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09-21-2007, 02:10 AM | #1 |
Mapper ^^
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[Offer] I make your script request!
Yes asq what you want, if its possible I'll try to do it. I'm trying to get some usefull scripts for my FF Config Bible. When it's done, I will post it here and in Fortress Pimp.
I uploaded one in FP, but its not good at all. Anyway. Asq for, and I'll give! (If you can come up with an useful script for pyro (to request) it would be awsome) Spy Script for Hammock: Code:
alias WC "wait;wait" alias deaths "dropitems; discard; scloak" alias +spyatt "slot2; WC ;+attack" alias -spyatt "-attack; WC ; slot1; deaths" bind "" "+spyatt" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spy Speeds + Last Disguise + Sounds + Cloak ^^ Code:
//======================== //------ Disguising ------ //======================== // ------ //---- Speeds ---- // ------ alias s_1 "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias s_2 "cl_forwardspeed 335;cl_sidespeed 335;cl_backspeed 335" alias s_3 "cl_forwardspeed 235;cl_sidespeed 235;cl_backspeed 235" alias s_4 "cl_forwardspeed 280;cl_sidespeed 280;cl_backspeed 280" alias s_5 "cl_forwardspeed 320;cl_sidespeed 320;cl_backspeed 320" alias s_6 "cl_forwardspeed 230;cl_sidespeed 230;cl_backspeed 230" alias s_7 "cl_forwardspeed 305;cl_sidespeed 305;cl_backspeed 305" alias s_8 "cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400" alias s_9 "cl_forwardspeed 285;cl_sidespeed 285;cl_backspeed 285" //******************* //---- Disguises ---- //******************* // --------------- //--- Enemy Disguises --- // --------------- alias dis_type1 "disguise enemy scout" alias dis_type2 "disguise enemy sniper" alias dis_type3 "disguise enemy soldier" alias dis_type4 "disguise enemy demoman" alias dis_type5 "disguise enemy medic" alias dis_type6 "disguise enemy hwguy" alias dis_type7 "disguise enemy pyro" alias dis_type8 "disguise enemy spy" alias dis_type9 "disguise enemy engineer" //**************** //---- Sounds ---- //**************** alias "spk_1" "speak vox/female/enemy.scout" alias "spk_2" "speak vox/female/enemy.sniper" alias "spk_3" "speak vox/female/enemy.soldier" alias "spk_4" "speak vox/female/enemy.demoman" alias "spk_5" "speak vox/female/enemy.medic" alias "spk_6" "speak vox/female/enemy.heavyweapons" alias "spk_7" "speak vox/female/enemy.pyro" alias "spk_8" "speak vox/female/enemy.spy" alias "spk_9" "speak vox/female/enemy.engineer" // ------------------- //------ Spy Class Disguises ------ // ------------------- //--- Last Disguise alias last_d "" alias cd1 "dis_type1; s_1; spk_1; alias last_d dis_type1" alias cd2 "dis_type2; s_2; spk_2; alias last_d dis_type2" alias cd3 "dis_type3; s_3; spk_3; alias last_d dis_type3" alias cd4 "dis_type4; s_4; spk_4; alias last_d dis_type4" alias cd5 "dis_type5; s_5; spk_5; alias last_d dis_type5" alias cd6 "dis_type6; s_6; spk_6; alias last_d dis_type6" alias cd7 "dis_type7; s_7; spk_7; alias last_d dis_type7" alias cd8 "dis_type8; s_8; spk_8; alias last_d dis_type8" alias cd9 "dis_type9; s_9; spk_9; alias last_d dis_type9" //=================== //------ Feign ------ //=================== alias death "dropitems;cloak" alias deaths "dropitems;discard;scloak" alias nodeath "scloak; wait; wait; last_d" //***** ***** //---------Binds--------- //***** ***** //************ //Spy Disguise //************ //-=-=-=TECLA-=-=-=-=-=-Disfraz-=-=- bind "kp_end" "cd1" // Disguises as: Scout bind "kp_downarrow" "cd2" // Disguises as: Sniper bind "kp_pgdn" "cd3" // Disguises as: Sold bind "kp_leftarrow" "cd4" // Disguises as: Demo bind "kp_5" "cd5" // Disguises as: Medic bind "kp_rightarrow" "cd6" // Disguises as: Hw bind "kp_home" "cd7" // Disguises as: Pyro bind "kp_uparrow" "cd8" // Disguises as: Spy bind "kp_pgup" "cd9" // Disguises as: Engy //-------Cloaking------- bind "kp_ins" "death" // Normal Cloak bind "kp_del" "deaths" // Silent Cloak bind "kp_enter" "nodeath" // Stop Cloaking You should put this at the begining of each class.cfg. Because maybe you use HW speed, and then change class. Code:
cl_forwardspeed 400 cl_sidespeed 400 cl_backspeed 400 Auto Reloads Code:
//============================ //---- Reload when Moving ---- //============================ alias +w "+forward;+reload" alias -w "-forward;wait;-reload" alias +s "+back;+reload" alias -s "-back;wait;-reload" alias +a "+moveleft;+reload" alias -a "-moveleft;wait;-reload" alias +d "+moveright;+reload" alias -d "-moveright;wait;-reload" //******************************* //----------- Discard ----------- //******************************* //======================================================= //---- Discard when Moving + Auto Reload when Moving ---- //======================================================= alias +wdr "+forward;+reload;discard" alias -wdr "-forward;wait;-reload" alias +sdr "+back;+reload;discard" alias -sdr "-back;wait;-reload" alias +adr "+moveleft;+reload;discard" alias -adr "-moveleft;wait;-reload" alias +ddr "+moveright;+reload;discard" alias -ddr "-moveright;wait;-reload" Last edited by DarK_TaO; 09-22-2007 at 07:14 PM. |
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09-21-2007, 02:23 AM | #2 |
When patch will out?
