-18-2008, 10:06 PM   #1
Darkness
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How to set up hammer for FF with the UPDATE to source

I posted this in another thread but ill make a new thread about this to clear up confusion.

STEP BY STEP INSTRUCTION TO SETTING HAMMER FOR FF PICTURES INCLUDED!!

First we have to change the launch options

So go to your tool section on steam.


Next Right click Source SKD and click properties


once your instead click on Set Launch Options


In the Box type -engine ep1 (some people might have to add a -nop4 after ep1)



Then click OK then click close, and start up Source SDK



Start up hammer with current game as Half life 2 then once started click the tools tab up top and click options


Next click Edit beside Configuration


Click Add


Type in Fortress Forever and click ok


Next Fortress Forever Should appear and if it does Click the Close button


Now you should be at Configure Hammer again, click the arrow next to Hl2 and click Fortress Forever


ok fill in all the information you see in this picture for your configuration (if you have something different use that then)


Game Data files
$SteamDir\steamapps\SourceMods\FortressForever\for tressforever.fgd

Texture Format
Materials (Half-Life2)

Map Type
Half-Life 2

Defualt PointEntity class
info_script

Default SolidEntity class
func_detail

Default texture scale
0.25

Defualt lightmap scale
16

Cordon texture
tools/toolsskybox

Game Executable Directory
$SteamDir\steamapps\SourceMods\FortressForever

Game Directory
$SteamDir\steamapps\SourceMods\FortressForever

Hammer VMF Directory
$SteamDir\steamapps\SourceMods\FortressForever\map s

Next click the Build Programs Tab and under configuration click Fortress Forever


Next this section should look exactly like this


Game Executable
$SteamUserDir\sourcesdk\hl2.exe

BSP Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe

VIS Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe

RAD Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe

Place compiled maps in this directory before running the game
$SteamDir\steamapps\SourceMods\FortressForever\map s

After that click apply and then ok, and exit hammer and under current game select Fortress Forever


After that start up hammer and you should be ready to go!!

Last edited by Darkness; 01-18-2008 at 10:14 PM.
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Old 01-18-2008, 10:13 PM   #2
BlisTer
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Quote:
Originally Posted by Darkness

Game Executable
$SteamUserDir\sourcesdk\hl2.exe
Does this work for you? For me it didn't, i had to point it to steam.exe and add -appplaunch 215 to the compiler
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Old 01-18-2008, 10:15 PM   #3
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Quote:
Originally Posted by BlisTer
Does this work for you? For me it didn't, i had to point it to steam.exe and add -appplaunch 215 to the compiler
No it doesn't just gives me some error. i just turn off run game after compile
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Old 01-19-2008, 06:27 AM   #4
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You should add this to the FF Wiki
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Old 01-21-2008, 04:34 PM   #5
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man...if this works I swear I will cry! I will test this when i get home. Also thanks a million and I will try to get this into the wiki if I can.

EDIT: Also Geokill, you should definitely add this to the All Your Mapping Needs Thread.
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Old 01-21-2008, 11:30 PM   #6
Darkness
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Sticky this MOFO

Also did it work for you Dr. Satan?
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Old 03-26-2008, 05:50 PM   #7
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Quote:
Originally Posted by BlisTer
Does this work for you? For me it didn't, i had to point it to steam.exe and add -appplaunch 215 to the compiler
Its in /sourcesdk base/
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Old 03-30-2008, 02:13 AM   #8
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TO ALL:

you no longer need -engine ep1! with the new new update to the SDK, it actually works! WOW I KNOW!! amazing! anyways, it's much easier, and they fixed hammer for the model viewer. w00t
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Old 03-31-2008, 04:44 PM   #9
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Now I can play my maps see what I need to do to them. Now I am motivated to finish em. Thank You Thank You Roland.
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Old 05-06-2008, 04:13 PM   #10
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Okay, I've got it set up, but whenever I try to load it in Hammer, Hammer spews out a ton of errors about "undefined base class" and "error including fortressforever.fgd". This makes it so that I can't use ANY entities in a map.

Any help?
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