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09-13-2007, 05:01 PM | #1 | |
natural selection player
Join Date: Sep 2007
Location: subset of R×R×R
Class/Position: alien (fade), marine (comm) Gametype: classic ns Posts Rated Helpful 0 Times
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ff_alchimy, a remake of alchimy
Hi.
I am currently working on a remake of alchimy. It's far from finished, but I devoted quite a bit of time to it recently and if I manage to keep this pace up I'll release soon. I didn't port any geometry from the original, but I measured the dimensions and followed them rather closely, sometimes rounding a bit to fit on the grid better, so 103 may become 96, but 1024 will definitely not become 512. As for the visuals, I'm going for a bright canal theme in the center (bridge area), the flag room and the upper level, and a darker, de_prodigy-style theme in the basement and pipe room. Here are some screenies - all in a very early and very messy state, but they show what themes I'm going for. Basement. Lighting here will probably see some change so that the basement becomes more de_prodigy-ish. Flagroom. Currently in an extremely messy state, but shows the brighter theme. The area above the ramp, viewed from the flagroom. Looking down the ramp: Progress: the flagroom has the xy dimensions, lighting and some early texturing done. The pipe room, ramp and entrance corridor also have some basic lighting and texturing. The basement needs to have its dimensions adjusted. The upper level is orange mapped. The bridge area will have to wait. Btw, I just wanna say that ff_wall_cement28 is too damn good, I'll struggle to avoid using it everywhere Updates soon: Quote:
Last edited by Owoc; 09-19-2007 at 06:20 PM. |
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09-13-2007, 06:44 PM | #2 |
Beta than eva'
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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hmm. it looks good, except its way too different than alchimy for my likings. just my opinion though, so don't take it to heart.
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09-13-2007, 08:36 PM | #3 |
Spirit Studios
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im kinda gonna have to agree with beetle on that
but +10000 points for quoting me
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Quote: Originally posted by Bridget [>] Who gives a shit? Tired of hearing about this... |
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09-13-2007, 10:26 PM | #4 |
Join Date: Apr 2007
Posts Rated Helpful 0 Times
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I never played the original, but the geometry looks kinda... squarish. I can't really give advice on how to improve it, but I'm sure you will find a way. Looks good though. Keep working!
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09-14-2007, 03:46 AM | #5 |
the pumps dont work
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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wow man that looks completely different...and it seems worse in every way
why dont you just make a new map or do a faithful remake? |
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09-14-2007, 04:27 AM | #6 |
IRL Combat Medic
Join Date: Mar 2007
Location: Ethanol Land
Class/Position: D Medic Gametype: Conca Jumping Affiliations: ^iv Posts Rated Helpful 0 Times
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Isn't someone else doing that?
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I have a nasopharyngeal and webcam... First infraction! Flaming! |
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