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Sounds pretty useful, I just hope you use spell check in your guide.
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MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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09-21-2007, 04:23 AM | #3 |
D&A Member
Join Date: Jul 2007
Location: Baton Rouge, LA
Posts Rated Helpful 0 Times
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Make me a script to beat FF please.
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09-21-2007, 04:51 AM | #4 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Are you good with lua? Cause I need a lua expert to finish ff_fatties...
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09-21-2007, 06:23 AM | #5 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Hello DarK_TaO
GJ. |
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10-01-2007, 04:38 AM | #7 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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Che sobre lo de las speeds del spy, necesito uno q sea f1 solly f2 engy f3 demo f4 scout f5 hw asi del enemy team pero... vos me pasaste en q automaticamente me cambie la speed, no q si toco tal boton me vuelve a la speed original, tonces es un bajon pq si me fichan no puedo correr posta... haceme si podes uno q sea las speeds y que si toco el + del numpad me vuelva a la original o al finjido, o sino con + y - del numpad como puedas.
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10-01-2007, 10:43 AM | #8 | ||
Mapper ^^
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Quote:
********************************************** Ok, I know you said you don't like this one, but i finished it, and I'll put it here for ppl. Code:
////////////////////////////////////////////////////////////////// // // // Spamming Grenades: // // // // bind "" "sp_1_2" Throws 2 primary grenades // // bind "" "sp_1_3" Throws 3 primary grenades // // bind "" "sp_1_4" Throws 4 primary grenades // // // // bind "" "sp_2_2" Throws 2 Secondary grenades // // bind "" "sp_2_3" Throws 3 Secondary grenades // // bind "" "sp_2_4" Throws 4 Secondary grenades // // // // bind "" "sp_3_2" Throws 1 primary and secondary grenade // // bind "" "sp_3_4" Throws 2 primary and secondary grenades // // // // bind "" "spamall" Throws all grenades // // // ////////////////////////////////////////////////////////////////// //*************************** //---------- Waits ---------- //*************************** alias "WC" "wait; wait" // 0.02 Secs alias "WM" "wc; wait" // 0.03 Secs alias "WL" "wm; wc" // 0.05 Secs alias "WEL" "wl; wl" // 0.1 Sec alias "MW" "WEL; WEL" // 0.2 Secs alias "0.5s" "MW; MW; WEL" //************************ //------- Grenades ------- //************************ alias n1 "+gren1; WM; -gren1" alias n2 "+gren2; WM; -gren2" alias swait "0.5s" //====================== //---- Primary Gren ---- //====================== alias sp_1_2 "n1; swait; n1" alias sp_1_3 "n1; swait; n1; swait; n1" alias sp_1_4 "n1; swait; n1; swait; n1; swait; n1" //======================== //---- Secondary Gren ---- //======================== alias sp_2_2 "n2; swait; n2" alias sp_2_3 "n2; swait; n2; swait; n2" alias sp_2_4 "n2; swait; n2; swait; n2; swait; n2" //===================== //---- Mixed Grens ---- //===================== alias sp_3_2 "n1; swait; n2" alias sp_3_4 "n1; swait; n2; swait; n1; swait; n2" alias spamall "sp_1_4; swait; sp_2_4" ************************************************** ********** Quote:
Code:
alias +solly "cl_forwardspeed 235; cl_sidespeed 235; cl_backspeed 235" alias -solly "cl_forwardspeed 400; cl_sidespeed 400; cl_backspeed 400" bind "" "+solly" Last edited by DarK_TaO; 10-01-2007 at 09:46 PM. |
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10-25-2007, 06:39 PM | #9 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Could you make a script that allows engineers to quickly detonate and aim turrets?
