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01-18-2008, 10:06 PM | #1 |
Darkness24713/Another
Join Date: Jan 2008
Posts Rated Helpful 0 Times
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How to set up hammer for FF with the UPDATE to source
I posted this in another thread but ill make a new thread about this to clear up confusion.
STEP BY STEP INSTRUCTION TO SETTING HAMMER FOR FF PICTURES INCLUDED!! First we have to change the launch options So go to your tool section on steam. Next Right click Source SKD and click properties once your instead click on Set Launch Options In the Box type -engine ep1 (some people might have to add a -nop4 after ep1) Then click OK then click close, and start up Source SDK Start up hammer with current game as Half life 2 then once started click the tools tab up top and click options Next click Edit beside Configuration Click Add Type in Fortress Forever and click ok Next Fortress Forever Should appear and if it does Click the Close button Now you should be at Configure Hammer again, click the arrow next to Hl2 and click Fortress Forever ok fill in all the information you see in this picture for your configuration (if you have something different use that then) Game Data files $SteamDir\steamapps\SourceMods\FortressForever\for tressforever.fgd Texture Format Materials (Half-Life2) Map Type Half-Life 2 Defualt PointEntity class info_script Default SolidEntity class func_detail Default texture scale 0.25 Defualt lightmap scale 16 Cordon texture tools/toolsskybox Game Executable Directory $SteamDir\steamapps\SourceMods\FortressForever Game Directory $SteamDir\steamapps\SourceMods\FortressForever Hammer VMF Directory $SteamDir\steamapps\SourceMods\FortressForever\map s Next click the Build Programs Tab and under configuration click Fortress Forever Next this section should look exactly like this Game Executable $SteamUserDir\sourcesdk\hl2.exe BSP Executable $SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe VIS Executable $SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe RAD Executable $SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe Place compiled maps in this directory before running the game $SteamDir\steamapps\SourceMods\FortressForever\map s After that click apply and then ok, and exit hammer and under current game select Fortress Forever After that start up hammer and you should be ready to go!! Last edited by Darkness; 01-18-2008 at 10:14 PM. |
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01-18-2008, 10:13 PM | #2 | |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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01-18-2008, 10:15 PM | #3 | |
Darkness24713/Another
Join Date: Jan 2008
Posts Rated Helpful 0 Times
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01-19-2008, 06:27 AM | #4 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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You should add this to the FF Wiki
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01-21-2008, 04:34 PM | #5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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man...if this works I swear I will cry! I will test this when i get home. Also thanks a million and I will try to get this into the wiki if I can.
EDIT: Also Geokill, you should definitely add this to the All Your Mapping Needs Thread.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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01-21-2008, 11:30 PM | #6 |
Darkness24713/Another
Join Date: Jan 2008
Posts Rated Helpful 0 Times
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Sticky this MOFO
Also did it work for you Dr. Satan? |
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03-26-2008, 05:50 PM | #7 | |
Join Date: Aug 2007
Affiliations: ( GoodFellas . ) Posts Rated Helpful 0 Times
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03-30-2008, 02:13 AM | #8 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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TO ALL:
you no longer need -engine ep1! with the new new update to the SDK, it actually works! WOW I KNOW!! amazing! anyways, it's much easier, and they fixed hammer for the model viewer. w00t |
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03-31-2008, 04:44 PM | #9 |
Join Date: Feb 2008
Posts Rated Helpful 0 Times
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Now I can play my maps see what I need to do to them. Now I am motivated to finish em. Thank You Thank You Roland.
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05-06-2008, 04:13 PM | #10 |
The last true Emperor
D&A Member
Wiki Team Join Date: Dec 2007
Posts Rated Helpful 0 Times
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Okay, I've got it set up, but whenever I try to load it in Hammer, Hammer spews out a ton of errors about "undefined base class" and "error including fortressforever.fgd". This makes it so that I can't use ANY entities in a map.
Any help? |
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