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Old 03-03-2008, 04:07 PM   #1
puppychow
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Impressions

After getting my vid card issue resolved, I was finnaly able to play a bit this weekend. My comments will probably be redundant, but what the hell...

*Seen back and forth discussion about the spy cloak, and if its hard or easy to see. Plain as daylight to me. Suggest make 100% invis while still, and harder to see while moving. To balance, perhaps cloak takes off health, or can only cloak when + cwertain amount of health

*Sniping is harder in FF than TFC and thats good

*Demo feels great

*What a job on the pyro - fun fun fun class. Powerful. A nice change. Wondering if too powerful.

*I think jump pads are silly.

*SSG and Spanner sounds still feel weak

*I know its being addressed, but the only thing imo that feels like is keeping this from being an elite mod and getting even more players are the animations. In the current state it's just really bad. I know blood sweat and tears were put into this game and someone worked hard as hell on those, but they just look extremely amateur-ish and noclipy. Fix that, do some PR and people will come and stay.

Overall, incredible.

Last edited by puppychow; 03-03-2008 at 04:18 PM.
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Old 03-03-2008, 04:09 PM   #2
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Quote:
Originally Posted by puppychow
*What a job on the pyro - fun fun fun class. Powerful. A nice change. Wondering if too powerful.
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Old 03-03-2008, 04:10 PM   #3
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care to expound on that mr rolly eyes?
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Old 03-03-2008, 04:19 PM   #4
mervaka
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Quote:
Originally Posted by puppychow
care to expound on that mr rolly eyes?
LOL
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Old 03-03-2008, 04:52 PM   #5
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In my humble opinion, i think the demo man is just a little too powerful. And tweak the blast radius damage on the rocket. It makes the solly a bit too powerful as well. It doesnt have to be a major reduction, ever so slightly
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Old 03-03-2008, 06:14 PM   #6
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Know why I think sollys are overpowered? Because of that rocket push. I mean come on, if you get hit, you fly up the air, and then it's just piece of cake for him to kill you right away. Remove the rocket push on enemies and solly will be balanced IMO. (BTW I play solly when I practice with e0)
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Old 03-03-2008, 08:17 PM   #7
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Quote:
Originally Posted by puppychow
care to expound on that mr rolly eyes?
Sure.

The range required to do that insane damage is incredibly close. The class is, effectively, a suicide bomber that is only good at taking out classes. Other classes can fill that role just as good and can do more to boot.

Simply because you haven't learned an effective way to take out the pyro does not mean he is any good/does too much damage.
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Old 03-03-2008, 08:35 PM   #8
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Quote:
Originally Posted by Credge
Sure.

The range required to do that insane damage is incredibly close. The class is, effectively, a suicide bomber that is only good at taking out classes. Other classes can fill that role just as good and can do more to boot.

Simply because you haven't learned an effective way to take out the pyro does not mean he is any good/does too much damage.
boy you sure do post with preconceived notions and nastiness don't you! i wasn't saying this out of frustration, just was an opinion. and he's not a suicide class...corners are his friend, and flame jumps can get you out of a squeeze in a jiff.
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Old 03-03-2008, 10:51 PM   #9
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Quote:
Originally Posted by Credge
Sure.

The range required to do that insane damage is incredibly close. The class is, effectively, a suicide bomber that is only good at taking out classes. Other classes can fill that role just as good and can do more to boot.

Simply because you haven't learned an effective way to take out the pyro does not mean he is any good/does too much damage.
Oh come on! You are always Sniper this, Pyro that, Spy something else. All classes are useful, and the ones you don't consider them useful are even more fun to play than the ones you consider the backbone of everything.

Here, some people play for fun. You play in a elite level, it's cool, but stop saying that because they aren't used in competitive play they suck. I don't think that killing a HW in 3 seconds is underpowered or kamikaze. You can kill Soldiers with the Pyro in a middle sized room and you can prevent him hitting you with rockets by simply hovering with the flamer. I've done it. IC from far away (LV1), jump above him while spraying with the flamer (LV2), drop a napalm (LV3), spray for a second more and he's dead. And you almost didn't need to slow down!
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Old 03-03-2008, 04:15 PM   #10
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agree with most of that. gameplay wise we just need a bit more tweaking and a new sniper imo - it's funny how ppl aren't used to seeing a game in development blow relatively v minor issues way out of proportion all the time lol. then yeah, we need some new player animations pls! i have no doubt that the gameplay stuff will get there (damascus) v soon, so we just need someone who can animate (there was a guy offering his services a few weeks back, so hopefully he's working on it right now?!)...
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Old 03-03-2008, 08:31 PM   #11
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Quote:
Originally Posted by puppychow
*I think jump pads are silly.

I agree.
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Old 03-04-2008, 06:14 AM   #12
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Quote:
Originally Posted by puppychow
*Seen back and forth discussion about the spy cloak, and if its hard or easy to see. Plain as daylight to me. Suggest make 100% invis while still, and harder to see while moving. To balance, perhaps cloak takes off health, or can only cloak when + cwertain amount of health
I would say...it depends where you are standing still...a good Spy will pick a dark corner or nook in a wall. In my experiences, when I am moving people see me most of the time...BUT...when I am still, and in a good spot, I cannot count the amount of times that I saw enemies look around and continue on. It's a level of cool, and tenseness I cannot describe...

When looking for a motionless Spy who knows how to hide I have and equally difficult time spotting him. It's damn near impossible to find a motionless Spy if you're not alerted to one being around....unless you get lucky, or they are hiding in a bad spot...I would say.

Quote:
Originally Posted by puppychow
*I think jump pads are silly.
I imagined something else myself too....
Quote:
Originally Posted by puppychow
Overall, incredible.
Indeed!
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Old 03-04-2008, 07:39 PM   #13
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Quote:
Originally Posted by Peon
I would say...it depends where you are standing still...a good Spy will pick a dark corner or nook in a wall. In my experiences, when I am moving people see me most of the time...BUT...when I am still, and in a good spot, I cannot count the amount of times that I saw enemies look around and continue on. It's a level of cool, and tenseness I cannot describe...
agree. that's why i liked splinter cell online so damn much. i loved sneaking around, in the dark and breaking people's necks.



carry on
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