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10-25-2007, 08:15 PM | #10 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
Build / dismantle / det Sg Build / dismantle / det dispenser Aim Sg
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-26-2007, 12:31 AM | #11 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Aim turret should be V
and det can be anything i guess. Doesn't matter much seeing as i don't det much |
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10-26-2007, 12:44 AM | #12 |
Mapper ^^
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Here you have my friend. Select any of theese, or both of them, and paste them in your engineer.cfg
First alias: bind "key" "+aimsg" Instructions: hold "key" + mouse1 = detonate sentry hold "key" + mouse2 = detonate disp hold "key" + mouse3 = aim sg Fill the "m1,m2,m3" aliases, with your current mouse config. Code:
alias +aimsg "bind mouse1 detsentry; bind mouse2 detdispenser; bind mouse3 aimsentry" alias -aimsg "m1; m2; m3" alias m1 "bind mouse1 +attack" alias m2 "bind mouse2 toggletwo" alias m3 "bind mouse3 toggleone" Code:
bind "key" "detsentry" // Detonate Sentry gun. bind "key" "detdispenser" // Detonate Dispenser. bind "key" "aimsentry" // Aim Sg towards the crosshair |
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10-26-2007, 06:09 AM | #13 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Lol he always beets me to it...
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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10-27-2007, 12:10 AM | #14 | |
Mapper ^^
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Quote:
How to: .-Go to your Fortress Forever Folder .-Inside it, go to "Cfg" Folder. .-Open Engineer.cfg file with notepad (not wordpad, not microsoft word, notepad) paste the script. Instructions: bind "key" "+aimsg" hold "key" + mouse1 = detonate sentry hold "key" + mouse2 = detonate disp hold "key" + mouse3 = aim sg Fill the "m1,m2,m3" aliases, with your current mouse config. Example_ If you have "+attack2" with mouse 2, put: alias m2 "+attack2" PD: +attack2 is the special attack, such ass, blow up pipes, zoom the sniper rifle, etc. Code:
alias +aimsg "bind mouse1 detsentry; bind mouse2 detdispenser; bind mouse3 aimsentry" alias -aimsg "m1; m2; m3" alias m1 "bind mouse1 +attack" alias m2 "bind mouse2 toggletwo" alias m3 "bind mouse3 toggleone" Last edited by DarK_TaO; 10-27-2007 at 02:06 AM. |
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10-28-2007, 12:54 PM | #15 |
Join Date: Oct 2007
Location: n-t0wn
Posts Rated Helpful 0 Times
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Hello
*first post on FF forum^^* i have a question, is it possible to make an "Incoming Script" where i can define the "ways of Incomings" like this. F1 = "Incomings via X1" F2 = "Incomings via X2" but i want to define x1 and x2 ingame, when i press F1 i could typ "plank" and if i press F2 i could typ "ramp". So when pressing it again it will look like: F1 = "Incomings via Plank" F2 = "Incomings via Ramp" is that possible? |
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10-20-2009, 08:05 AM | #16 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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cba to find it for you, but if you look thru this thread, I know that either myself, or porkchop or DarK_TaO did a script like that already.
Edit: sorry, I lied...it was not in this thread nor was it any of us. But there is a similar script on the wiki page for the sniper, however since that doesn't really do what you wanted here's an edited version for you: You need to put this into your sniper.cfg: Code:
//put this at the very TOP of your sniper.cfg (underneath "exec userconfig.cfg") //this will keep you from getting stuck in attack mode if you get killed while charging or zooming -attack bind mouse1 +attack // place this anywhere in your sniper.cfg EXCEPT before the above command alias zooming "+attack2; wait; -attack2" alias charge "zooming; wait; +attack; wait; bind mouse1 discharge" alias discharge "-attack; wait; zooming; wait; bind mouse1 +attack" bind alt "charge" Code:
-attack bind mouse1 +attack //this is only needed if you use alt for anything else with another class unbind alt Edit2: just noticed you wanted alt to zoom and charge, so I changed the above. It should work, but it's not been tested at all so idk for sure. If it doesn't work lemme know and I'm sure i can get something going for you.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by Dr.Satan; 10-20-2009 at 08:44 AM. |
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10-22-2009, 02:31 AM | #17 |
r.A.p.3.D.
Join Date: Sep 2007
Affiliations: r.A.p.3.D Posts Rated Helpful 0 Times
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thanks for the script ill try it right now
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10-25-2009, 11:20 PM | #18 |
Join Date: Oct 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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hey, i really want a script thats for demo:
lets say you are putting some green pipes onto the flag, and you switch to blues and go dm a bit you see someone conc at the flag, and you det the greens, now what i want, is so once you det, and you have the blue pipelauncher equipped, you switch to the greens again, so basically: bind mouse2 greenpipeluancher |
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10-26-2009, 12:47 AM | #19 | |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Quote:
bind mouse2 +attack2 In demo.cfg bind mouse2 "+attack2; slot5" |
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10-27-2009, 03:37 AM | #20 | |
Join Date: Oct 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Quote:
this is what the tfc script is: //quickdet: bind mouse2 "+fdet" alias "+fdet" "+attack; tf_weapon_gl; detpipe; tf_weapon_pl; -attack; detpipe; wait; +attack2" alias "-fdet" "-attack2" Last edited by Carrots; 10-27-2009 at 03:39 AM. |
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